Page 6 of 10
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 10:16 am
by BobDobbs
Iced Earth wrote:UOSA isn't about fun.
Says you.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:02 am
by Faust
Iced Earth wrote:UOSA isn't about fun.
It's about accuracy.
If you want fun, then get ready for UO Revelation, which will be coming up in about a month.
haha, you mean get ready for another disappointing failure...
The disbelief in human nature is simply astounding with pure ignorance. The failure of that shard was called out by me over a few years ago before it even left beta.. and it will happen once again after their pathetic rinse and repeat approach to shard development this time around.
Wait, third time is a charm though, right?

Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:11 am
by Iced Earth
It can't be any worse than UOSA.
Im sorry Faust, but you guys are just bound and determined to completely throw the Fun Factor under the bus in your endless pursuit of half-assed accuracy.
Everytime you guys fix one terribly unenjoyable problem with the game mechanics there is another one right there waiting to go on for a year making the whole system lame.
That shit where you have to stop to swing your weapon is awful.
Archery is awful.
Sword mage is the only way to go, that's not fun.
So yeah it's excellent that you guys are soooo 'accurate.'
Divinity may have gone down like a turd there in the last year or so of it, but for the time that it was doing fine, the game and mechanics were fun. But what has UOSA ever been besides a shard full of 300 or so newbies? How many times have you let ridiculous black marks on your gameplay go for long stretches of time and defended it to the death all along the way?
UOSA is simply not a pvpers shard, and definitely not fun for anyone who is a veteran pvper. It may be great for monster hunters, but not pvpers.
Faust your shard sucks so much, you don't even play it.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:18 am
by Iced Earth
And I am sorry Derrick. I hate that my opinion is also an attack on you.
You are the coolest admin of any of the shards i've ever played. This is not a personal assault on you, but more on the vision of this shard as a whole.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:19 am
by Taniso
Iced Earth wrote:
Faust your shard sucks so much, you don't even play it.
rofl
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:25 am
by BobDobbs
In this thread we complain about why free stuff does not live up to our standards.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 11:56 am
by Iced Earth
Well Bob I'm just answering the question that the thread asks.
I am glad that you enjoy it here.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 12:26 pm
by BobDobbs
Iced Earth wrote:Well Bob I'm just answering the question that the thread asks.
I am glad that you enjoy it here.
I don't think you're glad at all. I think you're bitter, ridiculous and throwing a tantrum over a service you don't even pay for.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 12:45 pm
by Iced Earth
Well Bob that's your opinion, isn't it Bob?
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 1:10 pm
by Faust
Iced,
Please feel free to play a shard that was just wiped after two failures with the third pending. There is every reason for you to hop aboard the McMunster wagon. Sorry, that you can't handle the real version of UO and have to result to playing a fake version of it. Some people just can't do it and need that fake substitute to be decent.
Btw, a little FYI son... you can swing on the run without ANY stopping with the new swing timer. You just haven't been able to figure that one out yet where someone that apparently 'doesn't play the shard' has, haha...
We will definitely be seeing you the next time around when you want to play a version of UO that actually existed once that 3rd round of a horrible shard dies shortly after beta is finalized.

Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 1:33 pm
by Psilo
UOSA is simply not a pvpers shard, and definitely not fun for anyone who is a veteran pvper. It may be great for monster hunters, but not pvpers.
Not me. And I know many other oldschoolers who like it.
Warriors and archery are better, and warriors were fine before even.
You need to get more aquainted to the pvp here man. That's all there is to it.
You could use a mage vs some of the warriors on this shard and I bet they would easily overpower you and force you to run/recall.
The grass is greener on the other side. Divinity's new ideas like a new map sound interesting but don't think their pvp is gonna be less-ventrilo. It's still going to be "modified t2a mechanics'.
This means explosion e bolt(the only thing people use in group combat on Divinity) can be casted in 1.4 seconds or so. Then they can equip their xbow or bow and shoot you across the screen. Insta dead. You can't avoid it unless you run off their screen forever. Rememember how much running we did on Divinity? It's because ventrilo dumps are ridiculously powerful on there.
UOSA's group and 1v1 pvp is so much better. With spell delays and equip delays this allows people to get owned in a 1v1v1v1 because if someone makes a mistake they can't get their heal off because they can't take their weapon off ect.
Not to mention you can't run forever on UOSA, once they get off their horse you can attack if when they say all follow me.
On Divinity it's on foot and there's no stamina loss, people run forever and can teleport 3 screens away in 1.5 seconds because teleport takes LITERALLY .4 second to cast.
The mechanics there are cheesy, easy and inaccurate. Meh!
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 1:47 pm
by Faust
I don't understand why people keeps complaining about being unable to swing on the run. This is simply a false statement and you most certainly can swing on the move here. The previous system prevented the entire timer from elapsing during movement but you still could swing during movement(just like you still can with the new system). The only key difference between the two is that the timer still continues during movement where it didn't with the previous one. If you are unable to swing on the run, the problem is you, not the system.
Honestly, only an idiot would put their faith in a fake t2a shard that has failed TWICE now. Futhermore, the level of stupidity increases ten fold when the new savior is McMunster, the same person that destroyed Rebirth when the knight in shining armor galloped in to the rescue.
Seriously, I have the upmost symphany for these people that are simply wasting their time...
Oh, well... will just be another chuckle for me when the nay sayers much like +- ranted on in the past in these forums when it 'wasn't going to die', lol. Tossing a fresh coat of paint on a pile of dung doesn't mask that horrible tainted smell of poo my sons.
"OH NOES, MY SHARD DIED! LET'S WIPE IT, REVERT A YEAR OF CRAP, CHANGE THE NAME, AND OPEN A NEW ONE UP AND HOPE THESE MORONS DON'T NOTICE AFTER WE REAPED THOUSANDS OF DOLLARS FROM THESE IDIOTS IN DONATIONS!"
Nice, logic you got going there... should we call this Gold Fish down syndrome?

Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 1:49 pm
by Freeza
Psilo wrote:UOSA is simply not a pvpers shard, and definitely not fun for anyone who is a veteran pvper. It may be great for monster hunters, but not pvpers.
I'm a veteran pvper and I love UOSA pvp. Warriors are fine, there's a razor video of someone insta-killing a mage with a warrior. Bowhit, spearhit dead.
http://www.uomovies.com/download.pl?id=3401
You need more practice man. Just because you get ganked and owned a few times after having not played UO for months is no reason to come here and declare the shard's pvp crap.
You're right, this isn't a pvper shard. When was UO ever a pvp game? UOSA's immersion will never be touched by any other shard. And no other player-run shard will have as GOOD and as accurate of pvp.
The pvp is fine here. You didn't even play a dexer hardly at all in t2a, and when you did you weren't GMed out and didn't pvp any bigdogs. Dexers are powerful when used wisely but don't expect to be able to insta-kill FPS-style like UO:renaissance or DIvinity.
Those aren't t2a, that's the point. UO:renaissance killed pvp because warriors could paralize hit you and do massive damage with GM weapons, never had to stop. CHING CHING CHING.
The amount of time you have to stop is so small it's a tic, you are probably going to stop just by turning or hitting a tree when chasing someone and then your hit is ready.
It's called practice. I bet many people on this server could killed your mage with their warrior.
All you need is to have faith in the shard and just learn pvp. Stop analyzing, thinking about Divinity and all these distractions.
Get more practice. The pvp is fantastic man.
Remember, Divinity's pvp is insta-gib. It's very un-RPG and un-UO like. Sure warriors may feel fun cause they rape like UO:renaissance. But mages rape even more in 2's. Explosion and e bolt can be casted in about 1.3 seconds, and then equip insta-gib bow. You're dead.
You're gonna be doing more running on DIvinity than here, cause the pvp there is so cheesy and not like UO. It's all ventrilo spell dumping, unlike UOSA.
The PVP here is so unbalanced. I am trying to fight a town guards and before my explosion even hits, I'm dead. I don't EVER remember being one hit killed before in T2a. This is an outrage. I demand this be patched. This shard only caters to those who are town guards. Apparently, they even get dental and vision coverage - its unreal I swear.
I am going to go play a fake server where I can kill town guards.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 2:10 pm
by Iced Earth
You will forgive me if I don't believe "Bow + Spearhit" kill constitutes Good Pvp.
Faust: I bet that I can run away from you and you will never get a swing off. We could even do it in a limited area. You can NOT swing on the run here, you have to stop for some measure of time to swing. Clunky.
I also enjoy bigger group fights. There is no Group PvP here. Not even Order vs. Chaos. There is no go-to place except the GarbageYard to find fights.
Psilo I under stand that you enjoy recalling to all the different dungeons for a solid hour to find one guy to finally fight, but I don't think that makes for Fantastic Pvp.
I've never even seen a 3 on 3 here.
Re: UO the way it was - fun - Is it here?
Posted: Fri Aug 20, 2010 2:24 pm
by Faust
Iced Earth wrote:You can NOT swing on the run here, you have to stop for some measure of time to swing. Clunky.
There really is no need to try explaining it to you since you will not understand it to begin with... but you are wrong.
Again, if you can't swing on the run the problem is you, not the system.
