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UO Timeline memory help please.
Posted: Sun Apr 11, 2010 1:24 pm
by Cadyn
If anyone has the answers to my deboggles (yes i've been racking my own brain) i'd be super appreciative. An answer like (sometime in Pre t2a, or UOR or during t2a) would be appreciative.
1. During what period was I able to place flour sacks around my character at the steps to someones house and gate into and under their front door?
2. During what period was i able to set in the UO options a line to make my words of power disappear and instead have the following.
A: Blankness (unless the journal was open) No words of power show.
B: Enter some corny phrase i thought was neat when i was young and have it really spaced out
i t w o u l d l o o k l i k e t h i s
3. Be in an order guild but wear a Chaos Shield
4. Use harm wands and completely destroy someone with like 3 shots.
5. Gating untamed monsters to different parts of Brit. I had my home with a Zoo of exotic monsters, and sometimes i gated nasties to farming areas.
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 1:26 pm
by Rendar
A lot of that sounds like the Dread Lord days.
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 4:37 pm
by RoadKill
Cadyn wrote:
1. During what period was I able to place flour sacks around my character at the steps to someones house and gate into and under their front door?
Pre-T2A, during the notoriety system. This was fixed on a "house to house" basis at first and then eventually globally patched, a little bit before house ownership was added.
Cadyn wrote:
2. During what period was i able to set in the UO options a line to make my words of power disappear and instead have the following.
A: Blankness (unless the journal was open) No words of power show.
B: Enter some corny phrase i thought was neat when i was young and have it really spaced out
i t w o u l d l o o k l i k e t h i s
This was possible until they started changing text to be "globally friendly"
Cadyn wrote:
3. Be in an order guild but wear a Chaos Shield
It was a bug. Before "Order" and "Chaos" were guild-related, you had to have max notoriety. Anyone could equip either of them if you were maxed out, you just had to keep 1 in the bank and 1 in your pack, and use the floor to switch. After they changed the system, if you were in an Order guild, logged out with the shield on, and changed the guild type. Logging in later would keep the shield in tack and it could be equipped/unequipped.
Cadyn wrote:
4. Use harm wands and completely destroy someone with like 3 shots.
1997-early 1998
Cadyn wrote:
5. Gating untamed monsters to different parts of Brit. I had my home with a Zoo of exotic monsters, and sometimes i gated nasties to farming areas.
Early T2A and prior. Enticement was useful for this
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 6:11 pm
by nightshark
Cadyn wrote:2. During what period was i able to set in the UO options a line to make my words of power disappear and instead have the following.
A: Blankness (unless the journal was open) No words of power show.
B: Enter some corny phrase i thought was neat when i was young and have it really spaced out
i t w o u l d l o o k l i k e t h i s
Yeah this was possible until they removed the unicode or whatever it's called from macros. That was a long time after UO:R, even.
It might be possible to do that here since we use the same font...
It was accomplished by using ascii characters in the macros.txt file like
R©©©©©©©©©©©A©©©©©©©©©©©P©©©©©©©©©©©E
would be shown as
R A P E (across the entire screen)
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 6:42 pm
by KydVicious
RoadKill wrote:Cadyn wrote:
1. During what period was I able to place flour sacks around my character at the steps to someones house and gate into and under their front door?
Pre-T2A, during the notoriety system. This was fixed on a "house to house" basis at first and then eventually globally patched, a little bit before house ownership was added.
Cadyn wrote:
2. During what period was i able to set in the UO options a line to make my words of power disappear and instead have the following.
A: Blankness (unless the journal was open) No words of power show.
B: Enter some corny phrase i thought was neat when i was young and have it really spaced out
i t w o u l d l o o k l i k e t h i s
This was possible until they started changing text to be "globally friendly"
Cadyn wrote:
3. Be in an order guild but wear a Chaos Shield
It was a bug. Before "Order" and "Chaos" were guild-related, you had to have max notoriety. Anyone could equip either of them if you were maxed out, you just had to keep 1 in the bank and 1 in your pack, and use the floor to switch. After they changed the system, if you were in an Order guild, logged out with the shield on, and changed the guild type. Logging in later would keep the shield in tack and it could be equipped/unequipped.
