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Re: bring em back

Posted: Thu Jan 23, 2014 2:55 pm
by Budner
Flea wrote:My Idea For ages has been for them to make a duplicate shard. They want this shard to be as era accurate as possible. Cool, enjoy 35 players.

In the mean time make a clone shard adding things like events, a revamped silver system, no real "rules" on what ITEMS are/are not era accurate. Have the T2A mechanics when it comes to PVP/Lines of sight/ and general rules... (minus no spell damage in town) Create a new sandbox for us to play in. It's not a democracy here, but we'd be able to let capitalism decide which of these shards would live and which would die, or perhaps they could both survive but one with much fewer players than the other.

UOSA : FUN
Wouldn't a clone shard further dilute the population? Maybe I'm misunderstanding.

Re: bring em back

Posted: Thu Jan 23, 2014 5:08 pm
by Menkaure
GleepGlop wrote:
We are all probably wasting our breath but its been close to 3 years and we are at the worst population moment since like 08.
Maybe, just maybe automated events aren't causing this?

Don't people usually just say every time this comes up that automated events just lead to a segment of the playerbase doing little else other than logging in for some pre-scheduled fun? Seems like this the case whether events exist or don't
Please read all posts before saying something like this.
For the Millionth time, I never said Auto Events were the reason that the population dwindled. HOWEVER, I AM saying that they can do nothing BUT HELP the population come back.
So just to clear this up, YET AGAIN. I do not blame the population dying because events arent here. I DO think that the population would rise if they were brought back though.
You can only do so much in a game like this. Theres no expansions, theres no end game. You get bored easy. Events prevented a lot of peoples boredom.

Re: bring em back

Posted: Thu Jan 23, 2014 5:26 pm
by Notorious
events are for coo people. there's nothing bad that can come from re implementing them in

Re: bring em back

Posted: Fri Jan 24, 2014 1:41 am
by Aeorox
1. Are you motivated by silver?
--Never had silver and probably never will, but I'd like something to collect for awhile to redeem for a reward.


2. By an organized system put on by staff?
--I would have to say this server is top 3 free servers I played. And if this organized system increased the population by 100(old players rejoining and current telling others about the good events).
--Maybe staff can host the event when they're logged in.


3. Having a 100% safe zone to pvp/pvm in?
--The Pro's:More players coming back if I had to guess 100+/More players=more vendors being put up and old vendors getting restocked/a new player having a chance to get something
--Cons:100% safe in that time span, no risk of dieing,losing items/ players will log in just for these events so it needs to be on a limit


4. Did you like the fact that they had multiple events per week (sometimes per day) which let you "play UO" without actually playing UO?
--1-3 hrs a day competing in 100% safe zone is still playing UO when your collecting a currency, or attempting to get a trophy. Other players want the currency so they will be farming more and dungeons will get more active.

5. Did you come to an era-accurate shard, assuming we'd always have out of era features such as automated events?
--I did join here to witness the T2A experience, but I also joined here for the population.


6. When you say "bring back events" are you referring to those pvp events (DD, CTF, tournaments) that leave a decent portion of the player base on the table or are you referring to all events (dungeon raids, DD, CTF, tournaments, bagball, craftathons, escort missions, etc)?

--When you say all events are you meaning automated+player ran? Dungeon raids was automated?

7. What specifically did you like about these events that you can't recreate as a community?
--T2A has some good folks, but majority are cut throats and that what this server needs. But I did join some player-ran events only to get grieved by other folks too so its a two-way street. Not all player-ran events were grieved just some.



I am about 5 months old on this server and really enjoyed the experience so far. The random encounters of hunting and someone putting a trapped chest on the corpse only for me to get excited and die. To find what I thought to be a safe place to hunt, only to die by getting synced on by murderers.

I like going out and farming but I wouldn't mind trying my luck at a 1v1 automated event every now and then. I am assuming dungeon raids was automated so I'm thinking that would be a fun twist every now and then as well.


Lord British himself said that GM ran events were ok!
http://www.youtube.com/watch?v=eHpFrVphjuc Skip to 9 minutes

Re: bring em back

Posted: Fri Jan 24, 2014 11:40 pm
by UsualSuspect
I'm sure someone posted this, but I don't want to read through 5 pages. Remove the reward. I personally like playing solo because I can go hunting without being pk'd. Automated events are fun though.

Re: bring em back

Posted: Mon Jan 27, 2014 5:37 pm
by Vishakt
Coming from an orc's perspective: I really liked CTF. Only did it four times I think but here were the positives:

1. It provided un-mounted combat where people were all brave enough to fight. In the field I saw a lot of run and cast EV, which against a lone dexer means you suck at PvP btw, but I guess they knew that before using that tactic. That kind of constant chaos in the CTF warmed my orcish heart.

2. When activity was low to was a way to get some teammates you could trust (temporarily anyway) for a large battle.

3. Gave me a silver coin to toss into the bank there a few times. I bet these were why so many were there whether they admit it or not.

4. #1 again. I love large battles.

Re: bring em back

Posted: Mon Jan 27, 2014 6:02 pm
by archaicsubrosa77
How about events that carry over to a simple mini game without any in game rewards where you have to log in separately but that allows your characters to carry over anything they have on person. Kind of like inviting everyone to test center for 15 minutes. Just for group games, not for duels.

I think those mini games helped many new players socially and in learning basics. A shard dominated by vets says only one thing...too many new people rage quitting.

Re: bring em back

Posted: Mon Jan 27, 2014 8:34 pm
by Teknix
1. Are you motivated by silver?

