Windemere woods spawn level
Posted: Tue May 11, 2010 11:00 am
Hi everyone. First let me mention that I'm very new here, but I *love* the era accuracy so far, and I agree with T2A being the most fun era of UO, so I think this is going to be a very fun place to play.
The only weird thing that stands out for me so far is the lack of animal and monster spawn in the forest north of the north road from Minoc to Vesper. That whole corner of the continent seems curiously devoid of life to me. I don't remember it being that way.
Here's what I do remember (unfortunately my memory of T2A on Chesapeake is mixed with much later memories on Drachenfels, but then this is mostly low- and mid-level monsters and plain animals, so why would it have really changed much?):
1) The main body of woods north of the Minoc-Vesper road (but before you get all the way north to the fingery peninsulas) had Lizardmen. Not a huge number, but if you ran a straight line (well, as straight a line as possible) from Minoc bridge to the east coast of the continent, you'd definitely see a few. There would also be (even fewer) ogres and ettins, but definitely there were some.
2) The little, round copse of woods just south of the Minoc-Vesper road near Minoc bridge had a fast skeleton spawn and occasional mongbats. Good for brand-newbies.
3) Out on those fingery northern peninsulas, there would be a few harpies, ogres, ettins and trolls (more out here than inland), and there would even be the occasional elemental right near the coast.
4) The general trend in difficulty/number of monsters would increase the closer you got to Sacrifice.
5) There would be wandering healers and priests of Mondain. There would also be just a couple of gypsy or brigand camps.
6) There were, of course, deer / cows / goats / sheep / typical animal spawn.
7) There were reagent spawns.
Now since I've started playing here, I haven't made an *exhaustive* search of the area (didn't actually go all the way to Sacrifice) but I did notice a very large empty area, so I thought I'd share what I remember it being like.
Does this sound about right to others? I hope I'm remember the era correctly.
Thanks again to those that are keeping this era of UO alive!
The only weird thing that stands out for me so far is the lack of animal and monster spawn in the forest north of the north road from Minoc to Vesper. That whole corner of the continent seems curiously devoid of life to me. I don't remember it being that way.
Here's what I do remember (unfortunately my memory of T2A on Chesapeake is mixed with much later memories on Drachenfels, but then this is mostly low- and mid-level monsters and plain animals, so why would it have really changed much?):
1) The main body of woods north of the Minoc-Vesper road (but before you get all the way north to the fingery peninsulas) had Lizardmen. Not a huge number, but if you ran a straight line (well, as straight a line as possible) from Minoc bridge to the east coast of the continent, you'd definitely see a few. There would also be (even fewer) ogres and ettins, but definitely there were some.
2) The little, round copse of woods just south of the Minoc-Vesper road near Minoc bridge had a fast skeleton spawn and occasional mongbats. Good for brand-newbies.
3) Out on those fingery northern peninsulas, there would be a few harpies, ogres, ettins and trolls (more out here than inland), and there would even be the occasional elemental right near the coast.
4) The general trend in difficulty/number of monsters would increase the closer you got to Sacrifice.
5) There would be wandering healers and priests of Mondain. There would also be just a couple of gypsy or brigand camps.
6) There were, of course, deer / cows / goats / sheep / typical animal spawn.
7) There were reagent spawns.
Now since I've started playing here, I haven't made an *exhaustive* search of the area (didn't actually go all the way to Sacrifice) but I did notice a very large empty area, so I thought I'd share what I remember it being like.
Does this sound about right to others? I hope I'm remember the era correctly.
Thanks again to those that are keeping this era of UO alive!