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Weapons charges and depletion
Posted: Sat Jun 12, 2010 6:19 am
by Caranthir
Hey hey,
I've noticed that when a magic weapon runs out of charges the original charge description disappears completely. I vividly recall that not being the case, and people evaluating weapons quality based on that.
I.e.:
an accurate dagger of vanquishing and ghoul's touch 39 charges
currently turns into
an accurate dagger of vanquishing
but should be
an accurate dagger of vanquishing and ghoul's touch 0 charges
Anyone have the same recollection?
Cheers,
Cara
Re: Weapons charges and depletion
Posted: Sat Jun 12, 2010 8:05 am
by Bruno_Steelhart
I remember that it was definitely like that at some point, but timeline wise I can't remember if it was that way from the beginning or if it changed to that at some point. Yeah it did help when buying a weapon knowing if it still had charges it was either brand new or hardly used.
Re: Weapons charges and depletion
Posted: Mon Jun 14, 2010 7:09 pm
by Caranthir
The only thing I have found that remotely resembles something in that area is:
12/9/97 - Magic items that identify now take charges, and will obey line of sight. This will break all existing magic items of identification as they will appear to be out of charges.
I would say that the only way to "appear to be out of charges" is to show 0 charges. Unfortunately, I haven't found anything else to support that claim beyond this note and people's recollection. It is possible that it was changed post cut-off date but so far there is no evidence to support that theory.
Re: Weapons charges and depletion
Posted: Mon Jun 14, 2010 7:14 pm
by son
Dont wands and staves do this?
Re: Weapons charges and depletion
Posted: Mon Jun 14, 2010 11:08 pm
by marmalade
son wrote:Dont wands and staves do this?
its weird, ive seen some wands become 'a wand' and others will show 0 charges. duno whats up with that
Re: Weapons charges and depletion
Posted: Mon Jun 14, 2010 11:42 pm
by Populus
marmalade wrote:son wrote:Dont wands and staves do this?
its weird, ive seen some wands become 'a wand' and others will show 0 charges. duno whats up with that
I've seen this too.
Pre-patch wands maybe?
Re: Weapons charges and depletion
Posted: Wed Jun 16, 2010 1:10 am
by nightshark
I remember them the same way.
Re: Weapons charges and depletion
Posted: Wed Jun 16, 2010 8:27 am
by Derrick
I can fix this. One of the reasons is set up like this on UOSA is to reduce the amount of data that needs to be saved for an item. I'm surprised that OSI didn't do the same.
Re: Weapons charges and depletion
Posted: Thu Jun 17, 2010 2:53 pm
by Caranthir
If it doesn't impact the server too negatively, that'd be really nice. It makes evaluating, selling and buying weapons a whole lot better.