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Traps
Posted: Mon Aug 11, 2008 9:58 am
by ironfistmax
This might sound dumb but did traps even exist yet in T2A? For some reason I only remember them during UO:R and on. Traps inside dungeons and such (poison/spike, etc). Of course this was 8 years ago so my memory might be a bit foggy.
Re: Traps
Posted: Mon Aug 11, 2008 10:14 am
by Derrick
ironfistmax wrote:This might sound dumb but did traps even exist yet in T2A? For some reason I only remember them during UO:R and on. Traps inside dungeons and such (poison/spike, etc). Of course this was 8 years ago so my memory might be a bit foggy.
They did, but the damage was much more mild that what we have here. To the best of my knowledge, all of our traps in dungeons are in precisely era accurate locations, but the damage from them does need to be about halved.