Limiting Razor Features
Re: Limiting Razor Features
It looks like we are pretty much back to square one on this issue.
There are only two other possible alternatives to fulfill this vision of true t2a accuracy. First, the idea that Hemp had that involved purchasing a "privately modified" version of Razor from the RunUO team that would be really expensive requiring a lot of donations from the playerbase.
Second, building our own version to resolve this problem. However, this approach is more of a pipe dream in a way. I don't know how far along the JoinUO team is on their version. I have a feeling Derrick would rather take a seat and wait this one out until this happens. It is most certainly the best approach to take but the most time consuming at the same time.
Both are probably more of a pipe dream in a way towards getting "true" t2a accuracy, sadly...
There are only two other possible alternatives to fulfill this vision of true t2a accuracy. First, the idea that Hemp had that involved purchasing a "privately modified" version of Razor from the RunUO team that would be really expensive requiring a lot of donations from the playerbase.
Second, building our own version to resolve this problem. However, this approach is more of a pipe dream in a way. I don't know how far along the JoinUO team is on their version. I have a feeling Derrick would rather take a seat and wait this one out until this happens. It is most certainly the best approach to take but the most time consuming at the same time.
Both are probably more of a pipe dream in a way towards getting "true" t2a accuracy, sadly...
Re: Limiting Razor Features
I think this sums it up pretty well. Would be nice to address but in reality neither option seems like something a "free shard" should invest massive amounts of time and money in. IMHOFaust wrote:It looks like we are pretty much back to square one on this issue.
There are only two other possible alternatives to fulfill this vision of true t2a accuracy. First, the idea that Hemp had that involved purchasing a "privately modified" version of Razor from the RunUO team that would be really expensive requiring a lot of donations from the playerbase.
Second, building our own version to resolve this problem. However, this approach is more of a pipe dream in a way. I don't know how far along the JoinUO team is on their version. I have a feeling Derrick would rather take a seat and wait this one out until this happens. It is most certainly the best approach to take but the most time consuming at the same time.
Both are probably more of a pipe dream in a way towards getting "true" t2a accuracy, sadly...
Re: Limiting Razor Features
There is a new shard about to open that is all about accuracy as well. They, however, are barring AFK-Macroing (as OSI did) and are using the razor negotiator.
I'll let you know how it goes, I can say as a matter of fact right now it certainly it will take away from the accuracy aspect.
I'll let you know how it goes, I can say as a matter of fact right now it certainly it will take away from the accuracy aspect.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Limiting Razor Features
Unless it's a pre-t2a shard it will go no where.
Removing a couple very minute Razor features that weren't accurate isn't going to build any substantial nostalgic difference.
-Removal of "Auto Open Doors" <---- No 3rd party utility supported this feature.
-Disabling light filters ("In Lor"!) <---- UOE & UOP supported this feature.
-Disabling weather filters <---- UOA, UOE, & UOP support this feature.
-Disabling buy agent. Tired of that guy running in and sniping all the purchases you just spent a while deciding on? <---- UOA supported this feature.
-Disabling health, stamina and mana "percentages" <---- UOA had a similar feature minus the percentages.
-Removal of all the target hotkeys other than "Set Last Target", "Target Self" and "Last Target" <--- No 3rd party utility supported this feature.
There is no point in trying to compete with UOSA for the t2a scene due to the fact that we have well over a year's worth of accurate implementations when they will be starting fresh. If the shard is half way decent it will only be those traditional players from Div and IPY that enjoy screwed up pre-uor mixed uor pvp that ultimately will either be kept or changed. If it's changed it will just look more like a shard that has over half of a thousand clients. What would the point be really in this situation? If they keep it the shard isn't accurate making it another ticking time bomb just like the rest of the other failures when they lose their credibility.
The host of this "new" shard is only wasting his time and money, nothing more.
Removing a couple very minute Razor features that weren't accurate isn't going to build any substantial nostalgic difference.
-Removal of "Auto Open Doors" <---- No 3rd party utility supported this feature.
-Disabling light filters ("In Lor"!) <---- UOE & UOP supported this feature.
-Disabling weather filters <---- UOA, UOE, & UOP support this feature.
