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Wandering Healers kicking your butt...

Posted: Sun Aug 30, 2009 10:27 pm
by valheru
http://www.uoherald.com/news/news.php?newsid=610
10 Jul 2000 00:00:00

Wandering healers will become stronger and more difficult to kill.
Wandering healers are currently extremely buffed up, and I believe they weren't made this way until this patch, which was July 2000.

They should be easy to kill, which would stop people from insta ressing over and over in the wild after being killed/pked :D

Re: Wandering Healers kicking your butt...

Posted: Sun Aug 30, 2009 10:35 pm
by archaicsubrosa77
Bladespirits...nothing more needs to be said.

Re: Wandering Healers kicking your butt...

Posted: Mon Aug 31, 2009 9:10 am
by Duke Jones
Easier?

That means the next time you die, you'll have to ask a friend or run to town because there are nothing but naked healer corpses all over the place. :lol:

Re: Wandering Healers kicking your butt...

Posted: Mon Aug 31, 2009 9:14 am
by Hiram
As our guild has a theme of healer killing, I welcome any changes that make robe farming faster and more efficient!

Re: Wandering Healers kicking your butt...

Posted: Mon Aug 31, 2009 11:12 am
by Mikel123
valheru, nice find. I remember this as well, it was a Renaissance-era change that made them much stronger and start casting stuff like a Wisp or something.

Before this buffing-up, they were somewhere between a Headless and a Ratman in terms of difficulty, I think. Closer to the Headless.

Re: Wandering Healers kicking your butt...

Posted: Mon Aug 31, 2009 11:23 am
by Faust
This was fixed a long time ago in my npc revision that was sent to Derrick that is still pending implementation. This has been mentioned before but of course like everything else gets dwarfed over time. This issue should be resolved when this revision gets merged a long with MANY other inaccuracies with npc's out there that range from skills, stats, damage, hp, mana, stam, loot, or anything else even remotely related to an npc stat.

Re: Wandering Healers kicking your butt...

Posted: Mon Aug 31, 2009 6:55 pm
by Biohazard
Faust wrote:This was fixed a long time ago in my npc revision that was sent to Derrick that is still pending implementation. This has been mentioned before but of course like everything else gets dwarfed over time. This issue should be resolved when this revision gets merged a long with MANY other inaccuracies with npc's out there that range from skills, stats, damage, hp, mana, stam, loot, or anything else even remotely related to an npc stat.
I hope it is soon.. These types of things give the game and era that shiny feel that it had back in the day.