No I'm not, but I think it would be wise to consider using it in certain events

2. By an organized system put on by staff?

Not sure how to answer this but I think the automated CTF/DD games were a blast. Yes I would like an organized system like a schedule/season of CTF/DD matches (if they were brought back) with weekly events that didn't amount to any silver. At the end of the month/season the Finals (which require participation in the previous matches) would award something of value. Even if there wasn't an item of value but just a ranking on a post on the forums, sweet yeah I'm down fo sho.

3. Having a 100% safe zone to pvp/pvm in?

I did like hanging out with the people in the different rooms or the tourney area after the fight. I'm not opposed to removing it but I could see some problems arising in figuring out a way to code/remove the 100% safe zone and still implement the CTF/DD games. A portal in town and bucs worked out so simply for getting people to sign up for the event.

4. Did you like the fact that they had multiple events per week (sometimes per day) which let you "play UO" without actually playing UO?

I remember when there were a crazy number of events. It was awesome. For me personally it increased my 'actual UO' playing time. I do understand where you're coming from though and it's a very strong and valid point to make.

5. Did you come to an era-accurate shard, assuming we'd always have out of era features such as automated events?

I think we had them when I started. Yes I did expect it, but I did see in a very short period of time corrections being made to bring validity and respect to the server. We did have events for such a long time. Let me ask you this. Would the patches to combat and other games mechanics been fixed as quickly if we didn't have tournaments and events that fostered that scene? It's a tough question to answer, but I feel the benefit they brought outweighed the NEA harm.

6. When you say "bring back events" are you referring to those pvp events (DD, CTF, tournaments) that leave a decent portion of the player base on the table or are you referring to all events (dungeon raids, DD, CTF, tournaments, bagball, craftathons, escort missions, etc)?

Yes: CTF, DD, bagball, craftathons, dungeon raids, escort missions, etc.
No: tournaments

I want CTF/DD on a monthly or season schedule. There are many many different ways to do this, but I'd like to see 'em back. Bagball could do something similar, maybe just one season a year. Let people host pvp tournaments. I think private guilds should be hosting a tournament.

7. What specifically did you like about these events that you can't recreate as a community?

WHAAAAAAAAAAAAAAAAAAAAARF. Seriously CTF matches were the fucking bomb. I think 4 Fort? was an awesome map. Some of the urban ones were cool too. But Wharf was by far the coolest fucking one out of them all :cry:

Re: bring em back

Posted: Mon Jan 27, 2014 9:46 pm
by Menkaure
I still would like an answer from big d if possible on why he said its not up to him

Re: bring em back

Posted: Mon Jan 27, 2014 10:04 pm
by inkognito
I happened to be in irc when that happened. I don't believe he was saying it's not up to him. I think he was trying to convey how important not including auto-tourneys back into Uosa was to his goal for the shard.
He recognized the enjoyment they would bring and he himself would want to play them if he played here. But he's "not in that position". Meaning he doesn't play here and therefore wants to stick to his guns on this issue. The "not in that position" is the determining statement to interpret here. I could be wrong but when I first saw him say it, that's how I interpreted it.

For the record I say do it because it really doesn't effect my playstyle one way or the other and adds to others play experience. But either way I'm not really going anywhere. Other shards fall so very short mechanically and in execution.

Re: bring em back

Posted: Mon Jan 27, 2014 10:52 pm
by Metastasis
Having a strong core of dedicated players is what UOSA is right now. Bringing back events will attract a ton more players, albeit less dedicated initially, but it'll grow the shard and hopefully keep the core growing.

Can we also have a poker boat, like on UO Hybrid? JK ;)

Re: bring em back

Posted: Mon Jan 27, 2014 11:15 pm
by inkognito
I dunno if this would grow the shard; but more crazy dungeon crawls with insane spawns and corpses everywhere is a kind of uo I'll never get tired of. If y'all get your beloved auto tourns, I want more of those.

Re: bring em back

Posted: Mon Jan 27, 2014 11:33 pm
by farnk
there is just absolutely nothing to gain by NOT bringing events back. there just isn't. while there are so many things to GAIN(population(new players, returning vets), player activity, a ranking system, etc.) by bringing them back.

with that being said, i don't think there is any hope in convincing the staff anymore. what more could it take? it's obvious the mass majority of the players here want them. the OWNER OF THE SERVER let alone the CREATOR OF THE GAME is pro-events but yet here we are.

with all due respect, i love the staff but you guys need to at least open up to this. the opportunity for enhancing game play/activity and increasing population is there, why not do it?

*i do have to add that as of late (the past few weeks) the staff have been putting in a lot of effort towards player run events. in particular, mammoth has put in a lot of time and effort to help out with these and i give a lot of respect for that. but these events are just not the same.... but that's another story.

Re: bring em back

Posted: Mon Jan 27, 2014 11:38 pm
by BananaKush
CTF were always fun when they had them.

But I can see why TG wouldn't like those events, them in tight quarters doesn't go well with them running the whole map. Maybe a running event for them would be more suiting..

If you look at the population compared to now, when was it the highest?

I don't remember having trouble finding people to PK when they had auto events. You cant take a server that wasn't ERA accurate from the start and try to make it era accurate. Their is nothing about UOSA second age that is era accurate. You will never get a server era accurate.

How does auto events do negative to a shard that's already in a decline of population when population was said to gain.
I don't see why handing out silver for winners and rewarding people who won auto events is any different from handing out massive amounts of silver on mesely ettins. Id rather ebolt a player than a monster to earn silver.

I just think they are scared to bring back auto events because they fail at coding.

Re: bring em back

Posted: Tue Jan 28, 2014 10:15 am
by Pac
Demanding things from staff (who owe you absolutely nothing) and making snide, condescending comments about them is a great way to get them to give you what you want guys.