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Random Guild Stones
Posted: Mon Nov 02, 2009 9:24 pm
by Zane
I'm not sure as to the era accuracy of thes things randomly being in the landscape of the world. I'm talking about the ones that are just in an area with now house, sometimes even possibly blocking the placement of a house.
Is this era accurate? If so, would there be anything against removing them or creating a decay timer for them? If not, what can we do to eliminate them?
I know this isn't a major issue, but it just seems whacky that when you hit !status in irc there's more guilds than the typical peak number of clients online.
Re: Random Guild Stones
Posted: Mon Nov 02, 2009 9:38 pm
by DarkWing
Zane wrote:I'm not sure as to the era accuracy of thes things randomly being in the landscape of the world. I'm talking about the ones that are just in an area with now house, sometimes even possibly blocking the placement of a house.
Is this era accurate? If so, would there be anything against removing them or creating a decay timer for them? If not, what can we do to eliminate them?
I know this isn't a major issue, but it just seems whacky that when you hit !status in irc there's more guilds than the typical peak number of clients online.
when in game .. Page a GM and they will remove the stone
Re: Random Guild Stones
Posted: Mon Nov 02, 2009 10:35 pm
by Faust
Visit the guild stone graveyard when you have some spare time.
It's a sight worth viewing at least once.
Re: Random Guild Stones
Posted: Wed Nov 04, 2009 5:44 pm
by Zorce
There are tons of these things around the world. Why are they not decaying once the house falls?
Re: Random Guild Stones
Posted: Thu Nov 05, 2009 12:44 pm
by Faust
Guild stones did not decay during this era and required a GM to delete/move them. That is why you have to do exactly this and a staff member will move the stone to the guild stone graveyard. If you end up leaving for awhile and your house decays with your stone sitting there possibly getting removed in the future you can always go to this location to get it back.
Re: Random Guild Stones
Posted: Thu Nov 05, 2009 1:12 pm
by Zorce
Seems like un-needed extra work for staff to me, accurate or not.
Re: Random Guild Stones
Posted: Thu Nov 05, 2009 1:15 pm
by Faust
Only policy is subject to differences in regard to accuracy since it varied from shard to shard.
This shard aims to replicate the t2a era as a whole and includes this game mechanic just like the rest.