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Aceopolis Community and Economy - welcoming new players!

Posted: Thu Apr 15, 2010 11:38 pm
by Onslaught-
To help decrease the amount of frustration experienced by new players of the shard, ACE is going to be offering a service, somewhat like a "halfway house," to help new players with their transition from being just that (a new player) to an independent, productive member of the Second Age Community. Some players might think this isn't "era accurate" but I assure you, when I played this game in 1997, I did find kind souls online who took me under their wing and helped me out in a similar fashion (one of them just started playing on UOSA!). There's a good chance that I had the opportunity to experience some of the best gaming moments of Ultima Online because of these people, simply because I never had the chance to get to that level of frustration (which would have been quite easy for me, I assure you).

We're not here trying to offer you a full time babysitting service. What we are offering you is a completely empty castle that you will be able to "live" out of for free, which is near a small cemetery (with creatures similar to the Britain cemetery) and full access to any secures there if you'd need to store anything needed. We're offering you amity from our own PK's (only applies to players guilded on our "peace" guild stone). A player city which offers a stablemaster, great vendors, multiple rune libraries to get to any spot in Ultima, and it's a short run to Trinsic bank.

Sounds pretty good, right? So what the hell is in it for us? The ultimate goal in doing this is to make that transition from "new player," to active part of the second age community much easier than it would be by trying to fend for yourself on a server full of perfect strangers. Besides that, we're hoping to bring business into our city. Plus, having people refresh my castle would be sweet. And that's it.

Again, we're not offering to hold your hand and skip aimlessly into the wilderness of Britannia, but we are offering you that little bit of help that most new players are happy to accept.

If you're new to the game or new to the server, contact "Onslaught" in mIRC or you can leave me a PM here, and I'll be happy guild you up on our stone and bring you to Aceopolis.

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 9:04 am
by chumbucket
Also, you will be repeatedly PK'd by ACE dragons.

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 10:25 am
by RoadKill
Good to see you're putting that ghost town to proper use. Build some community and activity in the area. Nice job, hopefully people can get past your past :)

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 10:33 am
by Voltron
chumbucket wrote:Also, you will be repeatedly PK'd by ACE dragons.
And flaming was needed for what reason?
We have helped more newbies than anyone knows of, just because we don't post things on the forums doesn't mean we don't help people out.

RoadKill wrote:Good to see you're putting that ghost town to proper use. Build some community and activity in the area. Nice job, hopefully people can get past your past :)
Aye, a few of us took some long breaks and we are looking to bring it back and have it populated again :D

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 10:43 am
by Downs
RoadKill wrote:Nice job, hopefully people can get past your past :)
I kinda miss the onslaught nightmare entourage.

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 11:45 am
by Onslaught-
Downs wrote:
RoadKill wrote:Nice job, hopefully people can get past your past :)
I kinda miss the onslaught nightmare entourage.
You're not the only one :(

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 11:56 am
by Onslaught-
RoadKill wrote:hopefully people can get past your past :)
You say that like I did something wrong. I don't think there's a "wrong" way to play this game.

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 12:36 pm
by Wise
I support this product and/or service!

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 2:52 pm
by ehafh
hm, racist admins like voltron?

no thanks. i'll stick around here.

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 3:08 pm
by Voltron
ehafh wrote:hm, racist admins like voltron?

no thanks. i'll stick around here.
I'm a bit confused..... what admin is racist?

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 3:16 pm
by Wise
Voltron, respected and loved Admin of Secondage of course!


He gave me blessed neon sandies once :) he is a bang up dude!

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 3:23 pm
by Voltron
Wise wrote:Voltron, respected and loved Admin of Secondage of course!


He gave me blessed neon sandies once :) he is a bang up dude!
Shh don't tell people about the sandals!
;)

Of course I am the most loved and respected person here :D

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 3:45 pm
by Karik Verlee
Im newish here. Where is this town at? I haven't seen any stables outside of towns outside of OSI shard's

Just curious to check out the playerrun town..

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 3:54 pm
by Downs
ACE is N of trinsic

Re: Aceopolis Community and Economy - welcoming new players!

Posted: Fri Apr 16, 2010 4:14 pm
by chumbucket
Voltron wrote:
chumbucket wrote:Also, you will be repeatedly PK'd by ACE dragons.
And flaming was needed for what reason?
I meant it only as a joke. I, for one, support dragon armies.