-Disabling buy agent. Tired of that guy running in and sniping all the purchases you just spent a while deciding on? <---- UOA supported this feature.
-Disabling health, stamina and mana "percentages" <---- UOA had a similar feature minus the percentages.
-Removal of all the target hotkeys other than "Set Last Target", "Target Self" and "Last Target" <--- No 3rd party utility supported this feature.
There is no point in trying to compete with UOSA for the t2a scene due to the fact that we have well over a year's worth of accurate implementations when they will be starting fresh. If the shard is half way decent it will only be those traditional players from Div and IPY that enjoy screwed up pre-uor mixed uor pvp that ultimately will either be kept or changed. If it's changed it will just look more like a shard that has over half of a thousand clients. What would the point be really in this situation? If they keep it the shard isn't accurate making it another ticking time bomb just like the rest of the other failures when they lose their credibility.
The host of this "new" shard is only wasting his time and money, nothing more.
-
- UOSA Donor!!
- Posts: 701
- Joined: Tue Jul 14, 2009 9:39 am
- Location: MS Gulf Coast
- Contact:
Re: Limiting Razor Features
Has Derrick tried getting in touch with this person? Who knows... It might be beneficial to bounce ideas off each other. Derrick could share his wisdom with this guy, and in turn, a few nuggets of insight might just come out of it and provide us with something, too.
"When you remove human error, accuracy, and speed, you remove the human element."
Re: Limiting Razor Features
It is a pre-t2a shard. At beta launch last night there was about 15 on already. People there are actually psyched for no macroing etc. All depends on the playerbase I suppose. Anyways that's enough talk about other shards now:PFaust wrote:Unless it's a pre-t2a shard it will go no where.
Removing a couple very minute Razor features that weren't accurate isn't going to build any substantial nostalgic difference.
-Removal of "Auto Open Doors" <---- No 3rd party utility supported this feature.
-Disabling light filters ("In Lor"!) <---- UOE & UOP supported this feature.
-Disabling weather filters <---- UOA, UOE, & UOP support this feature.
-Disabling buy agent. Tired of that guy running in and sniping all the purchases you just spent a while deciding on? <---- UOA supported this feature.
-Disabling health, stamina and mana "percentages" <---- UOA had a similar feature minus the percentages.
-Removal of all the target hotkeys other than "Set Last Target", "Target Self" and "Last Target" <--- No 3rd party utility supported this feature.
There is no point in trying to compete with UOSA for the t2a scene due to the fact that we have well over a year's worth of accurate implementations when they will be starting fresh. If the shard is half way decent it will only be those traditional players from Div and IPY that enjoy screwed up pre-uor mixed uor pvp that ultimately will either be kept or changed. If it's changed it will just look more like a shard that has over half of a thousand clients. What would the point be really in this situation? If they keep it the shard isn't accurate making it another ticking time bomb just like the rest of the other failures when they lose their credibility.
The host of this "new" shard is only wasting his time and money, nothing more.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Limiting Razor Features
If it's the shard that I am thinking of I don't plan on giving anymore of my time to that shard unless those morons learn to create an accurate version of the pre-t2a era.
They have failed replicating that era a few years back including their attempt at a t2a shard there after, so I doubt they will be able to succeed on a 2nd attempt in all honesty... The old pre-t2a shard was fun to an extent despite all the inaccurate implementations, but those people over at RunUO simply cannot run a successful shard at all.
They have failed replicating that era a few years back including their attempt at a t2a shard there after, so I doubt they will be able to succeed on a 2nd attempt in all honesty... The old pre-t2a shard was fun to an extent despite all the inaccurate implementations, but those people over at RunUO simply cannot run a successful shard at all.
Re: Limiting Razor Features
It's not the shard you are thinking of at all. They have basically admitted to stealing Derrick's mission except for the pre-t2a era and taking it a step further to abiding to OSI policiesFaust wrote:If it's the shard that I am thinking of I don't plan on giving anymore of my time to that shard unless those morons learn to create an accurate version of the pre-t2a era.
They have failed replicating that era a few years back including their attempt at a t2a shard there after, so I doubt they will be able to succeed on a 2nd attempt in all honesty... The old pre-t2a shard was fun to an extent despite all the inaccurate implementations, but those people over at RunUO simply cannot run a successful shard at all.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
-
- UOSA Donor!!
