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I need your advices :)

Posted: Tue Jul 06, 2010 11:18 am
by Eru
Hello i'm going to make a template.But i'm not sure what to do... I don't want pure Fighter pure tamer or bard or mage.I just want to play what's in my head.I don't want to be an excellent player killer or great tamer...

Here is my template (stat / skill )

Strength : 90
Dexterity : 80
Intelligence : 55


Animal lore : 100.0 (i don't know why is it 100 it might help to tame more succesfull i guess and more hp with veterinary) does it make sense if i decrease to 80.0 or 60.0 ?

Animal taming : 100.0 :) no comment

Archery : 100.0 I love to use bows and hunt anything with my wolf or bear maybe Eagle i don't know which one going to be my pet. :)

Tactics : 50.0 For %100 damage

Veterinary : 80.0 For healing

Magery : 80.0 resurrect, some of buffs and recall,gate etc etc.

Tracking : 80.0 i guess it's enuff to track far 4 screen.

Hiding : 80.0 i want less fail that's why i choose adept hiding.Maybe it's little bit high maybe i can decrase it to 70 i don't know what kind of hidin succes rate.But 80.0 sounds good.

So i need peacemaking.I heard peacemaking needs musicianship skills hmm i need much more free skill point for those 2 skills.Advice pls.

i'm thinking 80 music 100 peace what do you think? or 90 90 please gimme advice and Rates of succes about skills.

Thank you :)

i hope my english enuf to explain what i want :D

Re: I need your advices :)

Posted: Tue Jul 06, 2010 12:00 pm
by Murlak
imo I would drop Vet and just GM everything else, you can always heal your pet with Magery. Or re-tame a new pet.

Re: I need your advices :)

Posted: Tue Jul 06, 2010 12:01 pm
by Karik Verlee
It would be a fun character to play if you didn't want to make money on a trammel server. It seems like you could get killed in three seconds by any red on this shard.

Re: I need your advices :)

Posted: Tue Jul 06, 2010 12:30 pm
by Eru
Pf murlak, don't leave a comment okay?

Re: I need your advices :)

Posted: Tue Jul 06, 2010 4:46 pm
by nightshark
Murlak wrote:imo I would drop Vet and just GM everything else, you can always heal your pet with Magery. Or re-tame a new pet.
that would be really ineffective, given he has no meditation.

imo ditch the hiding
1. you won't need hiding with a gm tamer
2. with 80.0 hiding, you'll fail 1/5 of the time. not to mention you need more distance to hide thany ou would with gm hiding. it's just not worth it, drop the hiding and get meditation.

also, peacemaking is a totally useless skill here. do not waste skill points on it, gm your magery.

when you gm taming you will have 0 use for archery/tactics so you can drop those

best tamer template is
GM Mage
GM Med
GM Resist
GM Wrestling
GM Animal Taming
GM Animal Lore (allows you better control of your pet, more dmg healed with vet and you can check it's "loyalty")
GM Eval OR GM Vet

Template is great for hunting and surviving PK attacks. I personally went the vet route on my last tamer.

Re: I need your advices :)

Posted: Wed Jul 07, 2010 2:56 am
by Jester
I don't think the people above me have really read what you said in your post Eru, but imo just go with what you have posted up there as your initial template. You can change it as you go along if you notice something really isn't that useful.

Me, personally, I would take away Peacemaking/Music from the template and add into the others.

GM Taming
GM Animal Lore
GM Archery
50 Tactics
50 Tracking
90 Magery, just so you don't fizzle Gate as much
80 Veterinary
80 Hiding
50 Magic Resist

That looks like a pretty fun template to me! 50 Resist is better than nothing when you get hit by a FS or EB from mobs. Go with whatever template you want, people would most likely laugh if they saw my Bard rocking with Magery + 2 weapon skills ! But he's mighty fun to play :>

P.S. You should try to fit a melee skill in, because arrows run out quickly and are annoying to keep stocked at all times. Add Macing, it'd be cool with a large Warhammer as you and 5 grizzlies take on an elder gazer!

Re: I need your advices :)

Posted: Wed Jul 07, 2010 7:20 am
by MatronDeWinter
50 resist is not better than 0, it's worse in fact.

You have like no chance or resisting anything, any damage reduction is not noticable. You would be better off tossing that 50 into meditation so you have some remote chance of healing yourself.

