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New NPC's?

Posted: Sun Mar 28, 2010 6:22 pm
by Khaled al-Din
What's up with all these new NPC's in Britain. Knights,Spearmen etc. all clad in yellow.

Re: New NPC's?

Posted: Sun Mar 28, 2010 6:26 pm
by Layt
Prob related to last nights event. Brit got invaded by the undead!

Re: New NPC's?

Posted: Sun Mar 28, 2010 11:28 pm
by Yoda
Aye, they are from the event. You can expect to see more defenses soon!
http://forum.uosecondage.com/viewtopic.php?f=7&t=16398 <=== Here is the topic with the current information on the event.

Re: New NPC's?

Posted: Mon Apr 05, 2010 6:33 pm
by Budner
Personally these things don't offend me, but how is this era accurate?

Re: New NPC's?

Posted: Mon Apr 05, 2010 6:39 pm
by Van Raily
This would be an example of a shard-specific event. :wink:

Re: New NPC's?

Posted: Tue Apr 06, 2010 9:35 am
by Budner
Yeah well Brit looks like a stockade from the Wild West. I'm waiting for Doc Holliday and Wyatt Earp to SHOOT me.

To be era accurate, wouldn't it have to be a shard-specific event that actually occured back in the day?

I mean, otherwise an invasion from outer space could be a legitimate shard-specific event. Or an attack by flying monkeys. Or Lord British comes alives as a l33t PVP'er, in drag and with a super-mongbat as his sidekick, and TAKES DOWN THE WHOLE TOWN!!

Re: New NPC's?

Posted: Tue Apr 06, 2010 10:03 am
by Heskey
I get what you're saying Budner, but era accuracy isn't "re-tracing footsteps"; if UOSA only did real events, what will they do when they run out of events? Bring out an expansion? ;P

So long as the UOSA team keep the events well-natured and in keeping with the era of the shard, which I'm sure they will (no floating half-machine Blackthorns, etc), then I personally don't see this as much of an issue. A non-issue, even ;P

Re: New NPC's?

Posted: Tue Apr 06, 2010 10:12 am
by Budner
Yeah that's reasonable.

Riddle me this, though. All these new guards are doing are clogging entry/exit into Brit, taking up server space, and filling up the port-a-potties. What is the point? Where is the event? When does all the excitement start? I'm just giddy with anticipation.

I like town invasions, I'm all for them. But these guards have been standing around doing nothing for 2 weeks. Let's have an EVENT actually occur.

Re: New NPC's?

Posted: Tue Apr 06, 2010 10:13 am
by BlackFoot
unique events are deff era accurate
seer events, gm events, some events took place on every single server simultaneously, others did not
However, you are confusing what era accuracy means.
Era accuracy refers to the mechanics of the game, not what is done with those mechanics by the players/staff

The event has been entertaining and a good story line. Best to get yourself informed of what is going. Yoda provided a link, click er and enjoy.

Re: New NPC's?

Posted: Tue Apr 06, 2010 10:59 am
by Budner
Budner wrote:However, you are confusing what era accuracy means.
Era accuracy refers to the mechanics of the game, not what is done with those mechanics by the players/staff
I disagree. Game mechanics are part of era accuracy, but not the only part. In-game content is absolutely directly related to era accuracy. Otherwise, you're saying that putting unicorns in-game is era accurate. And it isn't.

Re: New NPC's?

Posted: Tue Apr 06, 2010 11:07 am
by BlackFoot
In this example your taking a graphics/monster mechanics from a different era and making it a permanent addition to the server. This is obviously against the shards goals.

However, if they made up an entirely new monster for an event, say a super fire horse monsters, that would be entirely accurate. Custom monsters for events are accurate no matter how rediculous.

Re: New NPC's?

Posted: Tue Apr 06, 2010 11:16 am
by Budner
OK, so it's era accurate if it's not PERMANENT.

That logic doesn't stand the test of reasonability. If the environment I'm playing in has Nascar logos, cell towers, elephants, Mentos, computers, live baseball, paper shredders, iPods, amusement parks and spaceships, then it's ERA ACCURATE BECAUSE THOSE THINGS, NO MATTER HOW RIDICULOUS (your words) AREN'T PERMANENT FIXTURES IN-GAME? Seriously?

And how do we judge what's "permanent"? More than a month? A year? When does something become permanent?

I'm sorry, but I must poop mightily on that logic and that definition of era accuracy.

Re: New NPC's?

Posted: Tue Apr 06, 2010 11:32 am
by Schtolteheim
OSI had server specific events. UOSA has server specific events. I'm not seeing the problem - you do realize that it is infeasible to have Derrick replace the server with a time portal that jacks into the 1999 OSI servers?

Re: New NPC's?

Posted: Tue Apr 06, 2010 11:36 am
by BlackFoot
Seers/Gms/staff used their creativity at their discretion on OSI for events. Staff here does the same. That makes event creativity era accurate. But at the core, this is not an era accuracy debate but a policy decisions made by staff debate.

Re: New NPC's?

Posted: Tue Apr 06, 2010 11:47 am
by Budner
Schtolteheim wrote:OSI had server specific events. UOSA has server specific events. I'm not seeing the problem - you do realize that it is infeasible to have Derrick replace the server with a time portal that jacks into the 1999 OSI servers?
Yes I do realize this, and in fact I acknowledged above 1) I don't have a problem with any in-game events and 2) that this is reasonable as long as events are "well-natured and in keeping with the era of the shard".

All of which flies in the face of Blackfoot's inane argument that ANY event is era accurate as long as it's not permanent. He chooses to define era accuracy as purely mechanics; in my view era accuracy MUST include what you SEE in-game. To use an extreme, we could paint Brit tye-dye for 6 months and by Blackfoot's defnition the shard would be era-accurate. And that's just a load of horse pucky.