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Create Food

Posted: Sat Nov 28, 2009 11:35 pm
by Hemperor
T2A handbook says it's targetable. Demo scripts show the same.

Let me ham up my neighbour's patio already!

Re: Create Food

Posted: Sun Nov 29, 2009 12:47 am
by Derrick
they changed that some time in '98 or early '99 when they added the additional foods. It used to be ham only :P

Re: Create Food

Posted: Sun Nov 29, 2009 5:37 am
by Lothain
That had to change it b/c everyone was because of mass trichinosis worm infestations.

Re: Create Food

Posted: Sun Nov 29, 2009 10:18 am
by RoadKill
They changed it because of jerks like me. I'd see a newbie ask a powerful mage to summon ham from the earth and then I'd do a driveby eating of said ham, leaving the newbie hungry and the powerful mage down 4 mana.

True story.

Re: Create Food

Posted: Sun Nov 29, 2009 12:29 pm
by Hemperor
i quit

Re: Create Food

Posted: Sun Nov 29, 2009 8:43 pm
by Faust
Treasure maps and more! Jan 19 1999 3:05PM - http://wiki.uosecondage.com/?title=1999_Patch_Notes wrote:Create food now creates the food in the backpack. A wider range of food can be created as well.

Re: Create Food

Posted: Mon Nov 30, 2009 12:36 am
by Panthor the Hated
Hemperor wrote:i quit

At least something good came of this thread.

Re: Create Food

Posted: Mon Nov 30, 2009 1:48 pm
by Valdric Flagg
Hemperor wrote:T2A handbook says it's targetable. Demo scripts show the same.

Let me ham up my neighbour's patio already!
See proof, that just because its in the demo script doesnt mean its accurate.

Re: Create Food

Posted: Mon Nov 30, 2009 7:38 pm
by Hemperor
Valdric Flagg wrote:
Hemperor wrote:T2A handbook says it's targetable. Demo scripts show the same.

Let me ham up my neighbour's patio already!
See proof, that just because its in the demo script doesnt mean its accurate.
Right...because there are documented changes.

Re: Create Food

Posted: Mon Nov 30, 2009 10:08 pm
by Valdric Flagg
Hemperor wrote:
Valdric Flagg wrote:
Hemperor wrote:T2A handbook says it's targetable. Demo scripts show the same.

Let me ham up my neighbour's patio already!
See proof, that just because its in the demo script doesnt mean its accurate.
Right...because there are documented changes.
Even if there isnt documented changes, the demo isnt GOD.

Re: Create Food

Posted: Wed Dec 02, 2009 9:05 pm
by Hemperor
Valdric Flagg wrote:
Hemperor wrote:
Valdric Flagg wrote:
Hemperor wrote:T2A handbook says it's targetable. Demo scripts show the same.

Let me ham up my neighbour's patio already!
See proof, that just because its in the demo script doesnt mean its accurate.
Right...because there are documented changes.
Even if there isnt documented changes, the demo isnt GOD.
No but it is part of the thought process.
Let me demonstrate:

Create food is targetable in demo
Documented change that create food is no longer targetable.

Simple no? :)

Re: Create Food

Posted: Thu Dec 03, 2009 1:09 pm
by Faust
Valdric Flagg wrote: Even if there isnt documented changes, the demo isnt GOD.
The demo is a very powerful researching tool that is practically indisputable without any documentation to counter it. For example, the issue above was a clear indication of the process to rule out the demo mechanic. However, spell interruption chance is a perfect example of something that would not be possible to replicate without the decompiled demo code. There are a vast amount of other game mechanics besides spell interruption that falls under this category. When there is no documentation to disprove a game mechanic that exists in the demo it's highly likely that it still existed in the t2a era and on many occassions in UO to this very day. A great example of something that still exists in modern EA shards is the equip delay.

No one here relies solely on the demo for a hundred percent cetainty.