We do not consider the demo code valid on face value, but when it's demonstrated not to have changed throughout T2A, and especially when we find that it's the same today on EA as it was in the demo, we can be pretty sure the code is valid. This is a general answer to your question, and not specific to the poisoning topic.Finesse wrote:I also dont understand why we consider demo code as how it was in t2a the pvp system got completely revamped in t2a thus the code from the demo becomes void as it works on the old pvp system?
On the poisoning topic. We've found five specific things that needed corrected in the UOSA code.
- The poison was recalculating too often.
- There should not be a minimum damage
- The duration of the poison, or total number of ticks, should be random and based on the level of the poison.
- The damage percentage for regular poison was slightly lower than it should have been.
- You should only receive an overhead message when the damage is recalculated.
Thanks to everyone who did an immense amount of digging to find these errors.