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Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Sat Apr 04, 2009 8:37 am
by RoadKill
MatronDeWinter wrote:HardActToFollow wrote:What about making Ghosts not be able to pull up the lifebars on alive players? I mean its not like a ghost "needs" to see the lifebars.
This way you still can ghost, but you dont know the status aka lifebar of the blue in the room, he could be at full health/mana for all you know.
I dont think ghosts can open a healthbar. If they have one open it is from dragging it before dying, and unfortunately that is a client side thing.
Double click their profile and hit status.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Sun Apr 05, 2009 12:08 pm
by MatronDeWinter
Well, I suppose they can, wow.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 10:16 am
by d'Troyes
Ugh, I got killed by this weak tactic last night. The only thing that pisses me off, aside from how lame the tactic is anyways, is that it just means I have to follow suit and send in a scouting ghost of my own. I have to waste a character slot on my other account for this laziness.
Of course, I got all of their names including the sissy little ghost in the room. I look forward to exacting revenge. I intend to get friends together to anti-PK these f*er's in the future.
While banning fools for this act of weakiness is a bit of a stretch, maybe coding could be put in place to boot you to the dungeon exit after 5 minutes of ghost form. Finding the way out isn't rocket science as everyone should have UOAM and nothing can happen to you anyways in ghost form so there's no "gimme" here in doing this. And if you're already in ghost form, you can't enter a dungeon. This way, people know something might be up if they see a dead PC lying around too.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 11:38 am
by MatronDeWinter
d'Troyes wrote:Ugh, I got killed by this weak tactic last night. The only thing that pisses me off, aside from how lame the tactic is anyways, is that it just means I have to follow suit and send in a scouting ghost of my own. I have to waste a character slot on my other account for this laziness.
Of course, I got all of their names including the sissy little ghost in the room. I look forward to exacting revenge. I intend to get friends together to anti-PK these f*er's in the future.
While banning fools for this act of weakiness is a bit of a stretch, maybe coding could be put in place to boot you to the dungeon exit after 5 minutes of ghost form. Finding the way out isn't rocket science as everyone should have UOAM and nothing can happen to you anyways in ghost form so there's no "gimme" here in doing this. And if you're already in ghost form, you can't enter a dungeon. This way, people know something might be up if they see a dead PC lying around too.
Okay, well, you cant simply boot characters out for being dead for too long, thats ridiculious. What if I just died, and realized that there was no way I was going to get back in time to loot myself, so I went to make a sandwich. I have the right to eat a sandwich!! Anyway, there is a simply solution to this issue. The regions are already setup for dungeons in the RUO coding, so why not
force the ghost to stay manifested in these areas?
I'm not saying thats the right thing to do, I could really care less, but it's alot more realistic than some of the other proposed fixes.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 11:58 am
by Derrick
RoadKill wrote:Double click their profile and hit status.
This sounds like the root of the problem to me.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 12:08 pm
by RoadKill
Derrick wrote:RoadKill wrote:Double click their profile and hit status.
This sounds like the root of the problem to me.
Also, razor allows you to see someone's life percentage over their head. Probably works as a ghost, I will check it out later
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 1:34 pm
by d'Troyes
MatronDeWinter wrote:Okay, well, you cant simply boot characters out for being dead for too long, thats ridiculious. What if I just died, and realized that there was no way I was going to get back in time to loot myself, so I went to make a sandwich. I have the right to eat a sandwich!! Anyway, there is a simply solution to this issue. The regions are already setup for dungeons in the RUO coding, so why not force the ghost to stay manifested in these areas?
I'm not saying thats the right thing to do, I could really care less, but it's alot more realistic than some of the other proposed fixes.
That rebuttal makes absolutely no sense. Okay, you can't loot yourself, so the system sends you to the exit. What are you losing? You made a sandwich, ate it, and now you don't have to run your ghost out to be rezzed. He's already at the exit, go get him rezzed. As you say, you couldn't have gotten back to loot him anyways. What's ridiculous?
