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The Bloodrock Orc fort, issue.

Posted: Mon Mar 08, 2010 9:52 pm
by MatronDeWinter
I am really glad the orcs got this "freely attackable" zone, it's great to interact with them when they are on ect. However, I recieved 2 murder counts today when I cast an ev inside and ran out. The EV did not target them until they changed back to blue. Can the "borders" of this area be extended or something, because that is pretty lame.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 12:23 am
by Kraarug
Well, first of all, I'm surprised you got murder counts. I'll see who was on tonight and speak to the guild.

Secondly, yes, I agree that the area should be broadened.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 12:28 am
by Hemperor
damn.. 2 unwanted murder counts... I can't even imagine, my thoughts and prayers go out to you Matron :)

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 12:28 am
by Flash Hardstar
Make all orcs auto grey

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 12:37 am
by Vishakt
Auto grey would be awesome, although I'd still prefer red. We don't need cool favors like that however. We have some new kubbies and probably failed to spell it out to them good enough. Due to party messages we know at least one orc who died to the EV and the orc has been spoken too along with a general lecture. Sorry Matron.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 12:43 am
by Flash Hardstar
Pay matron back in your precious, bloody carcasses and weak blunt weapons.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 2:42 am
by MatronDeWinter
First off, lol at hemperors comments (search for operation red hemperor).

Orcs,
I don't care about the counts, they will be gone in a few days anyway. Honestly, I would probably hand out as many counts as possible to anyone who attacked me anyway, thinking otherwise is foolish. That being said, there is no reason for apology. I just wanted this issue put out there so that it can change, or people can be made aware, and cautious not to cast explode/ev/ect and then leave the fort.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 3:18 pm
by Layt
Hemperor wrote:damn.. 2 unwanted murder counts... I can't even imagine, my thoughts and prayers go out to you Matron :)
lolololol

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 09, 2010 5:32 pm
by Downs
lmao hemp!

I'm tempted to use that as my sig!

Re: The Bloodrock Orc fort, issue.

Posted: Mon Mar 15, 2010 6:07 pm
by The Real Hemperor
This man is a fraud!

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 10:39 am
by Derrick
I was pretty cautious when constructing the borders around the fort due to it's proximity to the road. If it was further from the road I wouldn't have a problem with making the the border a half a screen away, but that road is a common newbie run and I was hesitant to take up too much of a area on the road.

I will take a look at the borders though, and see if they can be expanded a little.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 4:33 pm
by Arcott Ramathorn
The Orcs need Lebensraum!!
orcdollf.jpg
orcdollf.jpg (34.91 KiB) Viewed 2720 times

Seriously though, the lines need to be expanded. Bump that area right up to all the surrounding houses.(but not into) I think the wrongfull counts outweigh the random new player that might stumble into and stay in the area. I mean there is a server messege when you go in there...i think it says "Boo, orcs...run!"

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 5:26 pm
by MatronDeWinter
Derrick wrote:I was pretty cautious when constructing the borders around the fort due to it's proximity to the road. If it was further from the road I wouldn't have a problem with making the the border a half a screen away, but that road is a common newbie run and I was hesitant to take up too much of a area on the road.

I will take a look at the borders though, and see if they can be expanded a little.
I dont see any reason to expand the borders, (well mabye a little so they/we can attack from the ground to their towers), I just mean to say that something should be done about murder counts. EV's and other delayed spells should not make you a criminal if you are out of the region when they target a "blue" orc.

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 5:44 pm
by ClowN
Flash Hardstar wrote:Make all orcs auto grey

problem solved

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 5:55 pm
by MatronDeWinter
ClowN wrote:
Flash Hardstar wrote:Make all orcs auto grey

problem solved
Then they cant attack us.