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Dead NPC's body glitch

Posted: Mon Mar 08, 2010 10:32 am
by rouss
If you kill an NPC(brigands in my case) and leave them after a while you can see their bodies naked. if you open the corpse, however, bodies get fully dressed.

Re: Dead NPC's body glitch

Posted: Mon Mar 08, 2010 7:26 pm
by Van Raily
I think that's human bodies in general, player or NPC.

Re: Dead NPC's body glitch

Posted: Tue Mar 09, 2010 5:36 pm
by Royksopp
Van Raily wrote:I think that's human bodies in general, player or NPC.
This Van Raily Character is horrid. A foul fellow.

Re: Dead NPC's body glitch

Posted: Tue Mar 09, 2010 6:01 pm
by Van Raily
Royksopp wrote:
Van Raily wrote:I think that's human bodies in general, player or NPC.
This Van Raily Character is horrid. A foul fellow.
It's not gross if the body's still warm.

Re: Dead NPC's body glitch

Posted: Tue Mar 09, 2010 6:12 pm
by Royksopp
Van Raily wrote:
Royksopp wrote:
Van Raily wrote:I think that's human bodies in general, player or NPC.
This Van Raily Character is horrid. A foul fellow.
It's not gross if the body's still warm.
Body? Pixels are always cold old child.

Re: Dead NPC's body glitch

Posted: Thu Mar 11, 2010 12:12 am
by Derrick
Thanks.

Would those who have seen this please share their client version?

Re: Dead NPC's body glitch

Posted: Thu Mar 11, 2010 10:17 am
by rouss
Derrick wrote:Thanks.

Would those who have seen this please share their client version?
sure, 6.0.6.1 it is

Re: Dead NPC's body glitch

Posted: Thu Mar 11, 2010 5:42 pm
by Van Raily
7.0.5.0 (Patch 95)

Re: Dead NPC's body glitch

Posted: Fri Mar 12, 2010 10:16 am
by Derrick
Thanks, I think this glitch is related to the post-6.x container packet. I'll see if I can fix this.

If there's not a compelling reason to use a post-6.x client, we highly recommend using the 5.0.8.3 client available on our website. There are some unresolvable map differences in the later clients which may cause you to get stuck in some spots. Particularly the mountains near minoc and in Tera Keep.

Re: Dead NPC's body glitch

Posted: Fri Mar 12, 2010 10:45 am
by Mikel123
Derrick wrote:There are some unresolvable map differences in the later clients which may cause you to get stuck in some spots. Particularly the mountains near minoc and in Tera Keep.
Also Despise (the island room), Hythloth (map differences all over the place), and the center of the Hedge Maze is pretty much an automatic Help-->Stuck call.