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 1:43 pm
by EVeee
First, double click on any character or monster as a ghost and it brings up their paperdoll and a health bar. You can only have one being's health bar on the screen at a time as a ghost - if you double click a second, the first disappears and the next one pops up. The health bar will show current health status - by that I mean that it doesn't just stay the same as when you brought it up on your screen, it shows damage/healing. I've spent a lot of time wandering arond as a ghost VERY recently, so this is recent accurate information.
Second, I don't understand why it is a "problem" that someone parks a ghost in one spot to scout for players to kill. It's proper game mechanics. People may get tired of getting killed because of it, others may think it's "lame", but they aren't doing anything wrong. They're using up one of their three allowed accounts to keep that ghost logged in, limiting themselves, and that's their choice. If they just camped their pk hidden in the spot where their ghost is, people would call that lame too but isn't that an "Oh Well"?
Nobody likes dying, but you can't cater to every victim's outraged rant about how unfair the pk's tactic was, or we'd be in Trammel. The line is and should be drawn between abuse of the game and use of the game. For the record, I had two accounts back in the day and I multi-cliented using an illegal third-party program but I suppose it would have been just as easy to run Ultima on two separate computers and therefore entirely legal. Also for the record, limiting people to one account per IP is insane.
There are so many ways to deal with not getting killed in this manner it's astounding and I suppose the victims don't really want to hear about them, but that doesn't change the fact that you have options.
1 - Scout the place yourself with a ghost. If you see a ghost there, don't go.
2 - Scout the place with your own ghost and follow the pk/pk's ghost home. Mark the location of their house, camp it, and make their life as miserable as possible.
3 - Stay away from the place altogether. I know, that sucks right? Pooh pooh, but that's life in UOT2A - if you can't handle pks in an area, you got to go somewhere else.
4 - Go en masse. Bring a force that is guaranteed to wreck the pk.
That's four off the top of my head real quick - I'm sure there are even more possibilities. Now if you don't want to make friends and go to your spot prepared, and you're too lazy to scout ahead on your own or set up a little revenge, and you just want to keep going in like a sacrificial lamb but have Derrick chain the lion up for you.... I think that's the problem, not a ghost standing around.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 2:25 pm
by Wise
EVeee wrote:First, double click on any character or monster as a ghost and it brings up their paperdoll and a health bar. You can only have one being's health bar on the screen at a time as a ghost - if you double click a second, the first disappears and the next one pops up. The health bar will show current health status - by that I mean that it doesn't just stay the same as when you brought it up on your screen, it shows damage/healing. I've spent a lot of time wandering arond as a ghost VERY recently, so this is recent accurate information.
Second, I don't understand why it is a "problem" that someone parks a ghost in one spot to scout for players to kill. It's proper game mechanics. People may get tired of getting killed because of it, others may think it's "lame", but they aren't doing anything wrong. They're using up one of their three allowed accounts to keep that ghost logged in, limiting themselves, and that's their choice. If they just camped their pk hidden in the spot where their ghost is, people would call that lame too but isn't that an "Oh Well"?
Nobody likes dying, but you can't cater to every victim's outraged rant about how unfair the pk's tactic was, or we'd be in Trammel. The line is and should be drawn between abuse of the game and use of the game. For the record, I had two accounts back in the day and I multi-cliented using an illegal third-party program but I suppose it would have been just as easy to run Ultima on two separate computers and therefore entirely legal. Also for the record, limiting people to one account per IP is insane.
There are so many ways to deal with not getting killed in this manner it's astounding and I suppose the victims don't really want to hear about them, but that doesn't change the fact that you have options.
1 - Scout the place yourself with a ghost. If you see a ghost there, don't go.
2 - Scout the place with your own ghost and follow the pk/pk's ghost home. Mark the location of their house, camp it, and make their life as miserable as possible.
3 - Stay away from the place altogether. I know, that sucks right? Pooh pooh, but that's life in UOT2A - if you can't handle pks in an area, you got to go somewhere else.
4 - Go en masse. Bring a force that is guaranteed to wreck the pk.
