Page 1 of 1
Weapon skills
Posted: Wed Jun 02, 2010 9:10 pm
by Mens Rea
I have been searching the patch notes for something to absolutely prove this... but I believe-
Weapon skill gain required harder and harder enemies to be hit in order to gain.
That's why people spent hours upon hours at the bone knights because they would give a decent chance of a gain.
You can GM off practically anything on here right now.
Re: Weapon skills
Posted: Wed Jun 02, 2010 9:35 pm
by Faust
Weapon skills scale based on your opponents skills here.
Re: Weapon skills
Posted: Wed Jun 02, 2010 10:09 pm
by Populus
Mens Rea wrote:I have been searching the patch notes for something to absolutely prove this... but I believe-
Weapon skill gain required harder and harder enemies to be hit in order to gain.
That's why people spent hours upon hours at the bone knights because they would give a decent chance of a gain.
You can GM off practically anything on here right now.
Ahh, I remember the bone knight room. Always people there, standing in the doorway so only 3 (one diagonal) could hit you instead of 269296.
Re: Weapon skills
Posted: Sun Jun 06, 2010 8:41 am
by Hemperor
From reading stratic's essays and archived usenet posts, it's fairly obvious that the gains scaled to the target's skill level were much more of a factor. The essays had certain monsters you had to hit, if you wanted to see any gains at all.