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Melee damage calculation

Posted: Mon Jun 28, 2010 5:55 pm
by Kronos
When calculating the melee damage of a magic weapon is the bonus added to the base or just added on at the end of the calculation?

Example: Reg war mace, base - 10-30 average=20 damage base. add gm tact (50% extra), gm anat (20%), and 100 str (20%) = 43.2 (average)

now if i have a war mace of vanq does the +9 go on to the base damage or is it added to the 43.2?

For those wondering the difference- +9 on base = 62.64, or added on top = 52.2

Re: Melee damage calculation

Posted: Tue Jun 29, 2010 3:22 pm
by Kronos
bump

Derrick, if you are on, do you know the answer?

Re: Melee damage calculation

Posted: Tue Jun 29, 2010 11:01 pm
by Derrick
Quality bonus is added first.
Then, Tactics, Str and Anat Bonuses
Then the magical damage modifier

Re: Melee damage calculation

Posted: Wed Jun 30, 2010 9:17 am
by Kronos
Thank you very much :)