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Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:01 pm
by Hiram
http://mhk.puddleboy.com/chance_to_disrupt.php
Enter the average damage done by a spell (harm is 6.5, for example) followed by the spell of the circle you are disrupting (4th for greater heal) and finally the target's magery (100 for a gm mage!) to calculate the percent chance to disrupt the target.
The example above gives an 85.66 percent chance to disrupt using harm on a gm mage casting greater heal.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:03 pm
by Hemperor
wheres the cp
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:05 pm
by Faust
That a pretty nifty and great utility Hiram.
Did you make it?
Edit:
Haven't checked out accurate it is yet though, but if it works it's great in my opinion.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:06 pm
by Hiram
Hemperor wrote:wheres the cp
Take it to trash talk where someone might care.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:06 pm
by Hiram
Faust wrote:That a pretty nifty and great utility Hiram.
Did you make it?
I did indeed!
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:20 pm
by Mikel123
What does the circle of the spell being disrupted have to do with anything? Are higher circle spells harder to disrupt? Easier?
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 12:21 pm
by Hiram
Mikel123 wrote:What does the circle of the spell being disrupted have to do with anything? Are higher circle spells harder to disrupt? Easier?
Higher circle spells are much easier to disrupt.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 1:01 pm
by Mikel123
...because they take longer to cast? Or is there some other reason?
Also, what does the Magery of the caster have to do with anything?
For some reason, I was under the impression that the only thing that mattered towards chance of disrupting was the amount of damage. Now it seems like different spell circles will be disrupted differently? And the same spell will be disrupted less or more with differing amounts of magery?
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 1:10 pm
by Hiram
Mikel123 wrote:...because they take longer to cast? Or is there some other reason?
This is, presumably, because they are more difficult and require more concentration to cast. This has nothing to do with casting time, all percent chances here assume that the damage landed sometime during the casting of the spell.
Mikel123 wrote:
Also, what does the Magery of the caster have to do with anything?
More magery means you are better at being a mage, which means it probably requires less concentration to cast spells, therefore it is harder to disrupt your spell casting. This is the target's magery, not the person doing the damage/trying to disrupt.
Mikel123 wrote:
For some reason, I was under the impression that the only thing that mattered towards chance of disrupting was the amount of damage. Now it seems like different spell circles will be disrupted differently? And the same spell will be disrupted less or more with differing amounts of magery?
Correct, the three factors that determine disrupt are the three included in the calculator, namely: amount of damage dealt, circle of spell being disrupted, magery of person being disrupted.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 7:52 pm
by Eulogy
67.3469387755% chance to disrupt a GH with a weaken?
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 7:55 pm
by alatar
Eulogy wrote:67.3469387755% chance to disrupt a GH with a weaken?
wrong
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 8:17 pm
by Faust
That is actually right Alatar.
42% 1st Check
42% 2nd Check
That equates to 67% chance overall.
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 8:31 pm
by alatar
Faust wrote:That is actually right Alatar.
42% 1st Check
42% 2nd Check
That equates to 67% chance overall.
Well that's definitely not showing in-game. Or im just getting a series of retarded luck in my 33% chance..
Re: Chance to disrupt calculator
Posted: Tue Sep 01, 2009 9:06 pm
by Hiram
What is your sample size on that 33 percent?
EDIT: I just tested this in game and feel the 67 percent number is accurate. I would expect that because I am using the exact formula we use for disrupt, which is also pulled straight from the demo source code.