No weapon hits while running

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Faust
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Re: No weapon hits while running

Post by Faust »

Pre:UOR is the best eras of UO hands down. Don't like the way it worked than that sucks for you.. Go play a UOR shard that you're accustomed too if you can't handle the way Ultima Online really was..
Last edited by Faust on Sun May 03, 2009 10:20 pm, edited 1 time in total.

Kaivan
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Re: No weapon hits while running

Post by Kaivan »

Geryon, while you have your thoughts and perceptions on the fun behind a particular mechanic, that still does not change the fact that the mechanic was accurate to the era. Given that fact, and our mandate as a server, this mechanic will stay the way it is, regardless of the opinions of the playerbase.
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cletus
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Re: No weapon hits while running

Post by cletus »

Kaivan wrote:Geryon, while you have your thoughts and perceptions on the fun behind a particular mechanic, that still does not change the fact that the mechanic was accurate to the era. Given that fact, and our mandate as a server, this mechanic will stay the way it is, regardless of the opinions of the playerbase.
Do yourself a favor and make a player character to test this on... Don't just take Faust's word on this. I encourage you to actually test and experience this before supporting Faust and furthermore I think it should be necessary for the staff here to actually experience the game even if it is just staff dueling on characters in green acres or wherever the staff room is. While no one here is arguing about its place in t2a we are arguing about the perception it translates to now. Lag played a HUGE part in pvp and this type of mechanic was obviously less noticeable despite Faust claiming UOE fastwalk "makes it like zero ping!"

I'm not arguing for a change that will turn this from t2a to UO:Quakelive. I am arguing more for this because it is completely and utterly not fun to basically have anyone who runs from a fight get away 100% of the time unless you somehow coordinate a vent airstrike with guildmates.

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Faust
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Re: No weapon hits while running

Post by Faust »

Nobody said the mechanic was working 100% as intended cletus...

We are saying that it's a fact that this feature is era accurate. There has been many possible misconceptions that may have in fact altered the timer slightly. One that was brought up by my friend involved the timer surrounding ticks... For example, let's say you stopped moving in a brief second allowing the timer to elapse... This in turn would mean a tick would finish out even while moving. That is one of the many possible scenarios that allowed a timer to tick down. Lag is another great example... Again, the arguement that surrounds the way the timer elapsed is highly feesible. However, the removal of the way it ticks surrounding movement isn't.

Kaivan
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Re: No weapon hits while running

Post by Kaivan »

cletus, I'm well aware that running is a tactic that allows players to get away with very little effort due to the fact that you will not prep a swing. However, despite that, the reality is that the game was coded in this fashion during T2A. Since we are bound by the mandate of the server to try and accurately produce the normal game mechanics of the era, we must adhere to this mechanic because to not do so would result in a balance change between classes. Given the reality of its era inaccuracy and the balance change a change such as that would bring, we cannot warrant that kind of change.

I know that you and Geryon feel that the change would produce more entertaining and fun pvp by making things more balanced, but that is one of the major facets of why it can't be changed.
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Geryon
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Re: No weapon hits while running

Post by Geryon »

Ok.

You just literally said 'we can't change this because it would make pvp more fun and balanced.'

I am finished here.

Wow...

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Faust
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Re: No weapon hits while running

Post by Faust »

Welcome to UO Second Age son!

The only shard that doesn't let a nobody ruin a somebody's only Pre:UOR shard in existence like the rest of the other trashy fake shards that claim to be Pre:UOR...

Kaivan
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Re: No weapon hits while running

Post by Kaivan »

Kaivan wrote:I know that you and Geryon feel that the change would produce more entertaining and fun pvp by making things more balanced, but that is one of the major facets of why it can't be changed.
First off, it is your perception that this change will make PvP more fun, it is not everyone's perception. Beyond that, PvP doesn't exist in a void where it does not interact with other facets of gameplay and while a change of this kind may be fun for you, it may be detrimental and would ruin the fun of another player. Finally, if we do consider a change like this, what stops us from considering the argument that special weapon hits are more "fun", or that no pre-casting is more "fun", or perhaps that dex based healing is more "fun" (all of these questions are for patches that are prior to or part of the same patch as the change to weapon swings)? I'm sure that you would agree that several of these changes would not be "fun" for you, but might be "fun" for another person, and yet, they aren't on the server.

I'm sorry that the way that we handle things isn't to your liking, but unfortunately, we don't handle things based on the will of the players, we handle things based on their accuracy to an era.
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jackb
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Re: No weapon hits while running

Post by jackb »

I still check back every once in a while to see if this has been changed.

Honestly this talk of it being t2a accurate isnt correct. First off theres already some things on this shard that are not identical to the demo. Its cool to pick and choose as long as the players feel that you are doing so in the best interest of the shard. Not in the best interest of the character you like to play.

