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4 Team CTF

Posted: Thu Aug 14, 2008 8:01 am
by Kylock
In testing the 4 team CTF tonight and figuring out the other problems with it, I realized it's kinda unfair for warriors there. If I can just chug my total refresh pot 5 times in a row, to keep running through them when they're walling the doorway, it kinda sucks for them. Especially those organized orcs who block the doors real well ;)

Maybe there should be a 10 sec delay on total refresh, just for this event if possible?

Other than that - I think allowing Wall of Stone to be cast here, would make the games more interesting/fun.

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 8:41 am
by Derrick
Kylock wrote:In testing the 4 team CTF tonight and figuring out the other problems with it, I realized it's kinda unfair for warriors there. If I can just chug my total refresh pot 5 times in a row, to keep running through them when they're walling the doorway, it kinda sucks for them. Especially those organized orcs who block the doors real well ;)

Maybe there should be a 10 sec delay on total refresh, just for this event if possible?

Other than that - I think allowing Wall of Stone to be cast here, would make the games more interesting/fun.
Thanks. The area really wasn't ready for use. We do want to add some more content in there and some bottlenecks.
I think that's a very reasonable suggestion on the red pots. We'd probably apply this for all the CTF and DD areas. We were able to find and correct the bug in this arena, so we'll be using this area much more often now.

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 9:52 am
by Ronk
You just wait till more of us get archery trained up ^_^

Im sad I missed it, maybe next time. My internet kept going in and out all night, stupid brighthouse.

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 3:11 pm
by Kylock
Heh np. Probably committing suicide by posting that -- Remember orcs I suggested it, so don't box me in and molest me! :o

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 4:32 pm
by ironfistmax
I had a blast last night.

The only thing I suggested was to add higher points to win, maybe 100? That way the games last longer.

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 5:20 pm
by bOmb
Yea, more points and area spells (not summons) I think it should be allowed only in the 4 team CTF thoough. This includes para field, energy wall, poison field etc.

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 7:56 pm
by platy
i'm with bomb
allow walls to be casted in 4 team games, all kinds of walls, meteorswarms and EQ's should be allowed as well.. would make for a very fun game [assuming everyteam had at least one mage on it]

Re: 4 Team CTF

Posted: Thu Aug 14, 2008 11:27 pm
by Sivrik
There should be a rule not to allow deacon/ironfist max to enter. He always ends up being team leader despite me doing the bulk of the effort...

Re: 4 Team CTF

Posted: Fri Aug 15, 2008 12:34 am
by alatar
flag capture = 15 points
player kill = 1 point

Re: 4 Team CTF

Posted: Fri Aug 15, 2008 12:58 am
by ironfistmax
alatar wrote:flag capture = 15 points
player kill = 1 point
Ding Ding Ding!

Re: 4 Team CTF

Posted: Fri Aug 15, 2008 1:33 am
by Zim
I havent tried, but isnt wall of stone a quick cast spell? Drop like 2 in door way and keep spamming...