Buying Ingots!
Posted: Mon Apr 05, 2010 3:42 am
Will pay 6.5 in bulk. PM me here.
Thanks!
Thanks!
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Supply and demand. There's a lot more demand for ingots right now than there is supply.Kilswar wrote:Well I have bought over 200k ingots from different people over the last 3 months, and never paid more than 6.5 for iron.
You can barely make money at 6.5, its more of a hobby/service as you make very little money as a blacksmith. To put it in perspective, I make more money killing a lich than I do selling a set of GM armor. I can kill 3 liches in the time it takes me to make, bag, and place armor on a vendor.
That's all fine and good but games like these utilize a purely free market system.Kilswar wrote:I would rather make less money and have good GM armor affordable to new players. Most of my shops are in spots new players are going to be. Vesper graveyard, Cove graveyard, Yew Moongate, etc.
After vendor fees, I make almost nothing on armor, but if I lose money I will quit doing it. I do not believe will benefit anyone. Some of my vendors go days without selling anything at a cost of 1-2k in vendor fees. Thats an acceptable loss since other vendors make decent money. I want easy access for new players who can not recall around.
Another thing I have never done is AFK macro mine. I think it really screws up the economy of the shard.
Well, wanting to provide it and willing to mine it instead of having fun are two different thingsOswald wrote:That's all fine and good but games like these utilize a purely free market system.Kilswar wrote:I would rather make less money and have good GM armor affordable to new players. Most of my shops are in spots new players are going to be. Vesper graveyard, Cove graveyard, Yew Moongate, etc.
After vendor fees, I make almost nothing on armor, but if I lose money I will quit doing it. I do not believe will benefit anyone. Some of my vendors go days without selling anything at a cost of 1-2k in vendor fees. Thats an acceptable loss since other vendors make decent money. I want easy access for new players who can not recall around.
Another thing I have never done is AFK macro mine. I think it really screws up the economy of the shard.
If you want to provide affordable armor then perhaps you should just go mine the ingots yourself?
Sounds like you're in a tough spot then. There's really no solution - you don't want to mine yourself (for obv. reasons, can't blame you) but you don't want to pay the prices that demand dictates and you don't want to raise your prices to compensate on the finished productKilswar wrote:Well, wanting to provide it and willing to mine it instead of having fun are two different thingsOswald wrote:That's all fine and good but games like these utilize a purely free market system.Kilswar wrote:I would rather make less money and have good GM armor affordable to new players. Most of my shops are in spots new players are going to be. Vesper graveyard, Cove graveyard, Yew Moongate, etc.
After vendor fees, I make almost nothing on armor, but if I lose money I will quit doing it. I do not believe will benefit anyone. Some of my vendors go days without selling anything at a cost of 1-2k in vendor fees. Thats an acceptable loss since other vendors make decent money. I want easy access for new players who can not recall around.
Another thing I have never done is AFK macro mine. I think it really screws up the economy of the shard.
If you want to provide affordable armor then perhaps you should just go mine the ingots yourself?I have two GM miners, but I dont see me using them anytime in the near future. Like the above poster said, its not worth it for the sore wrist you have after 3 hours of mining.
Looks like he'll be buying more at the market-set price or dealing with a shortage then!Karik Verlee wrote:I think you're missing the point where he does it as service, and also the point that he has bought over 200k already.