regardless of what you classify them as they are indeed different aspects of the game. all those things are here. maybe not prevalent enough to pass the threshold for you to notice them.. but they happen.romm221b wrote: Running what kind of events? Most events are pvp...
Crafting is for doing what? Making furniture to put all your gold/items on that you hoarded or selling them to get more things to hoard.
RPing? I haven't seen one good RPer on this server, i would enjoy that but you guys have no imagination and i dare you to prove me wrong
Helping new players? shit i do that everyday while i pvp and farm
Griefing....lol thats just a dumbas form of pvp to me.
Second Age: An Entirely Different Game - A Dead Horse Kicked
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
The damage from macroing has already been done. You do have a valid point. People complain about the uselessness of smiths/tailors and other crafters etc. The reason for this is, most of the items they have are useless. GM smiths during t2a were like rockstars. One of the hottest spots in the game was the Britain forge where the blacksmiths took orders all day from endless noob dexers. However here with the ease of having a 7x gm character to farm with makes gm weps useless because everyone has chests full of magics that they farmed.
[01:12:32] <Nevermore> Stranger you are the reason I hate christmas
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Gm Smiths aren't useless.
Weapons such as hallies, katanas, forks, kryss and armor sets still sell out at vendor shops.
Weapons such as hallies, katanas, forks, kryss and armor sets still sell out at vendor shops.
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I dont think that was the point he was making... he is saying back in the day the supply and demand was much different (read: better)... on this server, everyone has tons of magic weps. alot of people also have a gm smith and consequently there is an oversaturation of goods on the market. on top of this there are way less people in relation to how many gm smiths there are. on osi GM smiths were harder to come by relatively.. plus there were thousands of people looking for those goods. On here you can make a GM smith in a very short amount of time where back in the day it took effin' years. also you are not really limited by the amount of gold/resources you have and you pretty much just macro him straight to GM without a hitch.Psilo wrote:Gm Smiths aren't useless.
Weapons such as hallies, katanas, forks, kryss and armor sets still sell out at vendor shops.
to get smith business here you have to sell your goods at a 5 gp profit(because thats what other people already do, thus ruining market value) to get repeat customers which is pretty much not even worth it
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Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I think it's a good sign that there are less posts about "this game feature is broken or this mechanic doesn't quite work right."
I'm sure that there's still items on Derrick's list that needs addressing, but it seems that UOSA is kinda smoothing itself out. I mean, just the fact that the increase in characters online doesn't seem to be showing a proportionate increase of Mechanics issues being posted means that someone's doing something right.
I can only hope that the "other" issues affecting gameplay will get a little attention.
I'm sure that there's still items on Derrick's list that needs addressing, but it seems that UOSA is kinda smoothing itself out. I mean, just the fact that the increase in characters online doesn't seem to be showing a proportionate increase of Mechanics issues being posted means that someone's doing something right.

I can only hope that the "other" issues affecting gameplay will get a little attention.

"When you remove human error, accuracy, and speed, you remove the human element."
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
no wonder its a dead horse.
*guy makes intelligent point - pro macroer misses point completely*
this has happened with every pro macroing response in this thread. I personally believe most of them never played t2a, or just have a really hard time with reading comprehension. At any rate, you're right on all fronts.. it's too late now, and would probably just hurt the server. It's unfortunate they didn't start with this as a primary feature.
This RunUO crowd has a way of turning the game into counterstrike with a really complex lobby. I'd love to go out and explore the world while training my custom designed persistent character in a fully furnished sandbox community. But I'd be the only one out there not farming vanqs, Ex EB ganking, or collecting silver from DoubleDom events.
*guy makes intelligent point - pro macroer misses point completely*
this has happened with every pro macroing response in this thread. I personally believe most of them never played t2a, or just have a really hard time with reading comprehension. At any rate, you're right on all fronts.. it's too late now, and would probably just hurt the server. It's unfortunate they didn't start with this as a primary feature.
This RunUO crowd has a way of turning the game into counterstrike with a really complex lobby. I'd love to go out and explore the world while training my custom designed persistent character in a fully furnished sandbox community. But I'd be the only one out there not farming vanqs, Ex EB ganking, or collecting silver from DoubleDom events.
