Page 1 of 1

Guild Stone Fealty

Posted: Tue Sep 08, 2009 12:27 pm
by Kraarug
Guild fealty and control is pretty tricky here on UOSA. Part of it has to do with a large, partially active, player base and the promise that inactive account will not be deleted or diminished.



To assist with GM duties and transfer of stones to other players I propose the following:

When a standing GM declares fealty to another player, the fealty of those pointing towards him or her should be directed to the other player.

What this does is keep the power of guild members to remove leaders by a fealty but also allows the quick transfer of power by those ‘elected’.

Here is an example:

Code: Select all

GM1 Has 80% of the fealty of a guild.  He/She decides to quit, retire, or step-down and declares fealty to Player 2 of his/her choosing.  Player 2 (GM2 Now) will have 80% plus the fealty of GM1.

If the members grow unhappy with that choice, they organize and declare fealty to Player 3 and now Player 3 is GM3.
Nothing changes in terms of control of the stone of the members; it’s just a means to transfer power at the discretion of the GM.

Some things that may not be accurate with the way Guild stones work here on UOSA?

http://web.archive.org/web/199812021502 ... guilds.htm
# Declare fealty - lets you set who you are loyal to.

* The default is yourself.
* The person with the most people loyal (directly or indirectly) is automatically the leader of the guild.


The requirement for control by fealty seems to be only 51% or a simple majority.

Default fealty is to oneself. You have to actively go to the stone and declare fealty to another. I believe that on UOSA default fealty is to the standing GM.


It’s that second issue, where a players fealty is automatically pointing to the standing GM that causes the need for the suggestion I’ve proposed.

Re: Guild Stone Fealty

Posted: Tue Sep 08, 2009 1:35 pm
by Derrick
Thanks for looking into this. It does look like we have some inaccuracies, and fixing these may lead to better management.