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Anything wrong with my shopper template?

Posted: Sun Apr 18, 2010 10:08 pm
by Jill Stihl
Hi folks,

I'm thinking of developing a shopping character for purchasing from player vendors. His mission will be to correctly identify items, purchase, then leave the area without dying. Death before purchasing items wont be too much of a concern.


Tracking: 50 - To check out the area around the vendor
Hiding: 100 - To browse unseen
Arms Lore: 100 - Product ID
Item ID: 100 - " "
Taste ID: 100 - " "
Stealth : 100 - To sneak between shops or away from people close by
Magery: 50 - To recall out (scroll)
Wrestling: 100 - To improve chances of casting recall if under attack


Thoughts? Anything I'm missing? I'm unsure on the best stats too if anyone has suggestions?

Ta.

Re: Anything wrong with my shopper template?

Posted: Sun Apr 18, 2010 10:28 pm
by Hicha
You could lower tracking to 21.4 real (its like 30ish shown.) Its enough to track the entire screen. Wasn't aware you could taste ID kegs/potions on vendors.

Re: Anything wrong with my shopper template?

Posted: Mon Apr 19, 2010 2:24 am
by uofuntime
It's great. Everything seems appropriate. I can't think of any other skills that would benefit this template so the 50/50 track and magery is good as is. A char made for shopping... you must make it female and name her Carrie Bradshaw (from sex and the city). Okay that probably wasn't too funny.

Re: Anything wrong with my shopper template?

Posted: Mon Apr 19, 2010 2:58 am
by MatronDeWinter
http://www.uomovies.com/download.pl?id=3276

Yeah, shopping can be dangerous.

Re: Anything wrong with my shopper template?

Posted: Mon Apr 19, 2010 7:04 am
by Populus
40 Tracking would be sufficient for your purpose. 60 Magery and you can recall with regs without fizzling. (:

Re: Anything wrong with my shopper template?

Posted: Mon Apr 19, 2010 7:56 pm
by Kordavox
His mission will be to correctly identify items, purchase, then leave the area without dying.
This is my goal every time I visit Walmart during peak hours.