Re: I need your advices :)

Posted: Wed Jul 07, 2010 2:58 pm
by Jester
Alright, I'm going off feel, I haven't crunched any numbers or anything to that effect Matron. I have just noticed that when I play my Bard, when I had 0 resist I would take alot more damage on a regular basis compared to when I took it up to only 40 :>

Re: I need your advices :)

Posted: Sun Jul 11, 2010 4:49 pm
by nightshark
Jester wrote:Alright, I'm going off feel, I haven't crunched any numbers or anything to that effect Matron. I have just noticed that when I play my Bard, when I had 0 resist I would take alot more damage on a regular basis compared to when I took it up to only 40 :>
my lich hunter (i don't have a dexer pvp char as of yet) has something like 67 resist and i will die in 3 spells by anyone with gm eval/magery. which is the same my 0 resist bard would die in. it's not until the upper levels of resist you really notice any difference.

Re: I need your advices :)

Posted: Sun Jul 11, 2010 9:54 pm
by SighelmofWyrmgard
Eru,

You really need to visit the Wiki and read-through the skill descriptions. Here, I will try to offer a few helpful "pointers":

STATS:
100 Str should be considered non-negotiable, as Str determines Hit Points; 100 Str vs. 90 Str provides 10 more "reasons" why you might survive a PK attack.

For an Archer-Tamer who wants to use some Magic, 75DEX & 50INT are probably great.

SKILLS:
Animal Lore & Animal Taming (& Veterinary): GMing both is for taming and controlling drakes, dragons, white wyrms, etc.; you mention hunting alongside a wolf/bear/eagle, so 55-60 Taming will be more than sufficient to Tame these creatures reliably, and they aren't "ornery", so low-level Animal Lore will suffice for control; a minimum 60/60 Lore/Vet is needed to be able to cure poison with bandaids; it is higher Vet that results in greater success, though both skills are involved in calculating how much damage gets healed.

Archery & Tactics: Any weapon skill should be GMed, and also combined with GM Tactics; a possible exception might indeed be Archery, but only if you "know" that you will always have a magic bow that possesses a good Accuracy mod, in which case you might allow this to "dip" to 86-90 (Accuracy mods on Archery weapons increase Archery; on other weapons, Accuracy mods increase Tactics). GM Tactics should be considered "non-negotiable": if you don't GM Tactics, don't bother with any weapon skill(s) at all, except maybe for dodging-only Wrestling.

Magery: Magery, in my assessment, should be developed to the following specific levels on any character: 35real skill; 65realskill(+50Med); GM (+min75EvalInt +min50-75Med, +100Int);
35real = 100% Circle2 spells & Circle4 scrolls; Circle3 spells & Circle5 scrolls can be used with some reliability;
65real = ~96+% Circle4 spells & Circle6 scrolls; Circle5 spells & Circle7 scrolls can be used with some reliability; more reliance on Magic means you need to add-in some Meditation;
GM = the only reason to have Magery above 65, is to use it as your main means of attack, so you need to maximize the effectiveness of those attacks; 90Magery guarantees Ebolts, but GM Ebolts are harder to Resist ... At this point you also need to add-in both Evaluate Intelligence and Meditation, and knock your Intelligence Stat up to 100: you've just become a Mage.

Otherwise, you mentioned buffs and Resurrection: Potions are way better than Magery buffs, and the two do not stack; you, um, can't resurrect yourself, and you can't resurrect your pets; 80 Magery isn't high enough to cast 8th Circle with any reliability anyway ...

My "bottom-line" advice regarding Magery, specifically for you, is either:
35 Magery, with 100Dex & 25Int; or,
65 Magery, with 50 Meditation, 75Dex & 50Int (this is my own personal favourite, on a "Hybrid").

Tracking: trust me, 25-50 real skillpoints here is A LOT; 15-25 minimum for survival, 25-50 if you really want to be some form of "Tracker"; go higher if you want to be some kind of "Super-Tracker", but it won't give you much practical gain.

Hiding: if you are only Hiding so that you can get up and pee, 15-25 points is sufficient; Hiding alone will not save you from a PK attack: high Hiding needs to be combined with teleporting/Stealth, to be of any use escaping from PKers; there probably are better places for your skillpoints.

Resist Spells: if I understand Matron correctly, the idea proposed is, "if you're only putting 50 points into Resist, don't bother with any at all", and I tend to concur, especially in the context of any PvP; if PvM-only (or mostly), I would consider 55 the absolute minimum, but this need not be any higher than 75.

Bard Skills: I don't know where you heard you need Peacemaking; helping you get away after failing to tame a dragon is about the only thing this skill is good for, on a Tamer; anyway, all Bard skills are reliant on a succesful use of Musicianship, so Musicianship needs to be GMed; whatever other Bard skill(s) you choose would also be best GMed.

