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DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 6:25 am
by Edie Brickell
I thought Razor had a function in it to brighten dungeons automatically. Am I crazy or missing it because I sure don't see it anywhere...

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 6:33 am
by Kylock
Go to the General Tab, look for the Filters - and check "Light Levels"

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 9:53 am
by Ronk
Speaking of which, it wouldn't be era accurate but there is a concept on how to make light levels server side by 'hiding' people you shouldn't be allowed to see, if it interests anyone.

I didn't bother posting details because I think its too un-T2A-ish and would confused too many people ^_^

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 11:42 am
by venox
u mean change it so u cant see around corners???

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 1:13 pm
by Ronk
venox wrote:u mean change it so u cant see around corners???
No, I mean you could make server side code that says "if you are in an area that should be dark (regardless of whether it is or not duet o razor) and you have no light source and/or no night sight...then anyone more than 4 tiles away from you is hidden/stealthed.

Its the same concept about how a GM can appear to just one player. Others come around and see no GM because he's hidden.

But as you can imagine, it would be very confusing to people if they weren't aware of it. Their razor would have a filter and max light but they'd be getting attacked and not see anyone.

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 3:09 pm
by Kylock
Sounds crazy, and not very T2A accurate :|

Re: DUngeon lighting and Razor

Posted: Thu Aug 14, 2008 3:13 pm
by Derrick
Kylock wrote:Sounds crazy, and not very T2A accurate :|
Not accurate maybe, but very creative idea.

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 2:52 am
by venox
haha, pretty cleaver :)

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 8:08 am
by bigcheez
Some guy made some crazy "true LOS" on the RunUO forums..
http://www.runuo.com/forums/custom-scri ... sight.html

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 11:55 am
by Mr.T
He wants this so him and his orc buddies can clomp dungeon go-ers... :D

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 1:48 pm
by Ronk
Mr.T wrote:He wants this so him and his orc buddies can clomp dungeon go-ers... :D
Lol, actually, this would hurt the orcs because orc grunts dont' use any magic (meaning no night sight unless we buy potions).

And as I believe I stated, I actually don't like the idea because it'll confuse too many people ^_^

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 6:06 pm
by Alex21
Razor allows negotiation with the server... you can use code on the server to force razor to allow/disallow certain features, such as light filters, looping macro's etc.

Only problem with this is that everyone has to be using razor and they must have the option in razor to negotiate with the server checked or they will be booted.

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 6:07 pm
by Alex21

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 6:43 pm
by ironfistmax
Please don't implement this.

Re: DUngeon lighting and Razor

Posted: Fri Aug 15, 2008 6:46 pm
by Alex21
ironfistmax wrote:Please don't implement this.
it isn't accurate and there isn't anyway they will implement it, besides only advantage is a slightly higher value on night sight items/potions?