check out who is #1
Posted: Wed Oct 07, 2009 3:03 pm
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
Star Wars Galaxies (before they ruined and killed it). It was basically the same thing as here, except you had to pay for upkeep, rather than refreshing, which i think is a good idea. That way, if you just logged on to upkeep your house, it would cost you. It made real estate more balanced.Zorce wrote:I have never seen another game with a housing system like UO. All the new games seem like your house is an internal thing that only you can see. UO was all about real estate. The system has always been one of a kind.
Balance/Fairness is one thing.Duke Jones wrote:Star Wars Galaxies (before they ruined and killed it). It was basically the same thing as here, except you had to pay for upkeep, rather than refreshing, which i think is a good idea. That way, if you just logged on to upkeep your house, it would cost you. It made real estate more balanced.Zorce wrote:I have never seen another game with a housing system like UO. All the new games seem like your house is an internal thing that only you can see. UO was all about real estate. The system has always been one of a kind.
I came here to say this. Perhaps a different game borrowing heavily from UO's ideas would be cool but UO itself is probably best left alone, 2d graphics and all.Tron wrote:Asherons Call shoulda been #1, and DAoC #2. UO shouldn't have made the list because it's too epic to need reshaping.
Sticks wrote:I came here to say this. Perhaps a different game borrowing heavily from UO's ideas would be cool but UO itself is probably best left alone, 2d graphics and all.Tron wrote:Asherons Call shoulda been #1, and DAoC #2. UO shouldn't have made the list because it's too epic to need reshaping.
AC would be great if they somehow kept the original combat system, which iirc was created accidentally due to the magic system and the melee combat system being worked on at different times or by different people, something like that. The spell system rocked and the dodgable, deadly projectiles made large battles simply awesome. Combat in other later games was...rigid, which could be fun (daoc) but many other times it felt to restrictive.
Duke Jones wrote:Star Wars Galaxies (before they ruined and killed it). It was basically the same thing as here, except you had to pay for upkeep, rather than refreshing, which i think is a good idea. That way, if you just logged on to upkeep your house, it would cost you. It made real estate more balanced.Zorce wrote:I have never seen another game with a housing system like UO. All the new games seem like your house is an internal thing that only you can see. UO was all about real estate. The system has always been one of a kind.
Yeah, It looks promising, but I hear it's the same old MMO in that you can only pick from handful of pre-set classes the only PvP is Faction based pvp. It's looks pretty cookie-cutter, (barring no amazing features kept under their hats.)stygia wrote: Oh how I miss that game though. SWTOR soon
I could almost be okay with that if they kept it in tradition with the Kotor games. I mean keep the d20 system stat wise and skills and such. I know combat would have to be tweaked but if it had the same system as the previous games I'd be okay. I'm also a huge star wars nerd so I'll end up playing it regardless of the bad. Thats what I did with SWG.Duke Jones wrote:Yeah, It looks promising, but I hear it's the same old MMO in that you can only pick from handful of pre-set classes the only PvP is Faction based pvp. It's looks pretty cookie-cutter, (barring no amazing features kept under their hats.)stygia wrote: Oh how I miss that game though. SWTOR soon