Page 6 of 9

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:07 pm
by nightshark
I'm guessing the unstealable hally macro works by abusing tabbing? Since the swing counter pauses when you tab? If the counter ran all the time, regardless of being tabbed in or out, surely you wouldn't be able to make an unstealable double hally hit macro (since you don't control the global timer).

I really doubt that tabbing paused the swing counter in era. Tabbing to avoid wrestling was commonplace on my home shard during T2A and it would make 0 sense under the shard's current mechanics.

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:17 pm
by MatronDeWinter
rose wrote:
faust wrote:The demo code is practically perfect with very few bugs in it including no existence of a double hit.
This is in complete agreeance with what I said. There is no double hit on the demo, and the only recollection of one comes from an obscure message board post. Are you arguing with me, or agreeing?

If we all agree on this, then why do we have double hit?

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:19 pm
by Faust
Jimi[DF] wrote:
Faust wrote:Oh, my bad... will hand out my niave card now to play along, okay. :lol:
Niave? Really? You are fucking dumb, jesus christ. NAIVE lol
Poor Jimi.. too ignorant to realize the obvious.

Perhaps, if you try re-reading it a few times you just may actually get it son. :lol:

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:36 pm
by Joueur Moyen
MatronDeWinter wrote: This is in complete agreeance with what I said. There is no double hit on the demo, and the only recollection of one comes from an obscure message board post. Are you arguing with me, or agreeing?

If we all agree on this, then why do we have double hit?
I found this. Maybe some folks with better memories of the double hit can verify if this is a reasonable explanation of the bug?
http://groups.google.com/group/rec.game ... 7d7fd7edf0

Rick Cortese Sep 11, 2000 7:08 AM
I also heard that double hally hits were coming back. For those who dont know how to do that, here it is.

Attack someone standing a little bit back weilding a hally. Wait 4 full
seconds then charge and hit them. This works well with mages because you can
paralyze the person, wait then hit em. The double hally hit has been known
to kill someone with 100 str, full plate and a heater in one swing.

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:40 pm
by Sandro
bing!

that guy has it pretty well understood...

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:43 pm
by DrFaustus
Joueur Moyen wrote:
MatronDeWinter wrote: This is in complete agreeance with what I said. There is no double hit on the demo, and the only recollection of one comes from an obscure message board post. Are you arguing with me, or agreeing?

If we all agree on this, then why do we have double hit?
I found this. Maybe some folks with better memories of the double hit can verify if this is a reasonable explanation of the bug?
http://groups.google.com/group/rec.game ... 7d7fd7edf0

Rick Cortese Sep 11, 2000 7:08 AM
I also heard that double hally hits were coming back. For those who dont know how to do that, here it is.

Attack someone standing a little bit back weilding a hally. Wait 4 full
seconds then charge and hit them. This works well with mages because you can
paralyze the person, wait then hit em. The double hally hit has been known
to kill someone with 100 str, full plate and a heater in one swing.
What happens if you wait more than 4 seconds?

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:45 pm
by MatronDeWinter
There are actually two posts from the same source (a uobug site, Xploitz or similar), the guy in that post was pasting text from the website. In any case, there is no mention of a date, (both are posted in late 2000, but who knows when/if the double hit existed). I find it interesting that nobody was posting complaints about it during the T2A period. I think it's another one of those myths "Food helps you gain skill!", but my opinion is irrelevant.

I am only asking for some shred of proof that this magical thing existed, within our timeframe. There has always been some degree of documentation to support changes made on UOSA. Could have been refering to something from Alpha/Beta/Pre2a anyway.

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:45 pm
by Sandro
The timer elapses past the double-hit "window" and it doesn't work. You only have a 0.25 second window to pull this off, so it must be extremely super over-powered.

Mean-while, dexxers can pull one off every swing with 100 dex, but that's legit as far as balance goes...

:roll:

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:46 pm
by Joueur Moyen
DrFaustus wrote: What happens if you wait more than 4 seconds?
Never mind. See Sandro's post.

Re: Double hits occurr too often and easily

Posted: Mon Sep 06, 2010 11:56 pm
by Joueur Moyen
MatronDeWinter wrote:There are actually two posts from the same source (a uobug site, Xploitz or similar), the guy in that post was pasting text from the website. In any case, there is no mention of a date, (both are posted in late 2000, but who knows when/if the double hit existed). I find it interesting that nobody was posting complaints about it during the T2A period. I think it's another one of those myths "Food helps you gain skill!", but my opinion is irrelevant.

I am only asking for some shred of proof that this magical thing existed, within our timeframe. There has always been some degree of documentation to support changes made on UOSA.
Yeah, I know. I put Rick's name in there so people could find the post.

Maybe this one is better?
http://www.uogamers.com/forum/general-d ... ays-2.html

Remeber instant DOUBLE hally whacks?!
(was an xploit, GM's stayed invis in deciet duel room and just banned when they saw it...needless to say it died quickly.)

anyone??
If people were getting banned on OSI for using them, that might change the nature of the conversation, lol.

Re: Double hits occurr too often and easily

Posted: Tue Sep 07, 2010 12:17 am
by Roser
MatronDeWinter wrote:
rose wrote:
faust wrote:The demo code is practically perfect with very few bugs in it including no existence of a double hit.
This is in complete agreeance with what I said. There is no double hit on the demo, and the only recollection of one comes from an obscure message board post. Are you arguing with me, or agreeing?

If we all agree on this, then why do we have double hit?

Because the target date is for late 99' not when the demo was released....

For real tho, there are only a few people that have the authority to correctly answer that question and it's the staff.

Re: Double hits occurr too often and easily

Posted: Tue Sep 07, 2010 12:21 am
by MatronDeWinter
I by no means meant "Matron has spoken, and it should be so..".

The demo does not have double hit.
There is no post giving the dates of it's existence.
There is rumor that it was bannable (which I can entirely believe).
..leading to it's quick patching out (as per that same source, granted it's from uogamers forum).

Even without the info that Joueur Moyen provided, I simply do not understand how it even made it to the test center. If this were not a tank-mage beneficial exploit, there is absolutely no way this would have happened given the evidence.

Re: Double hits occurr too often and easily

Posted: Tue Sep 07, 2010 12:27 am
by son
Matron is all to reasonable. If it was so easy to do, where are all the people's posts who talk about it (besides the obscure crap Faust linked??)?

It would be as commonplace as exp eb hally.

Re: Double hits occurr too often and easily

Posted: Tue Sep 07, 2010 12:34 am
by Roser
Joueur Moyen wrote:
http://groups.google.com/group/rec.game ... 7d7fd7edf0

Rick Cortese Sep 11, 2000 7:08 AM
I also heard that double hally hits were coming back.....
That was a REALLY good read... man it bring's back so many memories of hated for the staff of OSI.

Be thankful for the staff we have here, don't take them for granted. They Rawck.

Re: Double hits occurr too often and easily

Posted: Tue Sep 07, 2010 12:47 am
by nightshark
Matron has a serious point. Noone here can honestly say "double hits were in on nov 21, '99".

The usual process for something going into the shard is via patch notes, code from the demo, overwhelming evidence from usenet posts, stratics, etc. Double hit just bypassed everything.