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Split From: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 11:59 am
by Werthers Chewbackas
I noticed that there seems to be a speed inaccuracy on this shard. Mounts were never slower/faster than any of the other ones. Oh well.

lol

Re: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 12:01 pm
by Derrick
All players on mounts or off move at exactly the same speed under no lag conditions. If you find that you are moving slower on some mounts than other, it's due to graphics rendering in your client based on the complexity of the drawing, and not the mount itself.

Re: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 12:09 pm
by Werthers Chewbackas
Derrick wrote:All players on mounts or off move at exactly the same speed under no lag conditions. If you find that you are moving slower on some mounts than other, it's due to graphics rendering in your client based on the complexity of the drawing, and not the mount itself.
Past experience has shown this is clearly not the case. A newly bought horse out of the stables doesn't run nearly as smoothly as one that has received combat training. This shouldn't be a factor at all.

Oh, and:
Derrick wrote:Adjusting. Speed was off too.

Thanks!
Was there ever a point in UO when they adjusted the speed to anything?

No.

Re: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 12:13 pm
by Derrick
Werthers Chewbackas wrote:Past experience has shown this is clearly not the case. A newly bought horse out of the stables doesn't run nearly as smoothly as one that has received combat training. This shouldn't be a factor at all.
Maybe this should be entered in the bug reports forum then.
Werthers Chewbackas wrote:Oh, and:
Derrick wrote:Adjusting. Speed was off too.

Thanks!
Was there ever a point in UO when they adjusted the speed to anything?

No.
This is a quote from another topic which is in no way related to this thread.

Re: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 12:23 pm
by Kraarug
Werthers Chewbackas wrote: ...A newly bought horse out of the stables doesn't run nearly as smoothly as one that has received combat training. This shouldn't be a factor at all.
The only difference I've noticed in store-bought horses and those that have been ridden for a while is the amount of stamina seems to be increased because of their stat chagnes. I've never noticed a speed change.

Has anyone else?

Re: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 12:56 pm
by poogoblin
Kraarug wrote: The only difference I've noticed in store-bought horses and those that have been ridden for a while is the amount of stamina seems to be increased because of their stat chagnes. I've never noticed a speed change.

Re: Split From: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 1:10 pm
by Mikel123
To me, sometimes llamas *look* like they're running faster, but I think it's because of the animation.

Re: Split From: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 1:19 pm
by Kraarug
Mikel123 wrote:To me, sometimes llamas *look* like they're running faster, but I think it's because of the animation.
That's what I understand too Mike. If I remember the story correctly, llama anaimation isn't as detailed as horse animation so there are a few frames missing when llamas run. On the server side though, both creatures advance at the same rate, on just looks faster.

Re: Split From: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 10:18 pm
by Derrick
Aye, all mounts move at 0.2 secs per tile running server speed. The only thing that could slow them down is latency, be it network or PC hardware. I can however see how they might be perceived at different speeds.

This can be tested if someone is so motivated by racing in a nice long straight area, Ocllo or Trinny roads maybe.

Re: Split From: Patch 117 Preview on Test Center

Posted: Wed Sep 30, 2009 10:48 pm
by RoadKill
Llamas are smaller than Horses, so the Llama has to "run faster" (we're talking purely animation, not tile-by-tile) to make it the same distance.