Spell Titles + Auto Unequip for Casting,Pots + Light Filter
Posted: Sat Oct 24, 2009 10:28 am
Warning: This post is taken from memory. Stop reading if you don't think that's a valid source!
I know these are Razor features and minor at best but I don't remember the name of the spells being cast displayed during the era.
For example if a player casts "In Lor" they would just say "In Lor" and not "In Lor (Night Sight)". I might be mistaken though.
The same goes for the feature which allows you to automatically unequip weapons when drinking a potion or casting a spell. The message you get, even here, was/is, "You cannot cast spells or meditate with your hands occupied/weapon equipped".
The Light Filter is definitely nothing short of cheating IMHO too. Dungeons were meant to be dark. If something can be done about this then players will have incentive to sell Night Sight kegs and NPC Alchemists will have more cash from people buying those potions. Or players will just turn up the brightness on their monitor.
I don't know if there's any way the Staff can make some server side scripts to block these functions but if they could it would definitely add to accuracy lest I'm wrong about some of this.
I know these are Razor features and minor at best but I don't remember the name of the spells being cast displayed during the era.
For example if a player casts "In Lor" they would just say "In Lor" and not "In Lor (Night Sight)". I might be mistaken though.
The same goes for the feature which allows you to automatically unequip weapons when drinking a potion or casting a spell. The message you get, even here, was/is, "You cannot cast spells or meditate with your hands occupied/weapon equipped".
The Light Filter is definitely nothing short of cheating IMHO too. Dungeons were meant to be dark. If something can be done about this then players will have incentive to sell Night Sight kegs and NPC Alchemists will have more cash from people buying those potions. Or players will just turn up the brightness on their monitor.
I don't know if there's any way the Staff can make some server side scripts to block these functions but if they could it would definitely add to accuracy lest I'm wrong about some of this.