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Tribal community/guild

Posted: Fri Nov 27, 2009 9:22 pm
by chainsoar
Anyone interested in making a character for a tribal-style group to hunt in the wilderness? I had the idea of forming a group of hunter-gatherers who live outside of town most of the time and craft everything they need themselves. It wouldn't be a guild, at least to begin with. If it works out and the members decide to make it a guild, the group would work together to craft items, sell them and use the proceeds to buy a small wooden house and a guildstone, thus earning the right to be a guild and ensuring that the formation of the guild happens at a time when the members are already in place and well established as a cohesive group.

Unconventional skills would be encouraged, in fact I would recommend that each member put at least 1 point into camping in order to receive a newbied bedroll to log out with.

Combat skills would be non-macro, raised by use while hunting in the wilderness, and the conventional UO hobby of hoarding huge amounts of gold would be not only discouraged but in many ways pointless for a group of this nature.

Overall the aim is to provide a relaxing, enjoyable and unique way of playing UO. PM me if you're interested. Alternatively join the channel #tribe in irc, which is a channel for potential members to discuss this concept and what could be done with it.

Re: Tribal community/guild

Posted: Fri Nov 27, 2009 9:58 pm
by dexter4321
I would like to be a part of this, it sounds like fun. Could be like a roleplaying thing kind of like the bloodrock clan. We could all wear tribal masks and what not I can start looking for some if you need me to.

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 2:21 am
by Hemperor
Interesting idea, some guy had a very similar one although with a few more rules here:
http://forum.uosecondage.com/viewtopic.php?f=24&t=5117

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 1:46 pm
by chainsoar
Hemperor wrote:Interesting idea, some guy had a very similar one although with a few more rules here:
http://forum.uosecondage.com/viewtopic.php?f=24&t=5117
I remember reading that thread, his guidelines seemed a little too extreme though, pretty much unworkable on this shard. I'm trying to be more relaxed with this idea. No going into town ever, for example, is perhaps too much.

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 4:54 pm
by Daolin
This is a great idea. I have started a char and have been discussing with chainsoar some ideas to make this different and challenging.

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 5:00 pm
by Panthor the Hated
Cool idea

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 7:07 pm
by chainsoar
I forgot to mention this is an RP-encouraged-but-by-no-means-required endeavour. A tribal sounding name would be best, and I'd recommend a dark skinned character with something like a mohawk or topknot. I'm not trying to create a strict RP guild here but some similarities would be nice.

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 9:06 pm
by Daolin
UOSA Tribe

The tribe is a communal group of members that have taken an oath to turn their back on some of the values of Britannian citizens. New members are challenged to leave the comforts of town with their dagger and bedroll, and forge themselves anew and stronger as tribal members. The tribe in return will offer you brotherhood and a path towards the brave. Reply if interested or visit us in our IRC channel #tribe.