That's four off the top of my head real quick - I'm sure there are even more possibilities. Now if you don't want to make friends and go to your spot prepared, and you're too lazy to scout ahead on your own or set up a little revenge, and you just want to keep going in like a sacrificial lamb but have Derrick chain the lion up for you.... I think that's the problem, not a ghost standing around.
The only problem with your argument is the fact that in T2A era players on average did not have extra accounts to ghost with, and those that did were VERY few and far bewteen, yet here every new player and their mongbat can drop a ghost in a dungion, use a ghost to watch an IDOC, Semi-attend resource macro with a 3rd and then run around greifing people on their 4th account and waiting for people to show up at their ghost spots, this seems kind of silly if you ask me, and YES players use and abuse the 4 client limit.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 2:35 pm
by EVeee
Wise wrote:The only problem with your argument is the fact that in T2A era players on average did not have extra accounts to ghost with, and those that did were VERY few and far bewteen, yet here every new player and their mongbat can drop a ghost in a dungion, use a ghost to watch an IDOC, Semi-attend resource macro with a 3rd and then run around greifing people on their 4th account and waiting for people to show up at their ghost spots, this seems kind of silly if you ask me, and YES players use and abuse the 4 client limit.
It's 3 accounts. And while everyone
CAN, not everyone
DOES. Having one out of three accounts locked up to park a ghost is not for everyone. Would it be crazy if everyone did it? Yeah. But such is not the case. Stick to what happens, not what
could happen, read previous post, enjoy your stay here at UOT2A.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 2:50 pm
by Wise
EVeee wrote:Wise wrote:The only problem with your argument is the fact that in T2A era players on average did not have extra accounts to ghost with, and those that did were VERY few and far bewteen, yet here every new player and their mongbat can drop a ghost in a dungion, use a ghost to watch an IDOC, Semi-attend resource macro with a 3rd and then run around greifing people on their 4th account and waiting for people to show up at their ghost spots, this seems kind of silly if you ask me, and YES players use and abuse the 4 client limit.
It's 3 accounts. And while everyone
CAN, not everyone
DOES. Having one out of three accounts locked up to park a ghost is not for everyone. Would it be crazy if everyone did it? Yeah. But such is not the case. Stick to what happens, not what
could happen, read previous post, enjoy your stay here at UOT2A.
well if you knew the shard as half as well as you seemingly claim to you CAN log in 4 accounts at once time (4 clients per IP) and as long as you have access to a changeing ip/friends house/random wireless network you can create as many accounts as you please.
and ghosting IS a problem if not this post wouldent even have been created.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 2:58 pm
by EVeee
Wise wrote:well if you knew the shard as half as well as you seemingly claim to you CAN log in 4 accounts at once time (4 clients per IP) and as long as you have access to a changeing ip/friends house/random wireless network you can create as many accounts as you please.
and ghosting IS a problem if not this post wouldent even have been created.
This is called filibustering, and will not work on me.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 3:24 pm
by Wise
your trying to accuse me of extend this debate?
well indeed I am as I am an advocate for change and no final resolution has been reached!
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 4:52 pm
by d'Troyes
EVeee wrote:Wise wrote:well if you knew the shard as half as well as you seemingly claim to you CAN log in 4 accounts at once time (4 clients per IP) and as long as you have access to a changeing ip/friends house/random wireless network you can create as many accounts as you please.
and ghosting IS a problem if not this post wouldent even have been created.
This is called filibustering, and will not work on me.
EVeee, all you've done is reiterate what I intended to in the first place. I posted my issue with it AND provided my own solution. You've simply repeated what was already mentioned. Awesome job!
This IS a problem. I had 2 accounts myself and 2 computers in 1999 and I didn't multi-client illegally like you, sir. There was not a ghost in every good dungeon 10 years ago. Therefore, the theory is accurate, but the reality is not.
Re: Ghosting. Multiple accounts. Crutch for bad pks?
Posted: Mon Apr 06, 2009 5:11 pm
by Teknix
i like the idea of moving the ghost that has been idled for some amount of time to the entrance of the dungeon