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Night/Day
Posted: Sun Dec 13, 2009 8:26 pm
by Teph
just curious why light levels arent disabled in razor on here? i would like to see people using nightsight potions again it added an extra element to the game and i see no legitimate reason for it to be allowed unless its just not possible to enforce
thoughts?
Re: Night/Day
Posted: Sun Dec 13, 2009 9:07 pm
by dexter4321
Yeah would be cool.
Re: Night/Day
Posted: Sun Dec 13, 2009 9:43 pm
by Einstein
Why don't we just disable razor entirely since 3rd party programs were illegal in UO?
You know, just suggesting a real change instead of re-adding a minor annoyance back into the game for no real benefit. I can't think of a single time that a fight was won/lost because someone ran out of nightsight regs.
If you ran out of nightsight regs, chances were you had bigger problems than not being able to see as well.
Re: Night/Day
Posted: Sun Dec 13, 2009 10:12 pm
by Teph
Einstein wrote:I can't think of a single time that a fight was won/lost because someone ran out of nightsight regs.
when was the last time you were in a dungeon with no razor/nightsight?
The most influential of all our senses is that of sight. 80% of all we learn comes in through our eyes. Most of the other 20% is learned through hearing....i wouldnt overlook light levels as something petty and insignificant
Re: Night/Day
Posted: Sun Dec 13, 2009 10:21 pm
by Einstein
Never, because nightsight is a low-rank spell with low reg requirements that lasts up to 1 hour and 40 minutes.
Re: Night/Day
Posted: Sun Dec 13, 2009 10:24 pm
by Faust
This change a long with many other involving 3rd party applications is possible but won't be changing anytime soon.
Please refer to the hundred other Razor threads discussing this topic that will explain the reason behind it.
Re: Night/Day
Posted: Sun Dec 13, 2009 10:26 pm
by Teph
Einstein wrote:Never, because nightsight is a low-rank spell with low reg requirements that lasts up to 1 hour and 40 minutes.
not everone is a mage EINSTEIN lol
Re: Night/Day
Posted: Sun Dec 13, 2009 10:28 pm
by Teph
Faust wrote:This change a long with many other involving 3rd party applications is possible but won't be changing anytime soon.
Please refer to the hundred other Razor threads discussing this topic that will explain the reason behind it.
to hell with that,this makes thread number 701 on it, maybe after a few thousand more it will change
Re: Night/Day
Posted: Sun Dec 13, 2009 10:35 pm
by Einstein
Teph wrote:Einstein wrote:Never, because nightsight is a low-rank spell with low reg requirements that lasts up to 1 hour and 40 minutes.
not everone is a mage EINSTEIN lol
You can buy NS potions/scrolls from the same vendors you can buy your NS regs from, for the .01% of the population that likes to PVP in dungeons and has 0% magery.
Re: Night/Day
Posted: Sun Dec 13, 2009 10:39 pm
by Teph
Einstein wrote:Teph wrote:Einstein wrote:Never, because nightsight is a low-rank spell with low reg requirements that lasts up to 1 hour and 40 minutes.
not everone is a mage EINSTEIN lol
You can buy NS potions/scrolls from the same vendors you can buy your NS regs from, for the .01% of the population that likes to PVP in dungeons and has 0% magery.
obviously, whats your problem man scared of the dark?
Re: Night/Day
Posted: Sun Dec 13, 2009 10:50 pm
by Derrick
Teph wrote:just curious why light levels arent disabled in razor on here? i would like to see people using nightsight potions again it added an extra element to the game and i see no legitimate reason for it to be allowed unless its just not possible to enforce
thoughts?
Disabling specific features in Razor would make Razor required to play.
Einstein wrote:Why don't we just disable razor entirely since 3rd party programs were illegal in UO?
All third party utilities were not forbidden during the T2A era, although some were.
Because of the many threads on this same subject that already exist, I'm going to lock this topic so as to give the other threads an opportunity to be read; if anyone cares to comment further on this please resurrect an existing thread on the topic.