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TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:00 am
by Pro
Whats it like? Me and a friend wanna make some so we're looking for leet point and click action ;D
post here if ur making one and want a guild/a decent fight.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:10 am
by Kraarug
Pro wrote:Whats it like? Me and a friend wanna make some so we're looking for leet point and click action ;D
post here if ur making one and want a guild/a decent fight.
Cortez TWN
I've been waiting

Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:11 am
by BlackFoot
sign me up boss
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:16 am
by tekai
I would really be interested in this, But things need to be done right.
We need to merge the pvp elders with the newer generations that are still learning. After everyone posts their charecter we should choose two team leaders. They should choose their team like a baseball team.
Otherwise the fights will always be unbalanced like fielding currently is at the moment.
Tekai : Dexer Theif
GM Hiding
GM Fencing
GM Tact
GM Anat
GM Healing
GM Snoop
GM Steal
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:23 am
by Pro
Lets just start fighting when there's a good 15 people involved I'm cool w/ making 2 guilds and having massive fights.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:29 am
by 069690
Mebbe one guild cud be de Bloods and the otha guild be the Crips...then it wud be jes like my 'hood!
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 11:34 am
by Wise
I have one, he is
Fencing
Tactics
Healing
anatomy
forensic eval
Hiding
detect hidden
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:00 pm
by Jester
This sounds like some awesome fun :>
I'll start working on a pure Warrior and try to get in on this. Are there any "template" rules that I should know about?
I'm looking forward to getting picked last!
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:15 pm
by tekai
No rules, but you must be capable of keeping your bandage timer going, having decent weapons and spam pots. There will be people that do, so if you do not you will be at such a disadvantage that you will NEVER win.
This is a very rich man's game were talking about here, and I know that if Team A isnt as strong as Team B, then Team A will not play and the game will not work.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:16 pm
by XaN
Stealing should be out of it, otherwise there's no point in having healing.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:18 pm
by tekai
8 piles of 10 bandages fixes steal bandages razor macro. I dont use that nonsense anyway.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:20 pm
by BlackFoot
rules are fo chumps!
get yourselves some lockboxes!
i will be rocking a war axe order/chaos shield bone armour and bandies
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:30 pm
by Kraarug
Jester wrote:This sounds like some awesome fun :>
I'll start working on a pure Warrior and try to get in on this. Are there any "template" rules that I should know about?
I'm looking forward to getting picked last!
It depends on if you want a real townie or a dexer.
A townie usually never had much resist.
Anatomy
Healing
Melee 1
Archery
Tactics
Parry
For the 7th skill, insert any skill or combo you like if you do not want Resist.
My current UOSA Builds all have resist so I can get out of town but I'd like to make a pure townie too.
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:37 pm
by BlackFoot
50 mage/resist split was pretty common
Re: TOWNIE ACTION
Posted: Mon Sep 21, 2009 12:53 pm
by Pro
there's no picks just start foighting I'll get a war stone up now I'll be on a char called "Flamin Warlord" (it's a friends)