How to make people stay longer and actually play (long)
Posted: Tue Sep 16, 2008 9:57 am
The problem of old UO replication combined with extremely fast skill/stats gain is lack of end-game content, and thus, very limited replayability. Players train their characters to 7xGM in a week or two, do this and that, then understand that they already did everything possible, get bored, and leave. As a result - no community, no teamwork - since there are no goals. 10-year-old PVP in very same templates with very same people gets boring even faster.
Of course, there is a "Siege Perilous" way, when you forced to progress in a slow pace, building character and some relations. It also limits to 1 character per account. While this can push people to grind for longer time, but not really good on a free shard and for an old, well-known game.
So, end game content... How to introduce it, and preserve the feeling of T2A era authentity?
This "feeling" is actually created mostly at first impression newbie gets at West Brit bank and while checking player vendors in premium locations. If (s)he sees neon shit, ethereal mounts, glacial staves, powerscrolls, BODs, elves and ninjas on streets - he says "wtf, what kind of accuracy is this?" Overloaded combat and crafting system, like on some shards, does no good as well.
But we need some end-game content... lets introduce it, but HIDE it far enough - in remote areas of Lost Lands, like Terra Sanctum and Ice Cap, aka Kos Heb.
(1) For combat oriented characters - a random champion spawn. Not started by players, but starting as automated event in fixed time. It must not be possible even for a quadzillion tank mages to complete it at all - spawned creatures should dispel summons on touch and have perma magic reflect, like valorite elementals, as well unbardable and taking 0 damage from pets. Reward (instead of a PS) can be a 10/20 point trophy, just as from PvP/PvM events. Fixed starting times will prevent it from getting farmed by limited amount of people.
(2) For all crafters - BOD system, handed by NPC in non-guarded area. BOD rewards should include money and a random magic item of craft type, as well as CBDs for tailors, etc. BODs should not be allowed to be placed on player vendors.
I have more detailed picture of possible improvements, but writing it all here would make the post unreadable.
So, what do you think about this?
Of course, there is a "Siege Perilous" way, when you forced to progress in a slow pace, building character and some relations. It also limits to 1 character per account. While this can push people to grind for longer time, but not really good on a free shard and for an old, well-known game.
So, end game content... How to introduce it, and preserve the feeling of T2A era authentity?
This "feeling" is actually created mostly at first impression newbie gets at West Brit bank and while checking player vendors in premium locations. If (s)he sees neon shit, ethereal mounts, glacial staves, powerscrolls, BODs, elves and ninjas on streets - he says "wtf, what kind of accuracy is this?" Overloaded combat and crafting system, like on some shards, does no good as well.
But we need some end-game content... lets introduce it, but HIDE it far enough - in remote areas of Lost Lands, like Terra Sanctum and Ice Cap, aka Kos Heb.
(1) For combat oriented characters - a random champion spawn. Not started by players, but starting as automated event in fixed time. It must not be possible even for a quadzillion tank mages to complete it at all - spawned creatures should dispel summons on touch and have perma magic reflect, like valorite elementals, as well unbardable and taking 0 damage from pets. Reward (instead of a PS) can be a 10/20 point trophy, just as from PvP/PvM events. Fixed starting times will prevent it from getting farmed by limited amount of people.
(2) For all crafters - BOD system, handed by NPC in non-guarded area. BOD rewards should include money and a random magic item of craft type, as well as CBDs for tailors, etc. BODs should not be allowed to be placed on player vendors.
I have more detailed picture of possible improvements, but writing it all here would make the post unreadable.
So, what do you think about this?