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Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I think the OP is missing one very important thing. The core of UO was never in the character development, but more in what you actually decided to do with yourself in the sandbox.
Personally, I abhor macroing (almost as much as I detest grinding), but it's a reality that you have to come to terms with. You don't "beat the game" once you get a 7x and a castle. Regardless of whether you're skilling up instantly or progressively over time, the experience is determined by how you're making use of all the freedom and resources this game has to offer you.
Unlike quest-based grindfests, UO doesn't offer "end-game content" to entertain you. You have to entertain yourself in the wild wild west of Sosaria and macros only have a small effect on how you go about that.
Personally, I abhor macroing (almost as much as I detest grinding), but it's a reality that you have to come to terms with. You don't "beat the game" once you get a 7x and a castle. Regardless of whether you're skilling up instantly or progressively over time, the experience is determined by how you're making use of all the freedom and resources this game has to offer you.
Unlike quest-based grindfests, UO doesn't offer "end-game content" to entertain you. You have to entertain yourself in the wild wild west of Sosaria and macros only have a small effect on how you go about that.
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I would say that character development was important as it wasn't a one-week thing like it is here(minus a couple skills and even those skills take considerably less time here than OSI did).Red Morgan wrote:I think the OP is missing one very important thing. The core of UO was never in the character development, but more in what you actually decided to do with yourself in the sandbox.
for me UO was about character development, personal community, PVM, PVP, house-looting, and the occasional exploit, harassing neighboring clearings/guilds. I'm sure there are others but these were my main focus. The thing is UO was about something different to everyone of us. I'll bet everyone has a different list of what was important or considered the "core" of UO for them.
not necessarily arguing just throwing it out there.
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Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I would say this - but it is only my humble opinion.
If you can maximize your character very quickly to the point where it takes maybe a week or so to 7x GM a character (add multi-client support and multi-razor support that's multiple chars at the same time). Well that leads to being able to basically do a lot of things in the world and attaining vast amounts of wealth is one example especially with advantage tools like Razor. Well after doing all this you simply cut all the struggle out I would say... the only thing left to do is PvP and so when that turns stale for you I would assume you would quit or start over. But that's extremely rare... people really appreciate things more in the end - when they had to struggle... but that's maybe just my two cents.
If you can maximize your character very quickly to the point where it takes maybe a week or so to 7x GM a character (add multi-client support and multi-razor support that's multiple chars at the same time). Well that leads to being able to basically do a lot of things in the world and attaining vast amounts of wealth is one example especially with advantage tools like Razor. Well after doing all this you simply cut all the struggle out I would say... the only thing left to do is PvP and so when that turns stale for you I would assume you would quit or start over. But that's extremely rare... people really appreciate things more in the end - when they had to struggle... but that's maybe just my two cents.
Exaggerated Personalities for Exaggerated Times
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
In order to understand UO more you must look at the original Ultimas.
What were they about?
The social aspect of an RPG. Ultimas have always been more about choices, social encounters, the interesting characters you meet and your journey through the world.
I am a firm beleiver that role playing or at least having a persona that is RP is the most fun to have in UO. UO is a lot like the old Ultimas. There are many interesting people to meet in this game.
It's what creates the atmosphere. That's why 1998 was so great, the game provided an atmosphere where you felt you were in another world.
It's not because the game is old, that's not why it's not as fun for some of you. It's because you turned to griefing, anti social ways.
It's your choice.
Try to socialize, say something intelligent for once. Get out of miRC and you might enjoy the game.
This thread is full of ignorance. The game is fun, the problem is your own mind and outlook.
The problem is you're boring and unoriginal. Create a guild with a persona, create something. Stop griefing people like you did when you were 14 years old.
It's hard to believe that some of these UO players still grief, personally attk each other and yet are 24-26 years old and some have families.
It's like some people don't get wiser with age.
Play the game, cast a gheal or bless on a newb, say hail to a fellow player. Btw, Newbies are among some of the coolest people on the shard.
Just some thoughts.
What were they about?
The social aspect of an RPG. Ultimas have always been more about choices, social encounters, the interesting characters you meet and your journey through the world.
I am a firm beleiver that role playing or at least having a persona that is RP is the most fun to have in UO. UO is a lot like the old Ultimas. There are many interesting people to meet in this game.