- Posts: 701
- Joined: Tue Jul 14, 2009 9:39 am
- Location: MS Gulf Coast
- Contact:
Re: Limiting Razor Features
I think Derrick should check back with these guys in about a month or so and ask them how they are doing with enforcing these OSI policies. Maybe it might catch on.Hemperor wrote:It's not the shard you are thinking of at all. They have basically admitted to stealing Derrick's mission except for the pre-t2a era and taking it a step further to abiding to OSI policiesFaust wrote:If it's the shard that I am thinking of I don't plan on giving anymore of my time to that shard unless those morons learn to create an accurate version of the pre-t2a era.
They have failed replicating that era a few years back including their attempt at a t2a shard there after, so I doubt they will be able to succeed on a 2nd attempt in all honesty... The old pre-t2a shard was fun to an extent despite all the inaccurate implementations, but those people over at RunUO simply cannot run a successful shard at all.

"When you remove human error, accuracy, and speed, you remove the human element."
Re: Limiting Razor Features
I don't have too much high hopes on it's success at being a successful shard. However, they have a better success at replicating accuracy than any pre-uor shard out there depending on the time period chosen. If they choose the exact time frame as the demo this can be pretty much a 99% success rate when it comes to replication. Also, the technical side of replication will be inaccurate due to Razor no differently than the situation with it here. I assumed this was the pre-t2a shard that was suppose to be opening from RunUO again. They would have a better chance at replicating the technical limitations that most shards have since they could limit the use of Razor significantly. You also take into consideration of the client updates with the macros that didn't exist in the pre-t2a era. Most of these came about in '99 with the 800x600 client that included the target self, target last, equip/unequip macros, etc...Hemperor wrote: It's not the shard you are thinking of at all. They have basically admitted to stealing Derrick's mission except for the pre-t2a era and taking it a step further to abiding to OSI policies
We will just have to see how well it succeeds or fails.
Re: Limiting Razor Features
*enforcing* anything that cant be done with 100% code/scripts is going to be a disaster for a free shard.bbilbo1 wrote: I think Derrick should check back with these guys in about a month or so and ask them how they are doing with enforcing these OSI policies. Maybe it might catch on.
OSI didnt enfore OSI's policies... Sure, people got suspended and banned for things but this was a very tiny % of people while over half their player base(guess) was afk macroing in some way/shape or form (not to mention 3rd party apps).
Point, with a paid staff dedicated to the shard, OSI's enforcment caught what? 1% of offenders over all? And in many cases warning were given as opposed to banning and losing $120/year...
To each his own, but for anyone who played pre-t2a there were many cases of the game being in a "beta" form... I would actually like to see a "accurate" pre-t2a shard... It needs to be a train wreck in some aspects to be accurate.
Re: Limiting Razor Features
What happened to the speculation of RunUO supporting UOA? Limiting razor to the era would be just as effective, if it is possible.
Jono | Carnous | Micro
Re: Limiting Razor Features
the most important ingredient is a non corrupt and hard working staff... TBD
already got that here.
already got that here.
Re: Limiting Razor Features
I macroed resist to gm on 2 separate characters on OSI and was not jailed once. Enforcing policies that Origin didn't even enforce is a joke imho. Hoots is right on with this.Hoots wrote:*enforcing* anything that cant be done with 100% code/scripts is going to be a disaster for a free shard.bbilbo1 wrote: I think Derrick should check back with these guys in about a month or so and ask them how they are doing with enforcing these OSI policies. Maybe it might catch on.
OSI didnt enfore OSI's policies... Sure, people got suspended and banned for things but this was a very tiny % of people while over half their player base(guess) was afk macroing in some way/shape or form (not to mention 3rd party apps).
Point, with a paid staff dedicated to the shard, OSI's enforcment caught what? 1% of offenders over all? And in many cases warning were given as opposed to banning and losing $120/year...
To each his own, but for anyone who played pre-t2a there were many cases of the game being in a "beta" form... I would actually like to see a "accurate" pre-t2a shard... It needs to be a train wreck in some aspects to be accurate.