Image


Tribal Ruleset
Skills and Stats
  • Skills that are not allowed: evaluating int., inscription, and meditation.
  • All other skills allowed, but exceptions to gains. By macro, I am referring to full automation.
    • Can not be macro'd: Combat skills, healing, veterinary, taming, mining, lumberjacking, fishing, provocation, peacemaking, resist spells,
    • Can be attended macro'd: All trade skills, stealing, snooping, lockpicking, and making yarn, cloth, or bandaids.
    • Can be unattended macro'd: anatomy, animal Lore, arms Lore, hiding, musicianship, stealth, tracking,
  • Training from NPCs is allowed.
  • Magery is allowed only up to 30 skill for trapping pouches only. A tribe member must gain permission from the war chief first for this.
  • Stats must be raised naturally only. Raising skills just for stats or seesawing skills is prohibited. Choose your starting stats carefully.
Trade and Interaction
  • Barter system is the only form of trade between members and non-tribal people. The barter system involves trading resources or crafted goods, not gold.
  • The looting of and use of gold is not allowed. It is a weak, shiny metal to us and no more.
  • Gold, resources, and any help from your alts is not allowed.
Equipment
  • Mounts are allowed and encouraged. (Need at least 30 taming)
  • Metal armor is not allowed; Bone, leather, and studded leather only.
  • Metal shields are not allowed; Wooden shield, and wooden kite only.
  • All weapons are allowed.
  • Equipment can be found as loot, found on the ground, made by tribal members, or bartered from other players. Not bought from NPCs.
Structure
  • Tribesman/woman: Normal status member in the tribe.
  • Brave:
    • 1x GM Combat
    • 1 human player head
    • Maintains active participation in events
  • Warrior:
    • 2x GM Combat tribesman
    • 3 human player heads
    • Maintains active participation in events
  • Eagle Warrior:
    • 4x+ GM Combat tribesman
    • 5 heads of human players
    • Owns their own hut
    • Maintains active participation in events
  • Jaguar Warrior:
    • 4x+ GM Combat tribesman
    • 20 heads of human players
    • Owns their own hut
    • Maintains murderer status
    • Maintains active participation in events
  • Medicine Man:
    • 90+ Healing
    • 90+ Tradeskill
    • Owns their own hut
    • Aids war chief in planning and running events
  • War Chief: Tribal leader
  • It is not required for members to become murderers. It is encouraged for members to move up in ranks though.
Activities
  • Ceremonies: These can be for new members and changes in titles.
  • Hunting Party: Group together to hunt in a particular area. I would favor the lost land areas and avoid most dungeons. Hunters for resources, not gold.
  • War Party: Group together to gather human heads.
Roster

Forum name (IRC name)
Character Name
--------------------------
chainsoar (chainsoar)
Sulik Image War Chief
--------------------------
Daolin (Marfu)
Bakota Image Tribesman
--------------------------
Johttenn (Zarathustra)
Aram Mortem Image Brave
--------------------------
Pristiq (Pristiq)
Gorlok Image Tribesman
--------------------------
Drazaos (Drazaos)
Eentho Image Tribesman
--------------------------
Ngozi (Ngozi)
Ghrom Image Tribesman
--------------------------
Sir Rellik (SirRellik)
Sargon Image Tribesman
--------------------------
pro (MARK)
Baxoje Image Tribesman
--------------------------
The Royal Khanate (TheRoyalKhanate)
Krono Khan Image Tribesman
--------------------------
marmalade (marmalade)
Sahnish Image Tribesman

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 9:40 pm
by chainsoar
All approved by me, as Daolin says. I would however like to make it clear that by no means is there any pressure at all to achieve or maintain murderer status. Reds are welcome but it is not a requirement.

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 11:52 pm
by RoadKill
Is there an IRC channel or in-game chat channel (even better idea imo)? I'd like to get in on this and will be making a character tomorrow

Re: Tribal community/guild

Posted: Sat Nov 28, 2009 11:58 pm
by johttenn
irc #tribe

Re: Tribal community/guild

Posted: Sun Nov 29, 2009 6:23 pm
by chainsoar
Yes, I forgot to mention #tribe is our registered IRC channel for discussion of ideas and guidelines etc. We've got most of it down now and we're working on characters, so come join in if you're interested. Our next move is to get everyone to the spot we've chosen as the tribe's home so we can begin working as a group to achieve our primary goals.

Re: Tribal community/guild

Posted: Mon Nov 30, 2009 10:37 am
by Caswallon
Just an idea but I have added the skills that are relevant to my characters template to my paperdoll scroll, listing what skill at unattended, attended and non-macroable, just so I dont forget.

Re: Tribal community/guild

Posted: Mon Nov 30, 2009 1:26 pm
by Ngozi
This sounds like an excellent idea. I would like to make a character for this.

Re: Tribal community/guild

Posted: Mon Nov 30, 2009 5:53 pm
by johttenn
Caswallon wrote:Just an idea but I have added the skills that are relevant to my characters template to my paperdoll scroll, listing what skill at unattended, attended and non-macroable, just so I dont forget.
I did basically the same with my newbie book :)