It's what creates the atmosphere. That's why 1998 was so great, the game provided an atmosphere where you felt you were in another world.
It's not because the game is old, that's not why it's not as fun for some of you. It's because you turned to griefing, anti social ways.
It's your choice.
Try to socialize, say something intelligent for once. Get out of miRC and you might enjoy the game.
This thread is full of ignorance. The game is fun, the problem is your own mind and outlook.
The problem is you're boring and unoriginal. Create a guild with a persona, create something. Stop griefing people like you did when you were 14 years old.
It's hard to believe that some of these UO players still grief, personally attk each other and yet are 24-26 years old and some have families.
It's like some people don't get wiser with age.

Play the game, cast a gheal or bless on a newb, say hail to a fellow player. Btw, Newbies are among some of the coolest people on the shard.
Just some thoughts.
Last edited by Psilo on Wed Feb 03, 2010 6:09 pm, edited 1 time in total.
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
I disagree.
Everyone hates me and I have a blast laughing at the countless morons who try to trash talk me in-game and on forums..
Everyone hates me and I have a blast laughing at the countless morons who try to trash talk me in-game and on forums..
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Sandro wrote:I disagree.
Everyone hates me and I have a blast laughing at the countless morons who try to trash talk me in-game and on forums..
Well what is the reason they hate you? Is it because you grief or no?
Exaggerated Personalities for Exaggerated Times
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Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Psilo wrote:In order to understand UO more you must look at the original Ultimas.
What were they about?
The social aspect of an RPG. Ultimas have always been more about choices, social encounters, the interesting characters you meet and your journey through the world.
I am a firm beleiver that role playing or at least having a persona that is RP is the most fun to have in UO. UO is a lot like the old Ultimas. There are many interesting people to meet in this game.
It's what creates the atmosphere. That's why 1998 was so great, the game provided an atmosphere where you felt you were in another world.
It's not because the game is old, that's not why it's not as fun for some of you. It's because you turned to griefing, anti social ways.
It's your choice.
Try to socialize, say something intelligent for once. Get out of miRC and you might enjoy the game.
This thread is full of ignorance. The game is fun, the problem is your own mind and outlook.
The problem is you're boring and unoriginal. Create a guild with a persona, create something. Stop griefing people like you did when you were 14 years old.
It's hard to believe that some of these UO players still grief, personally attk each other and yet are 24-26 years old and some have families.
It's like some people don't get wiser with age.![]()
Play the game, cast a gheal or bless on a newb, say hail to a fellow player. Btw, Newbies are among some of the coolest people on the shard.
Just some thoughts.
I agree with most of your points - I feel this game is simply to easy to progress in... I enjoyed gathering my friends to go out and take on larger monsters so we could increase are combat techniques.... Instead of trapping an NPC in my house to beat on for hours while I watch some TV or whatever.... That's not really playing a game... it's more as if you put it on auto-pilot
Exaggerated Personalities for Exaggerated Times
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Well combat would be a tad bit harder to macro if the "all stop" command was corrected. Before the early patch in '00 that changed this "all stop" functioned was a replica of "all stay" just like "all kill" and "all attack" works exactly the same. The "all stop" command that was changed in early '00 wiped all previous commands allowing an npc forget its last combatant.
Sure, macroing still would be possible if this small inaccuracy was fixed. However, it would require twice as much bandages and risk since both the macroing character and npc would need to be healed.
Macroing will always be viable, no matter the situation.
Sure, macroing still would be possible if this small inaccuracy was fixed. However, it would require twice as much bandages and risk since both the macroing character and npc would need to be healed.
Macroing will always be viable, no matter the situation.
Re: Second Age: An Entirely Different Game - A Dead Horse Kicked
Macroing is not really the issue people, the issue again is your minds.
Play the game for the now, stop worrying about the past. The past is an illusion!
And on the 2nd day God got high and put weed on the earth for people to smoke and chill out and just have fun.
Play the game for the now, stop worrying about the past. The past is an illusion!
And on the 2nd day God got high and put weed on the earth for people to smoke and chill out and just have fun.
Last edited by Psilo on Fri Feb 05, 2010 10:02 pm, edited 2 times in total.