Tailoring Problems (empirical data and links included)
Posted: Sat Jun 26, 2010 10:48 am
For some time now, the percentages for successfully tailoring items has been skewed to lean toward failure. The most obvious item, which is nearly impossible to make, is the studded tunic. For the most part, upon having the ability to make a tailoring item, you have a around 50% chance to make the item of standard quality straight away. However, I have done some testing of the studded tunic, and then ran out of leather before I had enough tunics, let alone suits of armor, to stock my vendor. I started with approximately 2500 leather, and made 180 attempts. 66 standard quality tunics were made. 105 were outright failures, and a mere 9 were GM. The percentage chance is a slim 5% -/+1% to make a GM studded tunic at 100 skill. That's a 1/20 chance!
This percentage should be closer to 18% for exceptional. My only empirical evidence are the absence of patch notes regarding reduction in tailoring successes, and stratics http://uo.stratics.com/content/skills/tailoring.php . Since there were no patches in or beyond our era to reduce the ability to produce leather armor, it is reasonable to say that at least these percentages are accurate to our era. I had a tailor very close after this era, and these figures seem correct for that period.
With the most recent patch additionally, the percentages somehow further slid to the point where instead of a 64% approximate chance of a gm regular tunic, to a much worse 44% approximate chance. These were inadvertent I assume, since they were not mentioned in the patch notes. The change must have occurred within the last two weeks, since I had a fail rate of approximately 32% (not GM) success 68%. and the month prior, a 74% success rate, and 26% fail on tunics, and a steady 20% fail on leggings.
These anomalous discrepancies are the result of limited production run(27 attempts from run #1, and 29 from run #2) and account for the 2 extra gm tunics accrued from the first measured run. avg was 20 GM, 7-9 fails, and is now 13 Gm, 16 fails, which is double the avg of fails from 2 weeks ago.
To put it into perspective...If I were to purchase leather hides 1@3gp from an npc vendor and then produce those 9 studded tunics, the price to produce EACH ONE is a staggering 833 gold (277 leather from hides), which is probably the worth of the entire suit of armor when sold to other players. Clearly, if by no other means than reason, this is wrong. The other pieces are worth checking as well, I just do not have enough leather to run the tests, and cant turn a profit from making studded at the moment. As for now, I can't even turn a profit from regular leather anymore.
My profit margin was 158 gold per reg leather armor set, with bought raw materials, and 385 otherwise... I made the vendor as a solution to newer players to buy armor on the cheap, or for those who choose to use expendable equipment for obvious reasons, with an emphasis on volume of sales. It appears however that until this is fixed, that vendor will have to be retooled to another purpose. I would REALLY like to sell studded leather there too, but at 3000 gold or close to it, I don't think there will be many takers :/
This percentage should be closer to 18% for exceptional. My only empirical evidence are the absence of patch notes regarding reduction in tailoring successes, and stratics http://uo.stratics.com/content/skills/tailoring.php . Since there were no patches in or beyond our era to reduce the ability to produce leather armor, it is reasonable to say that at least these percentages are accurate to our era. I had a tailor very close after this era, and these figures seem correct for that period.
With the most recent patch additionally, the percentages somehow further slid to the point where instead of a 64% approximate chance of a gm regular tunic, to a much worse 44% approximate chance. These were inadvertent I assume, since they were not mentioned in the patch notes. The change must have occurred within the last two weeks, since I had a fail rate of approximately 32% (not GM) success 68%. and the month prior, a 74% success rate, and 26% fail on tunics, and a steady 20% fail on leggings.
These anomalous discrepancies are the result of limited production run(27 attempts from run #1, and 29 from run #2) and account for the 2 extra gm tunics accrued from the first measured run. avg was 20 GM, 7-9 fails, and is now 13 Gm, 16 fails, which is double the avg of fails from 2 weeks ago.
To put it into perspective...If I were to purchase leather hides 1@3gp from an npc vendor and then produce those 9 studded tunics, the price to produce EACH ONE is a staggering 833 gold (277 leather from hides), which is probably the worth of the entire suit of armor when sold to other players. Clearly, if by no other means than reason, this is wrong. The other pieces are worth checking as well, I just do not have enough leather to run the tests, and cant turn a profit from making studded at the moment. As for now, I can't even turn a profit from regular leather anymore.
My profit margin was 158 gold per reg leather armor set, with bought raw materials, and 385 otherwise... I made the vendor as a solution to newer players to buy armor on the cheap, or for those who choose to use expendable equipment for obvious reasons, with an emphasis on volume of sales. It appears however that until this is fixed, that vendor will have to be retooled to another purpose. I would REALLY like to sell studded leather there too, but at 3000 gold or close to it, I don't think there will be many takers :/