Guide: Alchemy & Poisoning
Posted: Mon Sep 08, 2008 4:34 am
Alchemy + Poisoning:
First off, there are two routes you can take when training alchemy. The method we will discuss here will be for those who intend to train alchemy and poisoning concurrently. One can easily GM alchemy by simply making potions explicitly for poison training, so for anyone with the desire to create an alchemist -- clearly this is the way to go. Kill two birds with one stone, as the cliche goes.
Also, I should point out that while alchemy isn't too terrible of a skill to build up, poisoning is perhaps the most difficult of all of the "crafting-related" skills. It requires a lot of time, and a lot of resources.
Skill training:
0 - 30 ~ purchase from NPC
30 - 50 ~ lesser poison
50 - 65 ~ poison
65 - GM ~ greater poison
90 - GM ~ deadly poison
As you see, there are two ways to attain GM status. The first method of using greater poison is advantageous in that it requires (somewhat) less resources, however it will require a considerable amount of extra time. Using deadly poison, although it may not be as cost-efficient, the time it saves will more than make up for it. Also bear in mind that, aside from success percentage, there really isn't that much of an advantage to go all the way to GM for poisoning. The goal is simply to be able to apply it. I stopped macroing my skill once I hit around 93-95, as that's around the point where you can apply DP with a relatively decent success rate.
Macroing:
BE WARNED: Every so often when you fail to poison an item, you will accidentally poison yourself. With that said, make sure that you are packing cure potions relative the to level of poison you are working with (and perhaps a spare keg). Just toss into your macro a dblclick (cure potion). It will not consume the potion unless you are poisoned, so there's no real harm in having it run through this each time. Also, be sure that you set it to double-click by type. Otherwise, you'll only live through one mistake...
lesser poison --> lesser cure
posion --> cure
greater poison --> greater cure
deadly poison --> greater cure
There are multiple ways to set up a macro for this. I made a fairly basic one, and it seemed to work quite well without locking up or killing me. First off, get together the resources:
-- mortar and pestal
-- nightshade
-- bottles
-- a bladed weapon
-- CURE POTIONS
Poison can be applied to ANY bladed weapon ANY number of times. Any sword/polearm/knife will do. Since you can continually re-apply poison, only 1 item is required. I simply used my newbie dagger.
You will burn through a lot of mortar and pestals. Either buy up an ass-ton before you begin macroing, or include an if/then construct to make more when you run out. Remember you will probably need to setup an alternate restock agent to give yourself ingots, and maybe make another if/then construct for when you run out of tinkerer's tools.
If you use a restock agent for nightshade, I'd suggest putting slightly more than is required for the potion. That way you can just use an "absolute target" and there is less chance of the macro locking up.
It requires 10 seconds to create a potion. There is a 10 second cool-down timer on using the poisoning skill, however it only takes 5 to actually apply the poison.
So, your basic macro should look something like this:
Exec: Restock Agent
Wait for target
Absolute target
Pause 1 second
Dblclick item type (mortar and pestal)
[blah blah, menu responses]
Pause 10 seconds
If: sysmsg "Your pour the potion"
Then: use skill poisoning
Wait for target
Target type (green potion)
Wait for target
Absolute target [your bladed item]
Pause 5 seconds
Dblclick item type (orange potion)
Pause 1 second
End if
So there you go -- you're all set. Again, more intricate macros may be created, but this one will get you by.
First off, there are two routes you can take when training alchemy. The method we will discuss here will be for those who intend to train alchemy and poisoning concurrently. One can easily GM alchemy by simply making potions explicitly for poison training, so for anyone with the desire to create an alchemist -- clearly this is the way to go. Kill two birds with one stone, as the cliche goes.
Also, I should point out that while alchemy isn't too terrible of a skill to build up, poisoning is perhaps the most difficult of all of the "crafting-related" skills. It requires a lot of time, and a lot of resources.
Skill training:
0 - 30 ~ purchase from NPC
30 - 50 ~ lesser poison
50 - 65 ~ poison
65 - GM ~ greater poison
90 - GM ~ deadly poison
As you see, there are two ways to attain GM status. The first method of using greater poison is advantageous in that it requires (somewhat) less resources, however it will require a considerable amount of extra time. Using deadly poison, although it may not be as cost-efficient, the time it saves will more than make up for it. Also bear in mind that, aside from success percentage, there really isn't that much of an advantage to go all the way to GM for poisoning. The goal is simply to be able to apply it. I stopped macroing my skill once I hit around 93-95, as that's around the point where you can apply DP with a relatively decent success rate.
Macroing:
BE WARNED: Every so often when you fail to poison an item, you will accidentally poison yourself. With that said, make sure that you are packing cure potions relative the to level of poison you are working with (and perhaps a spare keg). Just toss into your macro a dblclick (cure potion). It will not consume the potion unless you are poisoned, so there's no real harm in having it run through this each time. Also, be sure that you set it to double-click by type. Otherwise, you'll only live through one mistake...
lesser poison --> lesser cure
posion --> cure
greater poison --> greater cure
deadly poison --> greater cure
There are multiple ways to set up a macro for this. I made a fairly basic one, and it seemed to work quite well without locking up or killing me. First off, get together the resources:
-- mortar and pestal
-- nightshade
-- bottles
-- a bladed weapon
-- CURE POTIONS
Poison can be applied to ANY bladed weapon ANY number of times. Any sword/polearm/knife will do. Since you can continually re-apply poison, only 1 item is required. I simply used my newbie dagger.
You will burn through a lot of mortar and pestals. Either buy up an ass-ton before you begin macroing, or include an if/then construct to make more when you run out. Remember you will probably need to setup an alternate restock agent to give yourself ingots, and maybe make another if/then construct for when you run out of tinkerer's tools.
If you use a restock agent for nightshade, I'd suggest putting slightly more than is required for the potion. That way you can just use an "absolute target" and there is less chance of the macro locking up.
It requires 10 seconds to create a potion. There is a 10 second cool-down timer on using the poisoning skill, however it only takes 5 to actually apply the poison.
So, your basic macro should look something like this:
Exec: Restock Agent
Wait for target
Absolute target
Pause 1 second
Dblclick item type (mortar and pestal)
[blah blah, menu responses]
Pause 10 seconds
If: sysmsg "Your pour the potion"
Then: use skill poisoning
Wait for target
Target type (green potion)
Wait for target
Absolute target [your bladed item]
Pause 5 seconds
Dblclick item type (orange potion)
Pause 1 second
End if
So there you go -- you're all set. Again, more intricate macros may be created, but this one will get you by.