I never said that it exists here on UOSA...Kraarug wrote:Faust, what is described in Batiln's link does not exist here on UOSA with your 'assumed accurate' poison system. Why do you think that is the case? Kaivian post is UO:R Information. It woudn’t be the first time that OSI reverted a system.
You tend to selectively discount things that don't go your way. You take what fits your wants from all three sources and discount the other information.
How many times must I point this out?
Kaivan's article was produced in early '00. This article produces EXACT RESULTS that the demo that was last compiled in Summer '98. Here you are again proclaiming ninja patch assumptions orccurred in between these SAME results just like your previous arguments in the past for other issues. This is always your fall back excuse when things don't go your way. NINJA PATCH! This is all based on an alchemy guide that is very minute and isn't even discussing poison damage/timers as a whole.
You are expecting Derrick to trump two significant sources that includes ACTUAL OSI CODE over one minute very insignificant source that isn't even discussing the related topic...
That would be the most ridiculously absurd reckless approach towards accuracy replication that anyone could take.
How about producing more evidence to back your "claims"?
A guide that reproduces exact values that REAL OSI POISON CODE produces?hiicha wrote:And it's impossible that the author of Kaivan's post could've made a mistake writing that guide? I believe the other source refers to how often an ophidian can apply poison, not how often the poison damage ticks (applies poison every 3 secs, damage ticks for 5 would make sense to me.)
Only a moron wouldn't think those are "top notch" sources...