Page 1 of 2

Mace Fighting

Posted: Thu Jan 28, 2010 10:53 am
by ArtCrisco3
Hello all. I am fairly new to UO need some help/guidance. I created a healer mage character with mace fighting. Here is the template:

Mace fighting
Healing
Anatomy
Magery
Eval
Resisting spells
Meditation

Now the only downside is the fact that when I am fighting orcs, ratmen or even ettins I cannot seem to hit them with my maces. My macing skill is at 100, and I am just wondering if this is normal or if I have to change my skills up. Thanks in advance for the help!

Re: Mace Fighting

Posted: Thu Jan 28, 2010 10:55 am
by Sandro
Are you sure your using a weapon of the correct skill?

I.E.: A mace or stave/staff?

Re: Mace Fighting

Posted: Thu Jan 28, 2010 10:59 am
by ArtCrisco3
Yep, I have tried several including a gnarled staff, regular mace, a war axe, and hammer picks lol

Re: Mace Fighting

Posted: Thu Jan 28, 2010 11:04 am
by archaicsubrosa77
Without tactics you are doing only 90 percent of your base damage if your strength is 100 and your anatomy is also GMed. To ensure you don't take a penalty you need at least 50 tactics. The damage you are dishing out may be negated due to armor absorbtion.

Anatomy and Strength do give bonuses to damage but the base damage is determined by Tactics and at 0 tactics alone you start with 50 percent of base or a minus 50 percent penalty.

50 tactics would give you the normal damage for your weapon as listed. 100 tactics would give you a 50 percent bonus.

Each ten points strength and anatomy gives you a plus 2 percent to damage after the base is determined.

So with 50 percent without tactics the 20 you get from 100 strength and the 20 you get from GM anatomy you only are doing 90 percent of the damage that is listed for your weapon.

Re: Mace Fighting

Posted: Thu Jan 28, 2010 11:07 am
by ArtCrisco3
Ahh, I see so I may have to switch my skills up a bit, then?

Re: Mace Fighting

Posted: Thu Jan 28, 2010 11:12 am
by archaicsubrosa77
Actually I would throw in some wrestling. Here is my irl friends temp that is a bit of a hybrid like what you have, personally I think more meditation on his temp would be beneficial...one sec for the link.

http://my.uosecondage.com/Status/Player/37383

I like your thinking though, I almost would say try to weasel in a bit of wrestling rather then tactics depending on your playstyle. Macing is a good idea for a caster who gets caught in melee and needs to make use of charged items.

If you are PVM or a Field Caster for a Guild (as this temp doesn't seem likely as a soloist tournament event winner but dual and trio tourneys he would do great as long as he isn't the last of his group to survive) you might consider this...

Macing
Wrestling
Healing
Meditation
Resisting spells
Evaluating Intelligence
Magery

You would save alot of mana from bandages with charged staves and wands Having alot more for offensive casting. Or when your mana is low you can throw a bandage and grab a lightning wand or staff and run off being that you can use them without pause moving on horseback. Lightning Wand, Greater explosion pot, Lightning Wand, Greater Explosion pot ad nauseum. Which gives me a new macro idea...

No casting time is a good thing, and you will have some defense with these things in hand rather then be hit every time you do. Thing is you'd need to keep anatomy until Healing is GMed.

Again the temp I posted is a Shard perferably guilded character rather then one that focuses on events. If you want a chance to win in 1vs1 tournies or matches the one I linked you to may be more what you have in mind by the skills you presented.

Re: Mace Fighting

Posted: Thu Jan 28, 2010 11:18 am
by ArtCrisco3
That seems like a pretty cool template. I may consider doing something like that. Thanks for the help you guys. =)

Re: Mace Fighting

Posted: Thu Jan 28, 2010 11:19 am
by Sandro
That template is a bastard to fight..

Especially when that guy just preps gheal.. :/

Re: Mace Fighting

Posted: Sat Jan 30, 2010 11:41 pm
by KydVicious
Just a question about the template archaic linked to if anyone cares to answer. What is the significance of 60 wrestling/60 meditation? I know that 80 eval is about right for decent damage but to have wrestle and med at 60?

Another thing what does the 71 dex and 54 int do for you? Does anybody know why it is set at exactly 71 and 54? Would 70/55 work?

It just seems like a temp that would get beat too often without anatomy for healing and the fairly low mana as well as dex in the 70's that can be clumsied lower than that. A dexxer could probably beat this temp 1vs1, and a tank with some back to back hally hits would put a hurtin on him.

Re: Mace Fighting

Posted: Sat Jan 30, 2010 11:47 pm
by archaicsubrosa77
It's basically anti tank. 60 wrestling you have a 66 chance to get hit compared to 50 at GM he doesn't cast much as a normal caster would however due to healing. Against a dexxer he would have to resort to a barrage of pots, and rely on casting more for heals.

I think the stats he just didn't want to see saw after he made a slip macroing.

All I can say to get an idea on how he plays this temp you'd have to be there for events when he is.

His tourny win was against spanky ask him.

He has won more then half the matches however.

Re: Mace Fighting

Posted: Sun Jan 31, 2010 6:08 am
by MatronDeWinter
archaicsubrosa77 wrote:It's basically anti tank. 60 wrestling you have a 66 chance to get hit compared to 50 at GM he doesn't cast much as a normal caster would however due to healing. Against a dexxer he would have to resort to a barrage of pots, and rely on casting more for heals.

I think the stats he just didn't want to see saw after he made a slip macroing.

All I can say to get an idea on how he plays this temp you'd have to be there for events when he is.

His tourny win was against spanky ask him.

He has won more then half the matches however.
That is a pretty cool template, I dont really like some of the things but I would be intrested to see how healing without anatomy turns out. I thought about doing that a while back but when I ran the numbers it didn't seem too worthwhile. I definately see how that could be played though, it would be totally unexpected.

Re: Mace Fighting

Posted: Sun Jan 31, 2010 3:07 pm
by archaicsubrosa77
One I am working on goes like this

GM swords
GM Tactics
95 Anatomy
95 Healing
95 Magery
95 Resist
60 wrestling
60 Meditation

Not relying on magery he can don leather and not be hindered too much just casting in a pinch. Like any other dexxer the use of Potions is essential when facing other dexxers and a scimitar seemed the best choice vs armoured opponents. Leather of course is optional when fighting mages.

Re: Mace Fighting

Posted: Sun Jan 31, 2010 8:53 pm
by MatronDeWinter
^
I would GM anatomy, and drop magery to 90. The numbers make more sense when you compare damage to healing.

Re: Mace Fighting

Posted: Sun Jan 31, 2010 9:25 pm
by archaicsubrosa77
Very true...and I am going to do that now. Thanks.

Re: Mace Fighting

Posted: Sun Jan 31, 2010 10:37 pm
by KydVicious
Would Dex 75 and Int 50 work for the macing hybrid? I'm just playin around with numbers I thought maybe something like this

Macing 100
Tactics 100
Magery 100
Eval 100
Med 100
Healing 100
Resist 100

Str 100
Dex 75
Int 50

Wouldnt really need wrestling as you would have to keep a weapon in hand 90% of the time and use the mana for heals, disrupts and a finishing damage spell. Meditation IMO should always be 100 due to the need to keep mana up during a mage fight. During a dexxer fight mana isnt really the main focus as you will just have to buff, debuff, potion whore yourself, use healing as the main means of health regen and then break off a surprise poison/ebolt or poison/explosion as a finisher. Question is this, is 75 dex enough?