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Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 6:11 pm
by Mens Rea
So, I've been macroing a char for a few weeks now.
Two casters FSing my new char while my new char wrestles a gm macer holding a wand.
I find it strange that wrestling has only hit 80 while my resist is up at 98.5.
Has there been some kind of change to the way wrestling gains? What am I missing?
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 6:15 pm
by Karik Verlee
Woah.... you should be fighting an npc not another toon. If fighting another player you gain half as fast as you would fighting npcs.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 6:19 pm
by JimmyTheDriver
I just GMed wrestling overnight on a hired fighter starting from 25. You need to wrestle hirelings, not other players.
To get the hire to stop attacking you, have another player cast invis on you. He will eventually stop swinging at you.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 6:32 pm
by son
You already made this thread, and we already told you to get eval
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 6:36 pm
by Mens Rea
Son,
My last post was about lack of resist gains, not comparing resist and wrestling.
So, Son, perhaps next time I will use bigger letters so your little brain can comprehend the words better.
Thank you to everyone else for your useful assistance.
P.S - Son you are a piece of excrement.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 8:25 pm
by BenBrawl
i sure hope one of the toons is a friends of urs. If not, someone has 4 accounts...
gm macer with wand
macroing toon
2 casters
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 10:12 pm
by Mikel123
On this shard, player vs player combat skill gains are slowed. I don't know why, I don't ever remember it being an aspect of production UO.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 10:25 pm
by Rammar
Mikel123 wrote:On this shard, player vs player combat skill gains are slowed. I don't know why, I don't ever remember it being an aspect of production UO.
Me either. I'm pretty sure I GMd a few weaponskills + tactics on OSI by just sparring off and on for a couple days (not macroing) -- I don't even know if its possible here.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 10:49 pm
by nightshark
Rammar wrote:Mikel123 wrote:On this shard, player vs player combat skill gains are slowed. I don't know why, I don't ever remember it being an aspect of production UO.
Me either. I'm pretty sure I GMd a few weaponskills + tactics on OSI by just sparring off and on for a couple days (not macroing) -- I don't even know if its possible here.
There's actually an OSI patch note saying that player vs player combat gains were slowed to 25%
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 11:13 pm
by Rammar
nightshark wrote:Rammar wrote:Mikel123 wrote:On this shard, player vs player combat skill gains are slowed. I don't know why, I don't ever remember it being an aspect of production UO.
Me either. I'm pretty sure I GMd a few weaponskills + tactics on OSI by just sparring off and on for a couple days (not macroing) -- I don't even know if its possible here.
There's actually an OSI patch note saying that player vs player combat gains were slowed to 25%
Can you find it? Only thing I found was the March of 2000 patch which introduced power hour and a bunch of anti-macro code.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 11:30 pm
by nightshark
Rammar wrote:Can you find it? Only thing I found was the March of 2000 patch which introduced power hour and a bunch of anti-macro code.
Actually it doesn't say 25%, that must be something I read about UOSA. But this is the patch note, 1997:
http://wiki.uosecondage.com/?title=1997_Patch_Notes
12/9/97
Skills
-Stat and skill advancement for fighting other players has been drastically reduced.
Which would mean that it would be in the demo also, so the code can be checked.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Tue Jul 13, 2010 11:41 pm
by Rammar
nightshark wrote:Rammar wrote:Can you find it? Only thing I found was the March of 2000 patch which introduced power hour and a bunch of anti-macro code.
Actually it doesn't say 25%, that must be something I read about UOSA. But this is the patch note, 1997:
http://wiki.uosecondage.com/?title=1997_Patch_Notes
12/9/97
Skills
-Stat and skill advancement for fighting other players has been drastically reduced.
Which would mean that it would be in the demo also, so the code can be checked.
Thanks.

Its still a pretty early patch though, I only played maybe a month or two before it came out. But yeah, presumably the demo would include that.
Re: Time to GM Wrestling > Time to GM Resist
Posted: Wed Jul 14, 2010 9:58 am
by Mens Rea
JimmyTheDriver wrote:I just GMed wrestling overnight on a hired fighter starting from 25. You need to wrestle hirelings, not other players.
To get the hire to stop attacking you, have another player cast invis on you. He will eventually stop swinging at you.
Thanks, works a treat.