Something has to be done about all the pot holes in tethkeep

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Post Reply
Lord Cavewight of GL
Posts: 1629
Joined: Tue Jun 23, 2009 11:26 am

Something has to be done about all the pot holes in tethkeep

Post by Lord Cavewight of GL »

Once you enter the cave with all the ophidians, like every other tile is a bugged out hole you get stuck in. The cave right by

Sometimes you walk over the area and it drops you under.

Sometimes you cast a spell in that area and it drops you under.

Ive died nearly every other time I go to this spot because of all these bugged out holes.


If you guys need pics of every spot in question ill happily post them.

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Something has to be done about all the pot holes in tethkeep

Post by Mikel123 »

Are you using precisely the correct client version (5.0.8.3)? That map is the only one that's correct; I've had no map issues since installing it. With 6.x, I had a TON of problems in Hythloth and other dungeons.

Lord Cavewight of GL
Posts: 1629
Joined: Tue Jun 23, 2009 11:26 am

Re: Something has to be done about all the pot holes in tethkeep

Post by Lord Cavewight of GL »

ahh thatll fix it. thanks :)

User avatar
punk
Posts: 217
Joined: Thu Dec 03, 2009 1:37 pm

Re: Something has to be done about all the pot holes in tethkeep

Post by punk »

I go to Terra keep all the time and ive never encountered a pot hole. I am using the same client version as the server...
Erik [Hu]

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Something has to be done about all the pot holes in tethkeep

Post by Derrick »

This is absolutely an issue with the post 6. version client map, there are some other major differences in these maps as well which we do not intend to support, such as the second bridge to the island at the bottom of Despise dungeon. There are very few areas in game that this effects, but Tera Keep, Wind, the area on the lost lands side of brit sewers, and the mountains around minoc are places in which people with 6.+ client version get stuck a lot.

Even the 5.0.8.3 client map has a few differences from the T2A era, but the 6.x map is much much worse.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

Post Reply