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Daemons Breath, Thunder, and Burning weapons
Posted: Tue Jul 06, 2010 10:55 pm
by Roser
Daemons breath is currently doing 1 damage.
Lightning is around 2-4 damage.
Target has 100 resist (does it play a role?)
Is this an intentional change?
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Tue Jul 06, 2010 11:02 pm
by Sandro
They work just fine for me.
Are you using these weapons in town?
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Tue Jul 06, 2010 11:15 pm
by Roser
Just fine? The damage is super low.
No not towns.
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Wed Jul 07, 2010 6:27 pm
by Roser
Found the issue.
These charged weps are currently doing damage based on the wielders eval and magery skill.
According to the demo, they should not recognize the wielders Magery/eval at all. The magic on these weps should be doing the same damage as a caster with 60 Magery skill. (Not sure about eval, Derrick?)
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Wed Jul 07, 2010 11:38 pm
by Derrick
RoseRIP wrote:Found the issue.
Thanks much for uncovering this. It's a pretty grevious error and will be fixed as soon as possible
It's correct, this should be using a fixed value of 60, just like wands.
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Thu Jul 08, 2010 11:02 pm
by Daelan
Wow outstanding find.
Good to know and better to know it will get fixed fast.
Re: Daemons Breath, Thunder, and Burning weapons
Posted: Wed Jul 28, 2010 9:34 am
by Roser
Thx for fixing this Derrick. Charged weps are now acting as they are supposed to on Live.