Ask anyone who played a melee as there main character before UOR and they will tell you this wasnt how things were. The timers or something are off, not to mention the obvious changes in hardware that OSI deemed not acceptable in 2000... let alone being acceptable now in 2009. As this shard has it right now simply isnt accurate and ruins a style of gameplay on this shard(melees).

go ask around on the places where old UO players congregate and ask them to compare it on this shard to how it used to be. I guaruntee they will say its off. I can tell you from first hand experiance it wasnt like it is on this shard. Its not right saying that changing it makes this shard not t2a accurate... because the way it is now isnt. Im not a programmer and I dont know what is making it off but it most definitly is off.

cletus
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Re: No weapon hits while running

Post by cletus »

jackb wrote:I still check back every once in a while to see if this has been changed.

Honestly this talk of it being t2a accurate isnt correct. First off theres already some things on this shard that are not identical to the demo. Its cool to pick and choose as long as the players feel that you are doing so in the best interest of the shard. Not in the best interest of the character you like to play.

Ask anyone who played a melee as there main character before UOR and they will tell you this wasnt how things were. The timers or something are off, not to mention the obvious changes in hardware that OSI deemed not acceptable in 2000... let alone being acceptable now in 2009. As this shard has it right now simply isnt accurate and ruins a style of gameplay on this shard(melees).

go ask around on the places where old UO players congregate and ask them to compare it on this shard to how it used to be. I guaruntee they will say its off. I can tell you from first hand experiance it wasnt like it is on this shard. Its not right saying that changing it makes this shard not t2a accurate... because the way it is now isnt. Im not a programmer and I dont know what is making it off but it most definitly is off.
I'll save Faust a post with this:
Faust wrote:The goal of this shard is to re-create the t2a era. This statement is clearly on the front page of the web site for everyone to read. Without the both of these features this shard does not re-create era accuracy. By caving into something like this leaves the possibility of where exactly does that stop... leading to more discrepencies for the shard. There are plenty of inaccurate shards out there that exists. This is what clearly makes this shard different than those shards, and in my opinion the reason it strives in success unlike those other dead and dying shards.
Sorry but our and everyone elses perception that this system completely sucks and isn't how we remember is just our trying to CHANGE THE SHARD INTO AN AOS SHARD. I did enjoy your post because its how I feel as well.. however, Faust has convinced the staff who do not play that this is the ONLY WAY to have the pvp on the shard so I am afraid the rest of us will just have to deal with him crowing around these threads going "STRATICS SON" Clearly this is not up for argument really and is more of a thread for us to complain about it.

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Faust
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Re: No weapon hits while running

Post by Faust »

Would you just shut the hell up kid?

I had nothing to do with the implemtation of this feature...

cletus
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Re: No weapon hits while running

Post by cletus »

Faust wrote:Would you just shut the hell up kid?

I had nothing to do with the implemtation of this feature...
Okay, kid. The point is the current "implemtation" of this "feature" is complete crap and you're just putting your fingers in your ears and going "lalalala cant hear you ITS T2A ACCURATE, I THINK lalala."
It is simply a cancer on the pvp of this shard. Why don't you get that yet, son, kid, offspring, scion etc etc

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nightshark
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Re: No weapon hits while running

Post by nightshark »

I do have to agree, that while this may have indeed being a pre UO:R accurate mechanic, the gameplay itself was incredibly altered by the lag of the era; I personally never even noticed this was the case. 1 step of lag for every 3 steps your character took: timer tick. The fact that I can run all the way from Britain to Minoc just to escape receiving a killing blow... is kinda ridiculous. That is simply not fun (I hate dexers and I'll admit that to be the case).

A horse-lag system like Rebirth had would actually clear up the problems surrounding this mechanic. For those who don't know, Rebirth was the RunUO pre-T2A server. Their horses would start off "jerky" and laggy, and eventually accelerate the further you ran (making them rather useless for escaping PvP). Implementing this system would allow the server to remain mechanically accurate while still having an accurate gameplay experience.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

malice-tg
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Re: No weapon hits while running

Post by malice-tg »

This is the longest waste of time thread.

not everyone lagged during era. myself i had broadband in 98. the logic is flawed.

so implimenting a mechanic so we can pretend we are on dial up is just .. well crazy :P they didnt change the swings to "fix" anything at all. they were trying to make "mages" and "warrior" different "classes" thats why they did special hits and gave mages leather armor and other skills bonuses removed precasting and put in poison blocking heal. it wasnt a fix so choppa could hit someone with his weapon while running.

its good for discussion but the problem is that people get worked up about it and then emotional for no reason.

its how it was.. use a faster weapon. i kill people running all the time on my dexer.

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Prurk
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Re: No weapon hits while running

Post by Prurk »

Doesn't feel good. I've been chasing people to no avail in the field. Much less noticeable in ctf or ddom due to tight corridors, but still doesn't feel right. Maybe I've been spoiled by years of runUO mechanics, but currently playing my dexxer on UOSA isn't comparable to any era/shard/time I've played UO. Tough issue indeed, but in a shard full of tankmages it is going to be hard not to push their buttons. I suppose I'll have to get used to it. I'm with Choppa though, I can't stop a fleeing opponent anymore. If I catch up to them and they don't recall, I'm still playing cat and mouse eventually because I get maybe one good swing in. Coupled with long healing timers its becoming quite the challenge to take the orc out. I'm seriously contemplating switching to macing, and just pray I run someone out of TR's. Fencing with a warfork/kryss just sucks now.

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