Maybe, try this:

"Runs with Eagles", Grandmaster Ranger
STATS: 100/75/50
GMAnimal Lore
GMAnimal Taming
GMArchery
25Hiding
65Magery
50Meditation
75Resisting Spells
GMTactics
25Tracking
60Veterinary

However you proceed, I hope I've helped a little.

Welcome to UOSA.

SS

Re: I need your advices :)

Posted: Sun Jul 11, 2010 10:15 pm
by Bruno_Steelhart
SighelmofWyrmgard wrote:Eru,

You really need to visit the Wiki and read-through the skill descriptions. Here, I will try to offer a few helpful "pointers":

STATS:
100 Str should be considered non-negotiable, as Str determines Hit Points; 100 Str vs. 90 Str provides 10 more "reasons" why you might survive a PK attack.

For an Archer-Tamer who wants to use some Magic, 75DEX & 50INT are probably great.

SKILLS:
Animal Lore & Animal Taming (& Veterinary): GMing both is for taming and controlling drakes, dragons, white wyrms, etc.; you mention hunting alongside a wolf/bear/eagle, so 55-60 Taming will be more than sufficient to Tame these creatures reliably, and they aren't "ornery", so low-level Animal Lore will suffice for control; a minimum 60/60 Lore/Vet is needed to be able to cure poison with bandaids; it is higher Vet that results in greater success, though both skills are involved in calculating how much damage gets healed.

Archery & Tactics: Any weapon skill should be GMed, and also combined with GM Tactics; a possible exception might indeed be Archery, but only if you "know" that you will always have a magic bow that possesses a good Accuracy mod, in which case you might allow this to "dip" to 86-90 (Accuracy mods on Archery weapons increase Archery; on other weapons, Accuracy mods increase Tactics). GM Tactics should be considered "non-negotiable": if you don't GM Tactics, don't bother with any weapon skill(s) at all, except maybe for dodging-only Wrestling.

Magery: Magery, in my assessment, should be developed to the following specific levels on any character: 35real skill; 65realskill(+50Med); GM (+min75EvalInt +min50-75Med, +100Int);
35real = 100% Circle2 spells & Circle4 scrolls; Circle3 spells & Circle5 scrolls can be used with some reliability;
65real = ~96+% Circle4 spells & Circle6 scrolls; Circle5 spells & Circle7 scrolls can be used with some reliability; more reliance on Magic means you need to add-in some Meditation;
GM = the only reason to have Magery above 65, is to use it as your main means of attack, so you need to maximize the effectiveness of those attacks; 90Magery guarantees Ebolts, but GM Ebolts are harder to Resist ... At this point you also need to add-in both Evaluate Intelligence and Meditation, and knock your Intelligence Stat up to 100: you've just become a Mage.

Otherwise, you mentioned buffs and Resurrection: Potions are way better than Magery buffs, and the two do not stack; you, um, can't resurrect yourself, and you can't resurrect your pets; 80 Magery isn't high enough to cast 8th Circle with any reliability anyway ...

My "bottom-line" advice regarding Magery, specifically for you, is either:
35 Magery, with 100Dex & 25Int; or,
65 Magery, with 50 Meditation, 75Dex & 50Int (this is my own personal favourite, on a "Hybrid").

Tracking: trust me, 25-50 real skillpoints here is A LOT; 15-25 minimum for survival, 25-50 if you really want to be some form of "Tracker"; go higher if you want to be some kind of "Super-Tracker", but it won't give you much practical gain.

Hiding: if you are only Hiding so that you can get up and pee, 15-25 points is sufficient; Hiding alone will not save you from a PK attack: high Hiding needs to be combined with teleporting/Stealth, to be of any use escaping from PKers; there probably are better places for your skillpoints.

Resist Spells: if I understand Matron correctly, the idea proposed is, "if you're only putting 50 points into Resist, don't bother with any at all", and I tend to concur, especially in the context of any PvP; if PvM-only (or mostly), I would consider 55 the absolute minimum, but this need not be any higher than 75.

Bard Skills: I don't know where you heard you need Peacemaking; helping you get away after failing to tame a dragon is about the only thing this skill is good for, on a Tamer; anyway, all Bard skills are reliant on a succesful use of Musicianship, so Musicianship needs to be GMed; whatever other Bard skill(s) you choose would also be best GMed.

Maybe, try this:

"Runs with Eagles", Grandmaster Ranger
STATS: 100/75/50
GMAnimal Lore
GMAnimal Taming
GMArchery
25Hiding
65Magery
50Meditation
75Resisting Spells
GMTactics
25Tracking
60Veterinary

However you proceed, I hope I've helped a little.

Welcome to UOSA.

SS
No matter what he decides he should really appreciate the time you took to come up with this. Great work.