Great shard but pvp mechanics are inaccurate.
Posted: Sat Sep 26, 2009 2:52 pm
I have played UO since 1998 and have played various player-run shards such as IPY, UO Redemption, UO Divinity.
So far the closest to t2a combat was IPY and UO Divinity(During a previous patch, not the current pvp).
I am noticing some huge flaws with mage combat especially with 1v1 and it seems quite obvious why UOSA is not very popular for pvp.
No wonder pks run in groups, it's very difficult to kill someone 1v1 when they choose to run because the spell damage here is very off as well as the fact you can't hit someone with your weapon and need to wait in place for 2 seconds. Next to this you can make someone wasted their weapon hit which takes any fun out of the game. This is NOT accurate. The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
I realize that people refer to the UO demo on the t2a CD but let's remember that t2a covers a many months of changes. In order for us to really balance pvp we are going to need to change a few things, but this will not make the game "un-t2a". I realize Derrick's stance on accuracy but we need to stop being ridiculous.
The UO demo is not completely accurate to the golden years of UO, many of those mechanics were changed when the game went live.
We need to take out the "wait 2 second in place to hit" because it is making pvp more of a pain than fun. Since when was UO combat ever more work than fun? I remember UO combat being more varied, where someones a mage vs mage would take 1-2 minutes or even 10 minutes. It depends on the skill of the player, not who can waste your weapon hits or waste your mana because your e bolts do 3 damage.
If you think this is anywhere near accurate then you're terribly wrong. Yes everyone has cable and razor, if that is the main reason why combat can't be balanced then we need to EVOLVE and comform to the new standards and make some changes. It will still be t2a accurate even if minor things are changed, what's all the fuss about?
I think this shard could have a much more full population if you tried balancing pvp more, right now pvp is not a good reason to play UOSA. Let's please change this!
Something needs to be done, and I agree that dexers need a boost too.
PS: Sorry I wrote this on the whim out of extreme disappointment after making spending time making a mage for PVP to find out that pvp is not fun on this server. This is not the UO I remember. I realize this is not the most structured post, I'm disappointed.... = (
So far the closest to t2a combat was IPY and UO Divinity(During a previous patch, not the current pvp).
I am noticing some huge flaws with mage combat especially with 1v1 and it seems quite obvious why UOSA is not very popular for pvp.
No wonder pks run in groups, it's very difficult to kill someone 1v1 when they choose to run because the spell damage here is very off as well as the fact you can't hit someone with your weapon and need to wait in place for 2 seconds. Next to this you can make someone wasted their weapon hit which takes any fun out of the game. This is NOT accurate. The crappy PVP mechanics are the reason ganking is necessary to kill a player. Since when is UO a game where someone can't fight the odds or take out an enemy by themselves?
I realize that people refer to the UO demo on the t2a CD but let's remember that t2a covers a many months of changes. In order for us to really balance pvp we are going to need to change a few things, but this will not make the game "un-t2a". I realize Derrick's stance on accuracy but we need to stop being ridiculous.
The UO demo is not completely accurate to the golden years of UO, many of those mechanics were changed when the game went live.
We need to take out the "wait 2 second in place to hit" because it is making pvp more of a pain than fun. Since when was UO combat ever more work than fun? I remember UO combat being more varied, where someones a mage vs mage would take 1-2 minutes or even 10 minutes. It depends on the skill of the player, not who can waste your weapon hits or waste your mana because your e bolts do 3 damage.
If you think this is anywhere near accurate then you're terribly wrong. Yes everyone has cable and razor, if that is the main reason why combat can't be balanced then we need to EVOLVE and comform to the new standards and make some changes. It will still be t2a accurate even if minor things are changed, what's all the fuss about?
I think this shard could have a much more full population if you tried balancing pvp more, right now pvp is not a good reason to play UOSA. Let's please change this!
Something needs to be done, and I agree that dexers need a boost too.
PS: Sorry I wrote this on the whim out of extreme disappointment after making spending time making a mage for PVP to find out that pvp is not fun on this server. This is not the UO I remember. I realize this is not the most structured post, I'm disappointed.... = (