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Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 10:55 pm
by Hemperor
My point is that it by pointing out the AFK miners for exploiting the system to make MILLIONS (OGA BOGA) you are completely neglecting the fact that PvMers dump more cash into their banks than anyone else on the shard.
I stopped reading after that. My point is in blue. What you are saying has nothing to do with my point, even though I'd love to argue what you are saying, it's been a long day and it's off topic.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 10:57 pm
by cletus
Hemperor wrote:What about the value of a Grandmaster Blacksmith?
Once the highest achievable crafter, can now be bought off Vlast as he can get enough resources to GM 6 of them in a couple of days now.
So is it that blacksmithy raises too fast or what?
What if someone mined their own ingots and got GM smith for FREE?
MY GOD, my share values in (BKS) Blacksmiths have plummeted!@!@!@!@!@!@!@
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 10:59 pm
by Vlastslav
Hemperor wrote:Cletus, the things gained from PvM are done with effort and time. 100k on a bard is a couple hours.
Vlast made a few million worth of ingots with zero effort, not only that but things like that affect tinkering and blacksmith sales etc.
Took me DAYS to make my macro. Time has been invested.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:00 pm
by venox
your missing the point.
if someone wanted to play as a mule character, actually play it. they have very little to compete with.
they are like the corner store next to three super markets.
also PvM requires participation
macro mining does not. its simply
also as stated my hemp, there is more to economy than dollars and coins.
concider the word currency and what it means.
cur·ren·cy (kûrn-s, kr-)
n. pl. cur·ren·cies
1. Money in any form when in actual use as a medium of exchange, especially circulating paper money.
2. Transmission from person to person as a medium of exchange; circulation: coins now in currency.
3. General acceptance or use; prevalence: the currency of a slang term.
4. The state of being current; up-to-dateness: Can you check the currency of this address?
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:02 pm
by RAAAAAAAAAAAAAAAR
Hemperor wrote:RAAAAAAAAAAAAAAAR wrote:Hemperor wrote:What about the value of a Grandmaster Blacksmith?
Once the highest achievable crafter, can now be bought off Vlast as he can get enough resources to GM 6 of them in a couple of days now.
Blacksmith cant smith gold coins, maybe if he makes katanas and sells them to the vendor lol.
Do you base an economy solely on gold amounts? This goes a lot deeper than you are thinking.
Just trying to state that the price of ingots can drop or fall depending on how many are out there, but you can never buy houses, regents, and other vendor based things with them.
So gold is kind of the mainstay of the economy because all the necessities can only be bought with gold, if theres a lot of ingots and not very much gold, ingots will be cheap, if theres infinite gold then regs and houses and stuff become worthless.
If theres infinite ingots than only crafters ect become worthless.
The main thing it sounds as if you're complaining about is that miners can make to much gold, but the gold only exists because a bard or something farmed it.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:05 pm
by cletus
venox wrote:your missing the point.
if someone wanted to play as a mule character, actually play it. they have very little to compete with.
they are like the corner store next to three super markets.
also PvM requires participation
macro mining does not. its simply
also as stated my hemp, there is more to economy than dollars and coins.
concider the word currency and what it means.
cur·ren·cy (kûrn-s, kr-)
n. pl. cur·ren·cies
1. Money in any form when in actual use as a medium of exchange, especially circulating paper money.
2. Transmission from person to person as a medium of exchange; circulation: coins now in currency.
3. General acceptance or use; prevalence: the currency of a slang term.
4. The state of being current; up-to-dateness: Can you check the currency of this address?
Okay so by your very own argument, what is the big deal here? No one wants to play mules but people with 100 7x characters get their panties in a bunch over someone supplying ingots to newer players for cheap?
Also, I understand what currency means. Do you understand that Ingot farming is no where near as a big deal as Hemp is trying to make it? Who does it hurt? The lowly click shovel click mountain ingot farmer? Give me a damn break. You're just upset that other people can get what YOU have had and probably not used much for less. boo hoo my blacksmith has depreciated!
What do you guys want? A gold bailout? lol
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:12 pm
by venox
the deal is, that such things affact the dynamic that create UO.
such things make it boring lifeless and automatic. why even play the game if its all automatic?
and you are generallizing about how players like to play the game, there is far more to uo than 7xGM romper stomping.
im not upset about others having smiths or mules, that is purelly a choice that other players can choose to create...
and if you understood what currency, you can surelly understand how such things depreshiate the currency of many thing in uo. (i only edited this last sentance)
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:14 pm
by cletus
Hemperor wrote:My point is that it by pointing out the AFK miners for exploiting the system to make MILLIONS (OGA BOGA) you are completely neglecting the fact that PvMers dump more cash into their banks than anyone else on the shard.
I stopped reading after that. My point is in blue. What you are saying has nothing to do with my point, even though I'd love to argue what you are saying, it's been a long day and it's off topic.
Fine, The point is that afk macro miners are there due to lack of staff commitment to fighting this perceived issue. They are also there because there is a need for what they do and even if someone keeps it going while they work on a second screen you won't be able to do much about it but complain.
So, over a week+ on average to get 1 million gold (if you can sell all your ingots and not counting time invested) versus possibly a weekend for a tamer or less if you're macroing too. Your ideas regarding this issue are out of proportion to the fact that it does no real actual harm besides making the cost of everyday things like weapons cheaper while also making new blacksmiths get started easier.
Basically it's nearly a nonissue and if there were only 2 clients allowed per account I would consider it a complete non starter of a debatable problem.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:17 pm
by venox
why do you continue to compare to an attended resource gathering to a none attended resource gathering.
they are completelly different things and each have a different currency.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:17 pm
by cletus
venox wrote:the deal is, that such things affact the dynamic that create UO.
such things make it boring lifeless and automatic. why even play the game if its all automatic?
and you are generallizing about how players like to play the game, there is far more to uo than 7xGM romper stomping.
im not upset about others having smiths or mules, that is purelly a choice that other players can choose to create...
and if you understood what currency, you can surelly understand how such things depreshiate the currency of many thing in uo. (i only edited this last sentance)
Gold is not being depreciated. Ingot prices are. Gold has infact appreciated against ingots because it buys more.
PvMers cause inflation because they basically just farm gold all day long for no real purpose other than to get a big house and then outbid each other for rares while coming onto the forums complaining and looking down their nose at people who take a different route towards getting their friends and guild a step up like Vlast has done.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:20 pm
by cletus
venox wrote:why do you continue to compare to an attended resource gathering to a none attended resource gathering.
they are completelly different things and each have a different currency.
Because the point is that macro miners are beneficial to the economy for new players and the only reason this is an issue is that established players who don't buy the ingots anyways are overreacting about nothing.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:21 pm
by venox
im glad you recognize how ingots are been depreshiated
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:22 pm
by cletus
venox wrote:im glad you recognize how ingots are been depreshiated
Explain the downside in depreciation of ingots.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:24 pm
by RAAAAAAAAAAAAAAAR
Unattended resource gathering is lame because it kills attended resource gatherers, but it doesn't ruin the gold economy, or the magic item economy, the 2 most relevant economies to the most popular play styles of UO.
Re: The Definition of Unattended Resource Gathering
Posted: Mon Apr 20, 2009 11:28 pm
by venox
but to say it doesnt affact them is false.
and yes it does ruin any sort of competitive market for ingots.