Cadyn wrote:
4. Use harm wands and completely destroy someone with like 3 shots.
1997-early 1998
Cadyn wrote:
5. Gating untamed monsters to different parts of Brit. I had my home with a Zoo of exotic monsters, and sometimes i gated nasties to farming areas.
Early T2A and prior. Enticement was useful for this
This
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 7:07 pm
by MatronDeWinter
Nightshark,
I remember people using macros that would not word-wrap like that. So it would be like
H---------------E--------------L----------L---------------O
across the whole screen, on one line. (pretend the -'s are spaces)
Think that works here?
Re: UO Timeline memory help please.
Posted: Sun Apr 11, 2010 7:39 pm
by nightshark
MatronDeWinter wrote:Nightshark,
I remember people using macros that would not word-wrap like that. So it would be like
H---------------E--------------L----------L---------------O
across the whole screen, on one line. (pretend the -'s are spaces)
Think that works here?
Don't know, haven't tried.
It's highly probable it got patched even for unicode though. I never even did it until after UO:R, but there was some point where it was no longer possible.. can't remember whether it was before or after the removal of unicode font from macros.
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 8:34 am
by Cadyn
thanks for all the replies
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 9:28 am
by Oswald
Can't you still gate untamed monsters to other areas? Isn't this a way to get a tamable out of a hot spot?
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 9:49 am
by Hrum
Oswald wrote:Can't you still gate untamed monsters to other areas? Isn't this a way to get a tamable out of a hot spot?
Pretty sure you can only gate tamed monsters. even if they arent your tamed creature.
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 3:54 pm
by nightshark
Oswald wrote:Can't you still gate untamed monsters to other areas? Isn't this a way to get a tamable out of a hot spot?
To the best of my knowledge, you can't do this on UOSA. I've tried.
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 6:17 pm
by Chaos
Isn't that what enticement is for??
Not sure I don't use that skill. But I do seem to remember one patch that for a short while lead to high level mobs like poison elemental being sent to places they do not belong.
This may have been changed again however seeing I have not seen this done in a long time.
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 6:19 pm
by Arkosh Kovasz
Yea,I believe it was changed to only tamed creatures may be enticed, due to people clearing out dungeon spawns. Since the monsters were not dead just elsewhere in the world, they wouldn't respawn.
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 6:34 pm
by nightshark
Arkosh Kovasz wrote:Yea,I believe it was changed to only tamed creatures may be enticed, due to people clearing out dungeon spawns. Since the monsters were not dead just elsewhere in the world, they wouldn't respawn.
If they cross a server line (which gating them out of a dungeon would do), they should have respawned. The original server the monster was on would no longer recognise the monster as existing. This was an issue with taming, say you tamed a nightmare and then stayed on the same server riding it, it would never respawn.
Can anyone confirm whether monsters can be enticed through a gate on UOSA?
Re: UO Timeline memory help please.
Posted: Wed Apr 14, 2010 6:46 pm
by Arkosh Kovasz
nightshark wrote:Arkosh Kovasz wrote:Yea,I believe it was changed to only tamed creatures may be enticed, due to people clearing out dungeon spawns. Since the monsters were not dead just elsewhere in the world, they wouldn't respawn.
If they cross a server line (which gating them out of a dungeon would do), they should have respawned. The original server the monster was on would no longer recognise the monster as existing. This was an issue with taming, say you tamed a nightmare and then stayed on the same server riding it, it would never respawn.
Can anyone confirm whether monsters can be enticed through a gate on UOSA?
Like I said, I believe monsters no longer can be enitced through gates due to the emptying out of dungeons. We don't have server lines here, so they won't respawn. There was a big issue with this few months back.