Page 6 of 6

Re: Mini Heal

Posted: Sun Oct 11, 2009 7:27 pm
by Kraarug
son wrote:
Faust wrote:The solution is simple...

- Fix the heal "in mani" spell back to it's accurate value 11-16 instead of 11-14.
- Fix the recast delay back to 0.75s instead of 0.5s.

This will produce two outcomes. Fix a problem with era accuracy in regard to the healing output value that is accurate. The recast delay of 0.75s feels more accurate in ALL spell situations and will slow the spell down significantly when spamming. There is really no information to support the current recast delay of 0.5s and the overwhelming complaints of "in mani" pretty much confirms that something is not right. I am one of the veterans that never casted this spell even once during pvp back in t2a as well.

This at least could be tested out on the test center like mentioned above...

x2
Fwerp, I think you are on to something. This may explain why it wasn't used as much.

As I tested, someone standing there taking a beating from 120 stamina GM Kryss for a GM Fencer and surviving for 1 mins 21 seconds by spamming In Mani is absolutely not accurate.

Re: Mini Heal

Posted: Sun Oct 11, 2009 8:13 pm
by Derrick
This adjustment has been made on test center.

Re: Mini Heal

Posted: Mon Oct 12, 2009 3:22 pm
by Pro
ye slowing down the already slow pvp is definitely the way to go...

Re: Mini Heal

Posted: Mon Oct 12, 2009 4:33 pm
by Kraarug
Pro wrote:ye slowing down the already slow pvp is definitely the way to go...
Maybe I'm missing something here but it seems to me that slowing In Mani would actually speed things up.

Re: Mini Heal

Posted: Mon Oct 12, 2009 11:38 pm
by Faust
Pro often commentates about PVP even though he knows nothing of it.