Ons' big list of bugs!
Posted: Sun Jul 20, 2008 2:28 pm
I understand some of these bugs are already in the process of being fixed or have been fixed already, I'm just putting everything I find here so Derrick doesn't forget. I'll add to this as i find more errors or bugs.
#1.) Ice island spawn consists of snow leopards, white wolves, walrus and polar bears. The only aggressive monsters were single orcs and camps of 4 orcs which had a chest, kettle, etc.
#2.) Pretamed pets should be aggro'ing aggressive NPC's, monsters and red players.
#3.) Ice island respawn rate is too slow. Takes hours for killed animals to respawn. There should be no snow elementals on ice island in this era.
#4.) White wyrms should mass curse, mass dispell and rummage fallen enemies for gold. They also should have the 'all drop' command.
#5.) Dragons, drakes and wyrms should be 'Content' after first tamed. Currently they come tamed as 'wonderfully happy' which is wrong.
#6.) Dragons, drakes and wyrms should roar on obeyed commands and bark or make the "dragon breathing sound" (not the fire breath sound) when they decline a command.
#7.) Feeding should have a 100% chance to raise a happiness level everytime.
#8.) Gate distance on pets was much more than 1 tile and didn't obey line of sight. Something like 10 - 20 tiles i believe.
#9.) Nightmares spawn in 4 different locations in T2A. They didn't start spawning in Tkeep till Ren.
#10.) Drakes are missing the "You seem to anger the beast!" message when attempting to tame.
#11.) Drakes required 95.7 taming in this era, not 84.3 or whatever it is.
#12.) Stables were unique and had no limit on pets. All stables in the world didn't hold the same pets.
#13.) NPC's and monsters didn't have the "return to spawn location" command. If they were lured away from where they spawned, they didn't go back to their spawn location. They just patrolled wherever they were left.
#14.) Pet gating was enabled in this era. If there was a gate on flat land and a tamed animal passed through it, they would go into the gate.
#15.) No pets in this era casted earthquake, chain lightning or meteor swarm.
#16.) Monsters or animals didn't respawn if a pet was tamed and left in their zone. Example, if I tamed all the drakes in destard, they wouldn't respawn until the tamed drakes were gated out or left the dungeon.. This explains the bull plague in Delucia. The bulls respawn when they get tamed, which shouldn't happen.
#17.) Dragons, Drakes and Wyrms should not be roaring everytime that "You seem to anger the beast!"
#18.) Pet movement speed is too low.
#1.) Ice island spawn consists of snow leopards, white wolves, walrus and polar bears. The only aggressive monsters were single orcs and camps of 4 orcs which had a chest, kettle, etc.
#2.) Pretamed pets should be aggro'ing aggressive NPC's, monsters and red players.
#3.) Ice island respawn rate is too slow. Takes hours for killed animals to respawn. There should be no snow elementals on ice island in this era.
#4.) White wyrms should mass curse, mass dispell and rummage fallen enemies for gold. They also should have the 'all drop' command.
#5.) Dragons, drakes and wyrms should be 'Content' after first tamed. Currently they come tamed as 'wonderfully happy' which is wrong.
#6.) Dragons, drakes and wyrms should roar on obeyed commands and bark or make the "dragon breathing sound" (not the fire breath sound) when they decline a command.
#7.) Feeding should have a 100% chance to raise a happiness level everytime.
#8.) Gate distance on pets was much more than 1 tile and didn't obey line of sight. Something like 10 - 20 tiles i believe.
#9.) Nightmares spawn in 4 different locations in T2A. They didn't start spawning in Tkeep till Ren.
#10.) Drakes are missing the "You seem to anger the beast!" message when attempting to tame.
#11.) Drakes required 95.7 taming in this era, not 84.3 or whatever it is.
#12.) Stables were unique and had no limit on pets. All stables in the world didn't hold the same pets.
#13.) NPC's and monsters didn't have the "return to spawn location" command. If they were lured away from where they spawned, they didn't go back to their spawn location. They just patrolled wherever they were left.
#14.) Pet gating was enabled in this era. If there was a gate on flat land and a tamed animal passed through it, they would go into the gate.
#15.) No pets in this era casted earthquake, chain lightning or meteor swarm.
#16.) Monsters or animals didn't respawn if a pet was tamed and left in their zone. Example, if I tamed all the drakes in destard, they wouldn't respawn until the tamed drakes were gated out or left the dungeon.. This explains the bull plague in Delucia. The bulls respawn when they get tamed, which shouldn't happen.
#17.) Dragons, Drakes and Wyrms should not be roaring everytime that "You seem to anger the beast!"
#18.) Pet movement speed is too low.