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Alchemy Training

Posted: Sat Aug 02, 2008 5:52 pm
by Maleficia
In T2A, you could create a potion using the mortar and pestel as normal. For the second potion and all subsequent potions you could double click the mortar and target the same mortar and it would create the last potion made.

Also, I don't remember if potions would go straight into the keg (if it was already holding the same type) after being made durring T2A or not. If it could, you can't here. If it couldn't, good job on the accuracy :)

Re: Alchemy Training

Posted: Sat Aug 02, 2008 6:13 pm
by Derrick
Maleficia wrote:In T2A, you could create a potion using the mortar and pestle as normal. For the second potion and all subsequent potions you could double click the mortar and target the same mortar and it would create the last potion made.

Also, I don't remember if potions would go straight into the keg (if it was already holding the same type) after being made during T2A or not. If it could, you can't here. If it couldn't, good job on the accuracy :)
Thanks, yes it is accurate. I don't know when they changed it so you could craft directly to a keg. Likely when they introduced the new craft menus.

It is indeed inaccurate that there's no "make last" function, that was introduced in era, and you're correct on the way it was used with the mortar and pestle. I just haven't had a chance to put that in yet, but with the pressure on, I'll step it up a notch :)

Re: Alchemy Training

Posted: Fri Aug 22, 2008 10:56 pm
by Maleficia
Nov. 23, 1999 Patch wrote:Looking at a keg
When empty, single clicking on a potion keg will return the message "a specially lined keg for holding potions".
When filled, single clicking on a potion keg will return:
"A keg of (color) liquid" for non-owners and anyone else that has not used taste-id on the barrel.
"A keg of (potion type)" for the owner or those who have used the Taste Id skill on the keg (up to 5 at a time).A filled keg will also return a message giving a general description of how full it is.

Filling the potion keg
...Parts edited out by me to shorten post...
Potions can be crafted directly in the keg if there are no bottles in the alchemist�s backpack.
After you begin to make a potion you will be given a targeting cursor.
Clicking on the potion keg will add one potion.
The same rules apply to this method as for dragging a potion onto the keg.
http://web.archive.org/web/200002291156 ... gn_42.html

This is actually the patch that introduced the potion kegs. I bring this up, only because I was looking to verify another bug, and certainly wasn't looking to dispute your ruling on the autofill to the kegs. The new bug is that the potion kegs I have made with my alchemist identify as a "color" potion. To the creator and filler of the keg, it should be identified as the type of potion that is created.

Re: Alchemy Training

Posted: Fri Aug 22, 2008 11:03 pm
by Derrick
Maleficia wrote:http://web.archive.org/web/200002291156 ... gn_42.html

This is actually the patch that introduced the potion kegs. I bring this up, only because I was looking to verify another bug, and certainly wasn't looking to dispute your ruling on the autofill to the kegs. The new bug is that the potion kegs I have made with my alchemist identify as a "color" potion. To the creator and filler of the keg, it should be identified as the type of potion that is created.
Nice find. I didn't know this about crafting directly to keg.
I've been aware of the problem with identifiability of potion kegs. We have a major inaccuracy with identification globally in that once something is identified, it's ided to everyone. In era, each person had to identify the item. When we created the kegs we figured we'd fix the id problem when we overhauled the ID system, but still haven't gotten to it.

Thanks. I'll at least get the craft to keg done as soon as possible.

Re: Alchemy Training

Posted: Thu Jan 01, 2009 11:28 am
by Maleficia
Is this still on the table to be implemented?

Re: Alchemy Training

Posted: Thu Jan 01, 2009 1:24 pm
by Derrick
Thanks for the bump. This will be in the next publish.

Re: Alchemy Training

Posted: Sat Jan 10, 2009 9:08 pm
by Silverfoot
Is this in? If I don't have a bottle in my backpack it says I don't have all the required materials.

Re: Alchemy Training

Posted: Sat Jan 10, 2009 9:43 pm
by Derrick
Sorry, only part of it is in. The Crafting to keg part is yet to be done.

Re: Alchemy Training

Posted: Wed Nov 10, 2010 8:09 pm
by SirEricKain
Has this direct to keg fix still in process?

Re: Alchemy Training

Posted: Fri Nov 12, 2010 9:15 pm
by Derrick
It's still on the list, sorry that it didn't make it into last patch.