Jhelom Duel Pits
Posted: Tue Aug 19, 2008 8:01 pm
Would it be possible to make it so jhelom pits are non consumable? As in only 1 of each reg 1 bandage 1 of each pot?? That would be awesome.
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There are many reasons we can't/won't do this, but the most important one would be macroing magery/healing for free in that area.Mr.T wrote:Would it be possible to make it so jhelom pits are non consumable? As in only 1 of each reg 1 bandage 1 of each pot?? That would be awesome.
Spawn slowedCoffee wrote:Could we remove the NPC spawn, or move them to a separate area? I'm fine with the static guy, just talking about the roaming ones.
Another alternative would be just reduce the respawn timer on them. As of now they respawn almost instantly.
unnecessary sirBarney [LoV] wrote:With their titties out