Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Awesome patch. There was a lot of changes I wanted to see put in, such as the purple pot change. I never used them because I felt it was too cheap of a move in a fight. The only disappointing thing is the remove thyself/stuck menu being disabled in houses. Oh well.
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Hopefully this will bring about some treasure hunters for hire like there used to be
anything that makes skills harder im all for
cause we all know it was always harder on osi than on runuos
just one step closer
anything that makes skills harder im all for
cause we all know it was always harder on osi than on runuos
just one step closer
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Aww, i'm so glad you already have a grandmaster cartographer! I will require your aid on several adventures!BlackFoot wrote:Hopefully this will bring about some treasure hunters for hire like there used to be
anything that makes skills harder im all for
cause we all know it was always harder on osi than on runuos
just one step closer
Thanks for this wonderful and noble patch! I was getting really POd every time saw "a cleverly drawn" map! Now I can rest easy knowing the server is one step closer to becoming truly era accurate.
...
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Hard is one thing. Impossible is another.BlackFoot wrote:Hopefully this will bring about some treasure hunters for hire like there used to be
anything that makes skills harder im all for
cause we all know it was always harder on osi than on runuos
just one step closer
Of course you're for harder skills. Every vet player is, and it's honestly pretty lame to take advantage of easy rules and then act like you have some righteousness when it's changed to be harder for others.
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
UO has always had a history of these instances Mikel. That is a fact involving this game since the very first day. There were many people that abused bugs and "easier" time periods that allowed them to get an advantage at that point in time. That is the way Ultima Online is and has alwasy been. I didn't complain about the people that played before me that was able to macro resist and magery at the same time in town before resist was fixed where you couldn't gain from it when the spell was casted in a guarded zone.
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
I'm sure you did, you seem to be the resident whiny brat about inaccuracies.Faust wrote:I didn't complain...
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
I complained about changing something that was fixed almost a year before my arrival...
This shard is replicating the t2a era. If you don't like "inaccuracies" getting fixed than you probably should be somewhere else.
This shard is replicating the t2a era. If you don't like "inaccuracies" getting fixed than you probably should be somewhere else.
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
WHAT IF, instead of a theif using stuck command to get out he just logs out instead
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Ever since the patch, I have gone 5/5 with MIBs being Level 1 chests (friend at 2/2), are there rates for levels now different too? I have 6 more to go and a friend is running some of theirs and I'll update/remove this if it changes. (just got a level 2 on the 6th one)
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
There's been no change on this, just Bad luck.Unknown Unknown wrote:Ever since the patch, I have gone 5/5 with MIBs being Level 1 chests (friend at 2/2), are there rates for levels now different too? I have 6 more to go and a friend is running some of theirs and I'll update/remove this if it changes. (just got a level 2 on the 6th one)
There are quite a few fatigue problems, mounts with weighted rider, pack horses, escorts, balrons (i.e. creatures with a lot of loot). All these issues should be fixed in the morning.Loathed wrote:it wasn't like that in t2a era, overweight on a mount walking forward you'd fatigue, but chug a refresh pot and you could walk again- mount didn't need to be fed or spam'd with all follow me.
I used the demo to match up the animation speed, it seemed ridiculously slow to me too, but we've been watching this fast animation for sometime now, possibly just used to it?vkamicht wrote:Thanks for this, though they're *too* slow now! I don't know what kind of values RunUO accepts for speed (is it in total time? fps?), but a good reference would be swing speed for lower stamina values. At first I thought it was when stamina was below 100%, but it turns out there's a hard coded number value that when above, animations play 'full speed' (which is far too fast) and elsewhere they play the correct speed (at which all animations, incl. bow and salute, should play at)Derrick wrote:
- Salute and Bow animations slowed. [forum]
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
I thought the same thing, I love these types of statements...Nayee wrote:Aww, i'm so glad you already have a grandmaster cartographer! I will require your aid on several adventures!BlackFoot wrote:Hopefully this will bring about some treasure hunters for hire like there used to be
anything that makes skills harder im all for
cause we all know it was always harder on osi than on runuos
just one step closer
...
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Patches killed osi.
Just saying.
Just saying.
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
I'm a Veteran player, I don't have a Grandmaster or even Master Cartographer, I support this patch.
Change is good, difficult skill gain is good, no one is twisting your arm to play here, but you should remember that from the time you arrive on this shard, you have a chance to know all the upcoming changes. Patch notes are available to everyone and the Wiki has a decent search feature. The front page specifically outlines the goals and plans of this shard, there is a "blue print" to it. Don't play on a T2A shard if you don't want a T2A ruleset. Hell, our staff is even kind enough to point out the specific time range of T2A they are aiming to replicate. You won't find that anywhere else.
Change is good, difficult skill gain is good, no one is twisting your arm to play here, but you should remember that from the time you arrive on this shard, you have a chance to know all the upcoming changes. Patch notes are available to everyone and the Wiki has a decent search feature. The front page specifically outlines the goals and plans of this shard, there is a "blue print" to it. Don't play on a T2A shard if you don't want a T2A ruleset. Hell, our staff is even kind enough to point out the specific time range of T2A they are aiming to replicate. You won't find that anywhere else.
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I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
your advise is for people to leave. great community!RoadKill wrote:I'm a Veteran player, I don't have a Grandmaster or even Master Cartographer, I support this patch.
Change is good, difficult skill gain is good, no one is twisting your arm to play here, but you should remember that from the time you arrive on this shard, you have a chance to know all the upcoming changes. Patch notes are available to everyone and the Wiki has a decent search feature. The front page specifically outlines the goals and plans of this shard, there is a "blue print" to it. Don't play on a T2A shard if you don't want a T2A ruleset. Hell, our staff is even kind enough to point out the specific time range of T2A they are aiming to replicate. You won't find that anywhere else.
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Is that what you read?Nayee wrote:your advise is for people to leave. great community!RoadKill wrote:I'm a Veteran player, I don't have a Grandmaster or even Master Cartographer, I support this patch.
Change is good, difficult skill gain is good, no one is twisting your arm to play here, but you should remember that from the time you arrive on this shard, you have a chance to know all the upcoming changes. Patch notes are available to everyone and the Wiki has a decent search feature. The front page specifically outlines the goals and plans of this shard, there is a "blue print" to it. Don't play on a T2A shard if you don't want a T2A ruleset. Hell, our staff is even kind enough to point out the specific time range of T2A they are aiming to replicate. You won't find that anywhere else.
I read this, Derrick gave warning, you coulda macroed to 99.5 np before patch was implemented. I was telling people to do this in irc as well
The shard will continue to change until its as accurate as can be. UO was a harsh game and t2a era was no exception.
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS