Jay wrote:This isn't some "PvPers are better than you" quest. A lot of people play (or played) here for PvP. Either way you cut it those "PvPers" do in fact have a "trickle down" affect on the whole community.
It sure seems like it when you ignore the fact that you can make the exact same statement about people who play or played here and replace PvP with non-PvP.
You even make bold claims to the effect that PvP events do more for the population than non-PvP events, so much so that non-PvP events do nothing themselves. In fact, you argue that PvP events do more for non-PvPers than non-PvP events do for them and that the only reason that non-PvP events should even exist is to placate the non-PvPers that will naturally flock to a server that has PvPers on it (which are attracted to the server because of the PvP events):
Jay wrote:I think the point is being missed here. These PvP events cater to population.
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The fact is.. PvP events do more to help the population than non PvP events.
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"100% PvP events" are catered more towards the non pvper than any PvM "gem entrusted wraith" type event ever will be (even if they don't realize it) because it brings them more people to play with/grief/sell to etc.
(both type of events would be best. PvP events to grow population and PvM events for people to fight their super duper blue mongbats or whatever, and bring the community full circle.)
It seems almost laughably insane to make these kinds of claims, because they boil down to an argument that non-PvP events amount to nothing but a drain on resources and that PvP events are some panacea from which all other play styles derive all benefits from. Then, to top off what you're claiming, you pretty much ignore the point brought up in the text you quoted:
Boomland Jenkins wrote:This caters 100% to PvPers. We are not interested in catering purely to one type of player base with events. PVM events can bring PVP, but these PVP events do not open the door for non-PVP players.
This is what I was referring to when I talked about mental gymnastics. Your entirely unfounded claims lay 100% of all benefit that a server can obtain at the feet of PvPers, while ignoring the fact that you're catering to one specific playstyle in the process.
Jay wrote:I don't see how this is "mental gymnastics." I apologize if I personally offended you somehow.
I'm not personally offended by what you said, but what you're saying is a trite argument that's been constantly dragged out for over 10 years to justify the PvP centric behavior of many servers. The argument is old, and it doesn't carry any weight, as evidenced by the long list of PvP focused servers that exist for a short time and then shut down.
Jay wrote:I agree with Elph, I don't think anyone has a hard on for automation, it just seemed like a simple solution to address consistently ran events.
Really? I don't think that's the case:
Jay wrote:Please don't let "purple pots and animal bombs" stop forward progress. Those are relatively minor issues to work through/deal with. Revive the almighty...
I would hope that you're aware that the bolded phrase has been used by supporters of the return of automated events. In fact, I'm 100% sure you are aware, given that you quoted someone who spent all of his time asking for automated events to be returned, in
the last thread on the subject. Hell, at the time of this post, your post is the most recent response to that thread:
Jay wrote:Notorious wrote:bring events back. revive the almighty.
Jay wrote:If a GM could run consistent scheduled events that would be even better.
Events are not going to be run on a listed and scheduled clock so that players can schedule their time on the server. Events are intended to punctuate the normal game play, not be the game play, and
I'm not the only staff member who views it that way. Any events that we have will not be scheduled like the old automated event system.
Jay wrote:With no events I agree with Kavian that the pursuit of era accuracy and mechanics is the best move... assuming we have a marketing plan in place to keep a consistent stream of new players coming.
If player donations cannot fund (or the powers that be cannot get behind) an effective marketing program, events or some sort of change seems necessary.
UOSA staff has never been in the business of advertising the server. This has always been the purview of the players, and we aren't inclined to pick up that task. The issue is not whether enough donations exist for us to successfully advertise, it's a matter of the limited resource of time.